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Messages - King Tetiro

Pages: 1 2 3 [4] 5 6 ... 173
61
Feedback / Re: Video embedding
« on: December 26, 2011, 10:54:00 pm »
Oh, they broke the YouTube tag with the update.

It's as broken as my country's government

62
Graphics Requests/Archive / Re: [Request] Destroy my stone tile!
« on: December 24, 2011, 09:57:35 pm »
The 5 broken should be cracked and such. The 1 destroyed should be almost ruined

63
Entertainment / Re: Zelda Timeline Leaked
« on: December 24, 2011, 07:44:13 pm »
Aah. Okay, now I get it, you guys are right. But that doesn't mean I think it's totally logical. Because the "Link Removed" timeline is the same one he came back to as adult Link. He was just elsewhere for seven years (Rip Van Winkle style time travel!). But I guess if the boss says so, then removing the master sword sent him to an entirely different timeline instantly, he actually time traveled, and what the light sage said about his body being in the temple of light for seven years was baloney?
Haha, whatever. I do understand now, and actually really like, the was the removal of the hero led to ALTTP, that does make sense and is really cool.

Yeh time travel is hard to explain. Where's a science boffin when you need one?

64
Entertainment / Re: Zelda Timeline Leaked
« on: December 23, 2011, 06:53:45 pm »
First off, one of the editors of the Hyrule Historia, the artbook this is from, is Eiji Aonuma. So you can't claim this to be unofficial.

Secondly, the "defeated" timeline, even as described in the book, is more of a "removed" timeline. As in, Link is removed from the equation in some way.

This also means that you're wrong on that, Max. Because "defeated" isn't the right terminology, it also means that there isn't an infinite amount of endings. All the "Ganon rules over a world cast into darkness" endings aren't made any more canon by this timeline than they were previously. Which is to say that they are non-canon. Just because an event CAN happen doesn't make it canon.

Here, have a translation of it.


As you can see, the timeline does indeed split three ways. Basically, it's like this.

TIMELINE 1: LTTP AND BEYOND
Link, as a kid, places the Kokiri Emerald, Goron Ruby, and Zora Sapphire in the Temple of Time and pulls the Master Sword from its pedestal. This removes him from the current timeline. In this timeline, there is no Hero of Time to stop Ganon. As such, he gains the full Triforce and turns the Sacred Realm into the Dark World. This is the Imprisoning War of LttP's past. When another Hero arrives years later (during LttP) Ganon doesn't think much of it originally due to the fact that he's never faced a hero at all.

TIMELINE 2: MM AND BEYOND
Link does defeat Ganon as an adult, and Zelda sends him back to the time when he was a kid. However, the timeline he is sent back to is divergent from his original one (the original one leads to LttP). While Link goes to Termina, the sages go to seal Ganon away. These events are what are referenced by the Sages in TP (and where one of them is slain).

TIMELINE 3: WW AND BEYOND
Link remains an adult after defeating Ganon. However, when the time came for another hero, one did not appear. This leads to the flooding of Hyrule and ultimately Wind Waker's events.


This explanation does seem to gloss over how Link can have the Master Sword in the original timeline (the "defeated/removed" one), but I think I've figured out how to explain that one. Basically, what if Link were removed from the timeline in some way and the Master Sword remained where it was in the Temple of Time, untouched for years. This would allow Ganon to get the Triforce unchecked and cause the Imprisoning War to occur (which leads to LttP).

God yes! I really did get the timeline right! Booya!

65
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 23, 2011, 03:13:41 pm »
:-)



Here's some wide key blocks :P You can edit the colors. :P the middle one is the big boss one. :P Gonna do a few more.

I had some more prpblems, mainly to do with the fighting system.
:: When link gets hit, he doesnt fall back - enemies just keep on taking off health, without giving the main character a break.

:: Is it just me or can link walk over enemies?

:: When link attacks... enemies dont fall back. Same issue, the just keep on damaging link.

:: Another one is to do with the holes, link seems to be falling to early inside. His shadow is only touching the hole, and he falls down. (Perhaps implement a drag, like in lttp)? Also he re-spawns when you can still hear him falling.

I like the wide key blocks. I'll be sure to use it! Cheers man. Ok let's go through the crits.

Why no fall back Link? :( -> I won't be changing this. I have explained the reason for this much earlier in the topic. CASE CLOSED

Why no fall back enemies? :( -> They do as of the Water Chapter. I made sure of that. CASE CLOSED

Link scream then fall -> Tetiro is on the case!

Dragging -> If someone can produce some code that can do this for me, I shall chuck it in!

