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Messages - King Tetiro

Pages: 1 2 [3] 4 5 ... 173
41
Discussion / Re: Selling Game Maker games on Steam... wait, WHAT?
« on: February 21, 2012, 05:36:20 pm »
When did that happen?

A good while ago. And recently on Zelda Universe forums

I still don't get why people care about what a game is developed in?

42
Discussion / Re: Selling Game Maker games on Steam... wait, WHAT?
« on: February 21, 2012, 03:08:23 pm »
That's kinda dangerous, actually. Cuz if they find out that Steam is hosting games that are published and SOLD that are actually infringing on copyrights (like a Zelda fangame), it could go the way of Megaupload, which is a path of no return.
I would kindly warn against messing with this and just walk away.

I don't think Steam is that stupid to sell games with copyright material.  If the situation did arise, I am about 99% sure they have a legal failsafe that stipulates you(the developer) gets sued, not them(Steam).

Calm down.  Nothing wrong with selling original games with original content on Steam using Game Maker.

Yet the moment I state me and my team are producing a commercial game made with Game Maker, I get slandered because it's Game Maker :P

43
Graphics / Re: Gamelon Map - ALttP Style
« on: February 14, 2012, 11:38:43 pm »
Looks pretty decent yue!

Were there actually any dungeons in wand of gamelon? I can't find anything on the game

44
Graphics / Re: LOZ Minish Of Time
« on: January 25, 2012, 09:21:04 am »
Just a word of advice pixelyums. I wouldn't recommend posting the same topic twice in a section of the forum.

Though it looks like it's coming along well. Keep it up

45
Coding / [Maths] Gaining EXP Formula
« on: January 14, 2012, 03:08:13 pm »
Howdy folks, Tetiro here. I need some help with a maths formula and seeing as this is a Programming and Maths sub-forum, I thought this is the best place to gain help on this.

I've recently been working on the programming side of my team's Turn Based RPG for the Android/iPhone devices. And I've gotten stuck on Experience.

I have this formula for the EXP curve.

Quote
ROUND( 10 * ( 1.1 ^ n ) )
Red = The Experience required at Level 1
Blue = The Percentage increase every time the player levels up
Green = The Current level

Now the formula works but now I'm working on the formula to determine the amount of EXP the player gains when they defeat an enemy. Now the problem is my formulas are too much of an overkill or they barely give any EXP at all.

I was wondering if I could get some help working out a formula? I'm going to be working on this as well. Here's some things about the gameplay that could affect the EXP formula. I think.

  • The player can control up to 3 warriors in battle
  • There are up to 3 enemies in each battle
  • When a character levels up, their current_exp is reset to 0
  • Enemies level up to 65 whilst Characters level up to 100. Meaning once the Characters are level 65+, the enemies with the highest EXP will be at level 65 experience

46
Zelda Projects / Re: [Demo] The Legend of Zelda: Shattered Dimensions
« on: January 03, 2012, 11:11:55 am »
It is a good and solid engine but there are quite a few sprites that break the GBC style rules.

I agree with the diving thing. Keep up the work!

47
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: January 02, 2012, 09:13:08 pm »
Yes, there will be a key story item located there at the end of the dungeon. Haven't found a sprite for it yet but a ring might be nice. Pendants, crystals, fragments etc have all been done already.

Murray is to my game what Navi is to alttp, in the way that he is Link's companion. He may or may not float around you as you explore the world. I can't comment on that just yet. I'm considering to have some fun with it, but it's a lot of work to do right (and not get old FAST) on the other hand. The name comes from a character in an (old) point and click series btw, which I happened to think off when I had finished the concept. It seemed appropriate.

I think Murray is a good name for it. Im actually chuffed with how I sprited it. Yup people, I know what it is mwahaha

Nice work on the final room btw Martijn

Also, I won't be able to work on the titlescreen til I return to uni when I have access to a scanner. I have my reasons for this.

48
Discussion / Re: [Need help] Development tools for my university work
« on: January 02, 2012, 04:35:50 pm »
Here's one that should be quite helpful: http://devmaster.net/devdb/engines

You are awesome man! You helped me out with music tracks and now this! Cheers man!

49
Discussion / Re: [Need help] Development tools for my university work
« on: January 02, 2012, 02:46:20 pm »
Hey folks, need some more help. Could someone provide a weblink to a database which details many development tools/kits? I won't be testing them. I just need the list. And I can't use wikipedia

50
Coding / Re: (help)OOT style Octorok
« on: January 01, 2012, 11:50:17 pm »
I'll see what I can russle up tomorrow morning. Heading off to bed. What you basically want is a water version of what Deku Scrubs do?

