Played your demo, must say I enjoyed it. Criticisms:
:: Do something about those trees, the put everything off balance, in scale (change them back to normal size).
:: Gather more sounds for you characters, especially your guide... it gets tiring hearing the same sounds all over again.
:: Zelda sounds a bit spoilt (not sure if its intentional or not)
:: I really like your npc designs.. however link and a few other npc look paper thin when facing up or down. (They dont match the perspective, you should be able to see the top of the top of there heads)
Great to hear you enjoyed it!
The tree conumdrum : I shrunk the trees down because I didn't like the height of the trees in LttP. They were 3x the height of a house. 2x is the max I normally see in the UK against a 1 storey building. This is my choice so it stays. Plus the majority of the trees have been laid in the game. No point in changing the sprites now. Plus they're in a part of my tile sheet which makes it impossible to change them without having to start the whole tiling from scratch. I am forcing this CASE CLOSED.
More Sounds scenario : You have to remember I am having to store tons of sounds. We're near to 200 before the end of the Water Chapter! But when I work on the Sacred Chapter, I shall try to address this problem. Til then, CASE CLOSED.
The perspective scenario : This is the eye of the beholder. ALL HUMANOID NPCs use the same template. What has happened is that on some sprites, the highlighting of the "top of head" is unnoticeable due to the amount of detail on the sprite. I will focus on this after the Water Chapter is done in terms of progress. This CASE IS STILL OPEN.
Zelda : She's not spoilt really. So why have I done it so she is? You'll have to find out.
Im poking my composers to get a move on! I'm actually getting bored of waiting lol
Blue background is the original sprite, red is the edited one
:: Link looks apsolutly weird from the side, well he looks like Hermes or a blond kid icarus (without the wings on his back)
:: Those balloons should definitely go pop when you swing your sword at them
:: The festival fireworks should stop after Zelda gets kidnapped. Its just seems out of place that they just continue, and why doesnt anyone care for her?
:: Whats up with all those chests in peoples homes?
I hope Im helping out. :-)
*cough cough* Link's design
Balloons going pop? BRILLIANT IDEA! Tetiro is on the case! Well done paul!
Fireworks after zelda gets kidnapped : Gets explained in the next scene I'm programming. Don't worry there is an actual reason. All part of the story
Chests in peoples home : Ah you found one of my secret allusions. A reference to the fact none of the NPCs care if you ever go into their homes, take their stuff or smash it either. Bravo! Have a cookie