EDIT: Updated the credits section and working on the pit falling. Martijn and masterpaul, go check the credits section at the beginning of the topic

Also, could anyone not credited yet who should've been let me know? I dont want people missing out on being credited again

66
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 23, 2011, 01:02:10 pm »
k :-)
What program do you use for mapping?

http://tilemap.co.uk/mappy.php or http://tilemapeditor.com/screenshots.php or http://www.mapeditor.org/2011/04/tiled-qt-061-released.html ?

I wuldnt mind doing the howling woods :P In your style :P I just use one of the above programs, it would allow you to easily edit them :P

I use GM's internal room editor. Actually I've started improving the Howling Woods myself. We'll be there soon enough.


67
Entertainment / Re: [Request] A Game Database?? (For university work)
« on: December 23, 2011, 11:14:09 am »
Also does anyone have a reliable source on the game console generations? I really need one to start my document on turn based role playing game research

Actually, if anyone can provide me links to the release dates of the following consoles, I'll be happy

Commodore PET
Odyssey
Pinball
Redemption

Apple II
BBC Micro
AdventureVision
Arcadia 2001
Astrocade
Atari 5200
Atari 8-bit
Cassette Vision
Channel F
CreatiVision
EACA Colour Genie 2000
Mattel Aquarius
Microvision
NEC PC88
SG-1000
Sord M5
Tandy Color Computer
TI-99/4A
Vectrex
VIC-20

MSX
Amstrad CPC
Atari ST
BBS Door
FM-7
NEC PC98
Oric 1/Atmos
Sharp X1
Sinclair ZX81/Spectrum

Neo Geo
Acorn Archimedes
Amiga
GameGear
Neo-Geo CD
OS/2
Sharp X68000

Game.com
Palm OS Classic
PC-FX
WonderSwan

e-Reader
Gizmondo
GP32
N-Gage
NeoGeo Pocket Color
WonderSwan Color

Nintendo 3DS
Playstation Vita
Wii U

68
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 09:09:10 pm »
The forest overylay? You mean the leafs that go over? right? :P

Howling Woods? Is the woods at the beggining right??

Actually nevermind. I managed to do it myself! Hoozah! I didn't use it for the Howling Woods. Instead, I put it in the Forest Shrine to make the dungeon harder.

69
Discussion / Re: [Need help] Development tools for my university work
« on: December 22, 2011, 05:00:34 pm »
Well, if it is a big Uni project I would not use Game Maker and the likes. A lot has already been done for you and they are often quiet limitting. Especially when the language and everything comes with its own development environment. Because you have chosen C++ as your language. Mainly because your most familiar with it. It is best to look at libraries and engines that can work with C++. This place is a good start to look at engines: http://en.wikipedia.org/wiki/List_of_game_engines

PS: just don't cite Wikipedia.org as a source in your report. That is an academic "no no!".

Haha I know I know. I most liekly WONT be using GM. But I'll be using it to make a valid point in my research.

I haven't officially chosen it yet. I can only choose after the research. If that makes sense.

Haha I know not to use wikipedia.

70
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 04:36:04 pm »
I'll be nicking that statue lol. It needs a bit of tweaking but it's pretty damn good!

I'll be nicking the ideas. Not the room. I need to make it CB style.

Well what you could do is take the forest overlay from this and make 16 x 16 tiles of it?

http://spriters-resource.com/snes/zeldalinkpast/sheet/28735

I'd really appreciate it. It would be nice to improve the Howling Woods area.

71
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 04:23:27 pm »
Having lilypads under the lights would give an really magical/sweet feeling :P

Check this out, :P (look closely at the doors :P)


Now with my goddess statues :P




How the hell did you make that statue?

I like the idea of the doorway. I'll be nicking that idea :P

72
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 03:06:27 pm »
Kabaam! Using paul's idea and what I have already



(Still thinking about putting lilypads under the yellow lights. Thoughts?

73
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 02:35:02 pm »
Oh right I see! Well I'm implementing the lights. Because it looks pretty! Expect a new screenshot soon!

74
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 02:09:24 pm »
I was thinking that the sanctuary belongs to chia/created with chia, so it would be pretty high tech (sharing some of same technology as her). The lights form an image of a bell and its sound. The bell are the two red circle. (The smallest circle is the top of a bell, the largest it base). The blue lights represent the the sound that radiates from them when there dinged. Also the largest Blur square is where Chia stands when you first meet her.

