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Poll

Based on the current demo, how would you rate the game? (For the Wind Chapter)

5 Stars! Tetiro's worthy of the Triforce!
- 4 (36.4%)
4 Stars! This is worth a Piece of Heart!
- 3 (27.3%)
3 Stars. Have a few rupees for your work
- 3 (27.3%)
2 Stars. I should probably give feedback
- 0 (0%)
1 Stars... I need to tell Tetiro why
- 1 (9.1%)

Total Members Voted: 11


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Author Topic: [DEMO] The Legend of Zelda : Chiming Bells  (Read 47518 times)

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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #120 on: December 22, 2011, 04:23:27 pm »
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Having lilypads under the lights would give an really magical/sweet feeling :P

Check this out, :P (look closely at the doors :P)


Now with my goddess statues :P




How the hell did you make that statue?

I like the idea of the doorway. I'll be nicking that idea :P
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  • Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #121 on: December 22, 2011, 04:30:13 pm »
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How the hell did you make that statue?

I like the idea of the doorway. I'll be nicking that idea :P
[/quote]

Ha ha now that I look at it, Im wondering myself, I analyzed the Venus fairy from LTTP, but still, Im wondering how I did it xD

You can nick the the whole room if you want :P and just paste it in the game. I dont mind :P I adore your game, and I will gladly help/contribute with some stuff :P
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Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #122 on: December 22, 2011, 04:30:58 pm »
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I would want to add some statues in the bell sanctuary at the sides, of the characters in your sig. I presume there sages? But Im not sure if they would fit. Some of statues would have missing elements. 

The red lights represent the bell, while, the blue represent the sound they make :P

THe picture on the floor looks more like a sun to me. With the blue dot in the middle being the core, the blue lines the rays and the red circles being the sun's aura's. I like that room. But like paul says it could add some statues. But only to the left and right, because it still is a straight path between the doors. I assume this is a sanctuary and not a dungeon. (Been away too long to keep up with things).

@masterpaul: I would use the three goddess statues in the last room, which is most often the important room. In this room I would place some smaller statues.
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #123 on: December 22, 2011, 04:36:04 pm »
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I'll be nicking that statue lol. It needs a bit of tweaking but it's pretty damn good!

I'll be nicking the ideas. Not the room. I need to make it CB style.

Well what you could do is take the forest overlay from this and make 16 x 16 tiles of it?

http://spriters-resource.com/snes/zeldalinkpast/sheet/28735

I'd really appreciate it. It would be nice to improve the Howling Woods area.
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  • Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #124 on: December 22, 2011, 08:57:53 pm »
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The forest overylay? You mean the leafs that go over? right? :P

Howling Woods? Is the woods at the beggining right??
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #125 on: December 22, 2011, 09:09:10 pm »
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The forest overylay? You mean the leafs that go over? right? :P

Howling Woods? Is the woods at the beggining right??

Actually nevermind. I managed to do it myself! Hoozah! I didn't use it for the Howling Woods. Instead, I put it in the Forest Shrine to make the dungeon harder.
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  • Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #126 on: December 23, 2011, 12:59:00 pm »
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k :-)
What program do you use for mapping?

http://tilemap.co.uk/mappy.php or http://tilemapeditor.com/screenshots.php or http://www.mapeditor.org/2011/04/tiled-qt-061-released.html ?

I wuldnt mind doing the howling woods :P In your style :P I just use one of the above programs, it would allow you to easily edit them :P
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #127 on: December 23, 2011, 01:02:10 pm »
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k :-)
What program do you use for mapping?

http://tilemap.co.uk/mappy.php or http://tilemapeditor.com/screenshots.php or http://www.mapeditor.org/2011/04/tiled-qt-061-released.html ?

I wuldnt mind doing the howling woods :P In your style :P I just use one of the above programs, it would allow you to easily edit them :P

I use GM's internal room editor. Actually I've started improving the Howling Woods myself. We'll be there soon enough.

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  • Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #128 on: December 23, 2011, 02:51:18 pm »
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:-)





Here's some wide key blocks :P You can edit the colors. :P the middle one is the big boss one, and the last one is a new boss key block :P Gonna do a few more.

I had some more prpblems, mainly to do with the fighting system.
:: When link gets hit, he doesnt fall back - enemies just keep on taking off health, without giving the main character a break.

:: Is it just me or can link walk over enemies?

:: When link attacks... enemies dont fall back. Same issue, the just keep on damaging link.

:: Another one is to do with the holes, link seems to be falling to early inside. His shadow is only touching the hole, and he falls down. (Perhaps implement a drag, like in lttp)? Also he re-spawns when you can still hear him falling.
« Last Edit: December 23, 2011, 03:18:15 pm by masterpaul »
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #129 on: December 23, 2011, 03:13:41 pm »
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:-)



Here's some wide key blocks :P You can edit the colors. :P the middle one is the big boss one. :P Gonna do a few more.