51
Audio / Re: [Request] Some Skyward Sword tracks
« on: January 01, 2012, 10:34:49 pm »
These will do very nicely! Cheers Malon! You are a star!

52
Audio / [Request] Some Skyward Sword tracks
« on: January 01, 2012, 06:49:50 pm »
Okay folks, I need a few tracks ripped for little old me. They're needed for a sidequest where you defend the Mountain Pass (and fight the optional boss). So I need two tracks ripped for me.

http://www.youtube.com/watch?v=dnWYG11I2kY <- Scaldera/Tentalus Boss Theme
http://www.youtube.com/watch?v=lakzevm7Mhk <- Tentalus Attacks The Ship

I'd really appreciate this request being done as without them, I can't do the sidequests as these tracks give the best theme for the sidequest

MP3 or OGG will be fine. My composer will be tinkering with them any to allow them to be in Chiming Bells

53
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: January 01, 2012, 04:50:36 pm »
I've been working on the story scenes. Done alot already today. Doing even more later tonight. There's another 8 story scenes, 4 enemy scenes and 7 optional scenes left to work on. Overall, this is what's left on my to do list

  • 19 Scenes
  • 1 Sidequest
  • 1 Mini Game
  • 1 Enemy, 1 Mini Boss and 2 Bosses (1's optional)
  • Optional Chests

Then when all of that's done, the Water Chapter will be ready. I will be posting more screenshots soon!

54
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 30, 2011, 09:13:28 pm »
Alright folks, I'm focusing on the storyline. I have no choice but to skip a scene and return to it later if I'm to keep on schedule.

Right, as of this point, Chiming Bells is back on the working pile. My break is over!

55
Entertainment / Re: [Request] A Game Database?? (For university work)
« on: December 30, 2011, 09:37:53 am »
Surely wikipedia would have that info?

Im pretty sure if I used wikipedia I'd get falcon punched by my lecturers.

56
Entertainment / Re: [Request] Release date history of Golden Sun
« on: December 29, 2011, 01:22:28 pm »
Thanks for that hawthorne

Ok folks I need one last bit of help. I need the release date history of Golden Sun

57
Zelda Projects / Re: Mask of the Gods
« on: December 29, 2011, 01:12:43 am »
Thanks, Donokron : )
Hmm, yeah, the text boxes. I'm looking into that, I think I'll get a new border style up within the next few days, although, we're you referring to the font itself? Although it's a pretty generic Helvetica, it's bothered me how it doesn't really go, too. I've tried to change the font to something more Zelda style, but so far, I've been unsuccessful...

Also, a bit ago, I did some more artwork of one of the characters.
It does kinda give big hints about the plot, though, so I'm gonna try out spoiler tags:
Show content

Also, I did the majority of the first dungeon today. I've still got a little bit of spriting and testing cut out for me, as well as creating the boss, which is a big tree creature that attacks by growing damaging flowers, but they will stun the monster if you burn them before they've fully grown.

Im actually very impressed with the artwork. Well done man!

58
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 28, 2011, 11:00:55 am »
What kind of music are you using? MIDI or MP3 based?

Im using the music from Zreomusic.com (MP3), getting composers to make intro and looping files out of them and have them save it as .ogg (OGG)

59
Graphics / Re: Zelda's Custom Tiles
« on: December 28, 2011, 10:23:38 am »
It looks good overall, but there are a lot of jagged lines in the sprite and it looks a bit plain and not so much in style to MC. There is also a bit too much of the black around it. Other than that it's pretty good.

To be fair, there isn't that much detail on the model in SS so it would be a little difficult to implement details. The jagged lines however could be fixed

60
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 27, 2011, 09:47:38 am »
If you're looking for some music composition, I can make one for you, if you're interested in !

If you want to listen my work, just try it :
http://code.google.com/p/zildo/downloads/list

Good luck for your project !

Do you have a .zip file of just the music?

Taking a few days off to work on university work. Hopefully I will have the composers making tracks right? Luckily I'm waiting for only 2 tracks (1 from each composer) so it's not so bad.

After the few days off, I'll be working on the scene writing to flesh out the scenes.

So Im still active folks. Just been watching The Batman series. Why? Because it's badass.


Btw, are there any composers about? tchegito gave me an idea to look for even more composers. It's time to make a team for Chiming Bells

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