ERROR in action number 2 of Other Event: User Defined 15 for object parent_Enemy_Creation: In script script_Enemy_Create_Default: Error in code at line 30: last_created_id.destroy_creator_at_end = destroy_creator_at_end; ^ at position 43: Unknown variable destroy_creator_at_end ERROR in action number 2 of Other Event: User Defined 15 for object parent_Enemy_Creation: In script script_Enemy_Create_Default: Error in code at line 30: last_created_id.destroy_creator_at_end = destroy_creator_at_end; ^ at position 43: Unknown variable destroy_creator_at_end ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 7 of End Step Event for object obj_Character_Control: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 1 of End Step Event for object obj_Character_Collision_Center: In script script_Character_Event_Collisions_Center: Error in code at line 53: if (argument[3].ignore_collisions = false) ^ at position 42: Unknown variable ignore_collisions ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status ERROR in action number 4 of Step Event for object parent_Enemy_Control: Error in code at line 2: if ((status = c_Status_Stone and ignore_container_stone = false) or (status = c_Status_Frozen and ignore_container_ice = false)) ^ at position 7: Unknown variable status ERROR in action number 6 of Step Event for object parent_Enemy_Control: Error in code at line 4: if (status != c_Status_Frozen and status != c_Status_Stone and status != c_Status_Burning) ^ at position 10: Unknown variable status ERROR in action number 8 of Step Event for object parent_Enemy_Control: Error in code at line 4: status_counter += 1; ^ at position 6: Unknown variable status_counter ERROR in action number 10 of Step Event for object parent_Enemy_Control: Error in code at line 2: for (i=0; i<=attached_count-1; i+=1) ^ at position 15: Unknown variable attached_count ERROR in action number 2 of Step Event for object parent_Enemy_Control: In script script_AI_Bari: Error in code at line 20: if (status = c_Status_Stone or status = c_Status_Frozen or status = c_Status_Burning or status = c_Status_Stunned) ^ at position 10: Unknown variable status