Howdy folks, Tetiro here. I need some help with a maths formula and seeing as this is a Programming and Maths sub-forum, I thought this is the best place to gain help on this.
I've recently been working on the programming side of my team's Turn Based RPG for the Android/iPhone devices. And I've gotten stuck on Experience.
I have this formula for the EXP curve.
ROUND( 10 * ( 1.1 ^ n ) )
Red = The Experience required at Level 1
Blue = The Percentage increase every time the player levels up
Green = The Current level
Now the formula works but now I'm working on the formula to determine the amount of EXP the player gains when they defeat an enemy. Now the problem is my formulas are too much of an overkill or they barely give any EXP at all.
I was wondering if I could get some help working out a formula? I'm going to be working on this as well. Here's some things about the gameplay that could affect the EXP formula. I think.
- The player can control up to 3 warriors in battle
- There are up to 3 enemies in each battle
- When a character levels up, their current_exp is reset to 0
- Enemies level up to 65 whilst Characters level up to 100. Meaning once the Characters are level 65+, the enemies with the highest EXP will be at level 65 experience