I had some more prpblems, mainly to do with the fighting system.
:: When link gets hit, he doesnt fall back - enemies just keep on taking off health, without giving the main character a break.

:: Is it just me or can link walk over enemies?

:: When link attacks... enemies dont fall back. Same issue, the just keep on damaging link.

:: Another one is to do with the holes, link seems to be falling to early inside. His shadow is only touching the hole, and he falls down. (Perhaps implement a drag, like in lttp)? Also he re-spawns when you can still hear him falling.

I like the wide key blocks. I'll be sure to use it! Cheers man. Ok let's go through the crits.

Why no fall back Link? :( -> I won't be changing this. I have explained the reason for this much earlier in the topic. CASE CLOSED

Why no fall back enemies? :( -> They do as of the Water Chapter. I made sure of that. CASE CLOSED

Link scream then fall -> Tetiro is on the case!

Dragging -> If someone can produce some code that can do this for me, I shall chuck it in!

EDIT: Updated the credits section and working on the pit falling. Martijn and masterpaul, go check the credits section at the beginning of the topic

Also, could anyone not credited yet who should've been let me know? I dont want people missing out on being credited again
« Last Edit: December 23, 2011, 07:02:55 pm by King Tetiro »
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  • Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #130 on: December 24, 2011, 06:47:38 pm »
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Thanks for the mention in the credits! :-)

Just made this for forest areas:


More incoming :P

Edit:

 :P
« Last Edit: December 25, 2011, 06:29:18 pm by masterpaul »
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Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #131 on: December 27, 2011, 09:16:08 am »
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If you're looking for some music composition, I can make one for you, if you're interested in !

If you want to listen my work, just try it :
http://code.google.com/p/zildo/downloads/list

Good luck for your project !
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #132 on: December 27, 2011, 09:47:38 am »
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If you're looking for some music composition, I can make one for you, if you're interested in !

If you want to listen my work, just try it :
http://code.google.com/p/zildo/downloads/list

Good luck for your project !

Do you have a .zip file of just the music?

Taking a few days off to work on university work. Hopefully I will have the composers making tracks right? Luckily I'm waiting for only 2 tracks (1 from each composer) so it's not so bad.

After the few days off, I'll be working on the scene writing to flesh out the scenes.

So Im still active folks. Just been watching The Batman series. Why? Because it's badass.


Btw, are there any composers about? tchegito gave me an idea to look for even more composers. It's time to make a team for Chiming Bells
« Last Edit: December 27, 2011, 12:19:22 pm by King Tetiro »
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Arcaith

Landscape Police
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #133 on: December 28, 2011, 10:41:23 am »
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What kind of music are you using? MIDI or MP3 based?
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #134 on: December 28, 2011, 11:00:55 am »
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What kind of music are you using? MIDI or MP3 based?

Im using the music from Zreomusic.com (MP3), getting composers to make intro and looping files out of them and have them save it as .ogg (OGG)
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #135 on: December 30, 2011, 09:13:28 pm »
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Alright folks, I'm focusing on the storyline. I have no choice but to skip a scene and return to it later if I'm to keep on schedule.

Right, as of this point, Chiming Bells is back on the working pile. My break is over!
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #136 on: January 01, 2012, 04:50:36 pm »
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I've been working on the story scenes. Done alot already today. Doing even more later tonight. There's another 8 story scenes, 4 enemy scenes and 7 optional scenes left to work on. Overall, this is what's left on my to do list

  • 19 Scenes
  • 1 Sidequest
  • 1 Mini Game
  • 1 Enemy, 1 Mini Boss and 2 Bosses (1's optional)
  • Optional Chests

Then when all of that's done, the Water Chapter will be ready. I will be posting more screenshots soon!
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  • Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #137 on: February 20, 2012, 02:16:48 am »
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Is this project still going?  :huh:
I sure hope so! I'm new here, and so far all I've seen is dead project after dead project...
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King Tetiro

Leader of Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #138 on: March 09, 2012, 10:20:43 am »
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This project isn't dead! But I am in my final year of university so I've had no choice but to cut down the number of non-uni projects. Legena - The New Dawn is the only non-uni project I'm working on and even that hasn't seen much progress for nearly 2 weeks.

I will be back on this near the end of May hopefully
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  • Phoenix Heart
Re: [DEMO] The Legend of Zelda : Chiming Bells
« Reply #139 on: March 09, 2012, 06:40:14 pm »
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oh well, thats only 3 months, thats not that a long time to not work on something. I've had time shortages that lasted a lot longer. 1 of them about 4 times that long. I'm just glad to see that this project isn't dead. There already are way to many dead projects out here.
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