Not sure if there actually lights, they just illuminate. You could say that the way the blue lights are formed are also a throwback to skyward sword (the way the time gate forms, actually inspired me, to do something with glowing elements. And the path leading to the central platform is a throwback to spirit tracks :P (Shapes of the railway).

Where in the room did the chiming bells rest?

Im sure it looks like a bell, but I cant see it lol

I like the blue though :) That I will be implemented along with the grass

The Chiming Bell and the Calling Bell lie in the top left and right corners of the red platform

75
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 01:27:32 pm »

I would want to add some statues in the bell sanctuary at the side, of the characters in your sig. I presume there sages? But Im not sure if they would fit.

The red lights represent the bell, while, the blue represent the sound they make :P

The characters in the sig are the main characters of the story.

Could you reexplain the lights. I'm confused.

76
Entertainment / Re: [Request] A Game Database?? (For university work)
« on: December 22, 2011, 12:37:56 pm »
Thanks man! I can start to use this. Cheers niek

EDIT: Right, I have the franchises I can write about. Could someone provide me websites that provide gameplay details on the following games?

Dragon Quest : From I to IX
Final Fantasy : I,II,III and X (I already know the gameplay but I need it anyway)
Breath of Fire : 1 to 4
Earthbound : 1 to 3
Pokemon : Red and Blue, Gold and Silver, Ruby and Sapphire, Diamond and Pearl, Black and White (I already know the gameplay but I need it anyway)
Legend of the Dragoon
Sonic Chronicles : The Dark Brotherhood
Golden Sun : 1 to 3

I'd really appreciate it folks! Though if you find websites detailing the gameplay of the entire series (excluding Final Fantasy and Breath of Fire), I'll jump for joy!

77
Discussion / Re: [Need help] Development tools for my university work
« on: December 22, 2011, 12:31:08 pm »
What is your assignment anyway? What is the scope of your assignment and what is the goal? Do you have to make something from scratch? What skills do you have to show? ANd how much time do you have?

If it is just making an RPG engine, then with RPG Maker you pretty much a long way done. With Game Maker also, but if you have to start from scratch and work in something like Visual Studio then you got a lot of work to do.

Ok well this is my final year project. It's a big un. So I'm developing a turn based role playing game engine. But to decide what tools I'll be using (although I already choose Visual Studio C++ and Allegro OR Game Maker), I need to do research on development tools

THIS IS WHAT THE TOPIC IS FOR. To find development tools for me to research on. May sound lazy but Im constantly looking as well for development tools.

I have almost enough now. I just need a game development software like Game Maker, RPG Maker and Construct.

Please help folks

78
Entertainment / [Request] A Game Database?? (For university work)
« on: December 22, 2011, 11:00:23 am »
Hey folks, if you noticed, I made a topic looking for development tools to test for my university project.

Well I need your assistance again! (As well as in the dev tool topic)
I need to find a list of games for each console in each generation!
Such a request you may ask why? Well I need to examine the evolution of turn based role playing games so the best way to is to examine the turn based role playing games from each gaming generation.

So could someone bring me a list of games for each console for each generation?

http://en.wikipedia.org/wiki/History_of_computer_and_video_games <- Click the Console tab on the right to see the generation

I'd really appreciate it folks! This will make my life much easier

79
Graphics Requests/Archive / [Request] Destroy my stone tile!
« on: December 22, 2011, 10:47:46 am »
Ok folks, remember this topic martijn made?

http://zfgc.com/forum/index.php?topic=38646.0

Well it's time to do some more destruction folks! I need about 6 broken/destroyed tiles (5 broken and 1 destroyed) of the tile attached to the post.

I'd really appreciate the help folks!

80
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: December 22, 2011, 10:22:51 am »



The perspective scenario : This is the eye of the beholder. ALL HUMANOID NPCs use the same template. What has happened is that on some sprites, the highlighting of the "top of head" is unnoticeable due to the amount of detail on the sprite. I will focus on this after the Water Chapter is done in terms of progress. This CASE IS STILL OPEN.


Lol, truthuly telling it only struck me with link, none of the other npc bothered me, its probably because link has a hat, and im used to it being quite puffy in other games.  Links hat just needs to be more visible. Its not really important, just a small asthetic change, so leave that till last :P. :P

God your game has such an awsome GB/GBC zelda games vibe. Its amazing.

May I have the honor of redesigning  the chimney bell sanctuary?

If it's just Link then.... TETIRO IS ON THE CASE! I shall see what I can do

The game has a vibe from all games but I was worried the GB and GBC were being left out. Glad they're not :D

If you can do a grander bell sanctuary, be my guest!

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