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Messages - Miles07

Pages: [1] 2 3 ... 28
1
Graphics / Re: LTTP resolution BoTW Mockup
« on: January 05, 2024, 03:55:14 pm »
Ay yo I recognize some of those (Minish Cap style) sprites!

2
Zelda Projects / Re: [Game] The Legend of Zelda: Black Crown
« on: July 03, 2022, 09:49:45 pm »
Hmm, some of those item icons look familiar.

3
Other Projects / Re: Alttp - Horn of Balance
« on: February 23, 2021, 03:05:45 pm »
I'll wait for the next stable version before demoing again.

4
Other Projects / Re: Alttp - Horn of Balance
« on: December 27, 2020, 11:16:00 pm »
Just as you posted, I was about to report another bug that crashes the game:

A55. Soldier Tombs: Fighting Guardian VanMol sometimes crashes when a blow is given while he's beginning to swing his flail. Able to do if I immediately run up to him and swing the L.1 Sword as fast as I can.

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___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_Enemy:

Cannot apply sqrt to negative number.
at gml_Script_scr_AI_Boss_Soldier_Flail_Chain
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_AI_Boss_Soldier_Flail_Chain (line -1)
gml_Script_scr_AI_Boss_Soldier_Flail
gml_Script_scr_Enemy_Step_AI_Select
gml_Script_scr_Enemy_Step
gml_Object_obj_Enemy_Step_0

Maybe at some point I need to stream myself playing the game to show you what's going on. Maybe on Discord, one of these days.

5
Other Projects / Re: Alttp - Horn of Balance
« on: December 27, 2020, 06:14:51 pm »
Lower right. No matter what, it seems the buttons don't do anything, since the floor keeps alternating up and down.

For A53, I keep getting stuck on the south doorway of the room before the first Helmasarus King battle. The room with the four floor switches you need to put the torches onto.
Secondly, there's the room south of the imprisoned maiden you reach after the first Helmasaurus battle / right after the purple pegs in the room where you get the Master Key. When you walk through a doorway with an NPC following, Link gets propelled forward into the room quite a bit, causing him to get stuck in the railing of that south room (has a moving floor with a pit in it).

6
Other Projects / Re: Alttp - Horn of Balance
« on: December 27, 2020, 12:53:49 am »
EDITED -- Still unable to complete.

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A5 new information: If Link pushes the water switches partway, in a manner that causes the "switch movement" animation to pause halfway through the animation (i.e. starting to push the switch, but not completing it, not pushing the switch long enough), then there's a 50% chance that the graphical glitch occurs where the lever is set based on the direction Link is looking (left or right only so far. Haven't observed this glitch when looking up or down.).
A14. Fairies are still getting stuck on terrain.

A41. Cave of Adventure: defeating the Stalfos doesn't get rid of the Boss icon on the map, as it would if any other boss is defeated. [1]
A42. Underwater Prison: scribbles on the wall might need to be proofread. Unless the point was for the text to be rambling? [1]
A43. Soldier Tombs: returning to the room where access is granted to the basement (after lighting the four torches), sometimes the central statue isn't moved. [1] Reloading by exiting the dungeon or using the Magic Mirror solves this, though. [2]
A44. Desert Palace: Incorrect tiles in some of the rooms. [1] [2] [3] [4] [5] [6] [7] [8]
A45. Darkworld, area outside of Swamp Ruins: when going underwater, it looks like one graphic layer is placed on top of Link's sprite in some parts of the room. [1]
A46. Is Mining Town supposed to keep the day-night cycle like the rest of the outdoors areas (like Heimgartner Manor)? Because I entered the Mining Town area at night, and the location is lit up as if it's daytime.
A47. Mining Town: key didn't spawn. Unable to complete, out of keys. Might be similar situation to A29, where the slimes aren't killed in a triggerable area to have the key drop down? [1]
A48. Starting with BOSS name, I load into Mining Town but then am stuck. Similar as in issue A37.
A49. Mining Town: I've only been able to find 3 keys, and 4 locks. One of the locked doors can be circumvented, which leads me to believe there is softlock potential here. Solved. Sometimes the key fails to load. Resetting the game solves it, it seems.
A50. Mining Town: more tiling issues. [1]
A51. Mining Town: warp tile not functional unless the dungeon is reloaded. [1]
A52. Derelict Mine: tiling issue hiding a Weight Crystal switch. [1]
A53. Derelict Mine: I keep getting stuck on some of the doorways. Always need to Magic Mirror or Save&Quit to get out of it.
A54. Derelict Mine: Appear to be stuck here. Unable to get the Weight Crystal to the right side of the room. Unless there's something I'm missing? [1] From what I've been able to tell, saving after flipping the switch, then reloading, will cause the room to keep loading the enemy slimes on the lower level, making it impossible to move the Weight Crystal to the right side of the room.

7
Other Projects / Re: Alttp - Horn of Balance
« on: December 22, 2020, 04:23:07 pm »
Not consistently. Not sure why, I think it has to do with the enemies not being in the right trigger area for the barriers to go down? Still unclear.

Just downloaded the demo update. With the holidays being what they are, I likely won't be getting back to it until after Christmas at the earliest.

8
Other Projects / Re: Alttp - Horn of Balance
« on: December 17, 2020, 11:36:44 pm »
Okay, tried the demo. Currently, it's not completable. Found bugs are as follows:

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A1. Some tiles and sections of the world are missing or solid red. [1][2]
A2. Poor Switch doesn't change his dialogue when his shop is empty. [1]
A3. Waterworks, last room. You successfully removed the unused rooms from the map, but at the cost of turning a door upside down. [1]
A4. Florine's dialogue in the Underwater Prison needs to be proofread. [1][2]
A5. Underwater Prison toggle switches sometimes have a graphical glitch depending on where Link is facing. [1][2]
A6. The Soldiers Shrine researcher also could use some proofreading. [1]
A7. *than [1]
A8. *its [1][2][3][4][5]
A9. Incorrect tile layers during Link's stair-climbing animation in some locations. [1][2][3]
A10. *built and *controlled [1]
A11. *halberd [1]
A12. *similar [1]
A13. *grateful and *guardian (later in the conversation) [1]
A14. Fairies can sometimes get stuck on stairs, or other pieces of the environment. [1]
A15. *us [1]
A16. The button on the Solders Shrine side of the access cave, is in its normal state after entering this cave, even though it should be depressed and turned off. Lifting a pot and standing on the switch activates it again, but the barrier remains down. [1]
A17. Overworld, outside Heimgartner Manor. I'm able to blow up the wall to the prison even though the thief guard is still there. (No rings placed on the altars.) Intentional? Okay? [1]
A18. *walls [1]
A19. *defile [1]
A20. "there was little *she could do" [1]
A21. *must have [1]
A22. *a second chance [1]
A23. *valiant [1]
A24. *bear no ill will [1]
A25. *price [1]
A26. *goddesses' (with an apostrophe) [1]
A27. *no one (two separate words) [1]
A28. Heimgartner Manor, Magical Labyrinth isn't marked as "visited" after solving it. [1]
A29. Heimgartner Manor, Garden. Sometimes the barriers don't fall when they are supposed to? [1]
A30. *and / *safe , plus double-check the rest of this conversation [1]
A31. *thieves [1]
A32. Darkworld, the dash-rocks have the Overworld green grass sprite border. [1]
A33. Double-check the AI of the fire-snakes. I've been watching one hug the left side of the room indefinitely, and the other was just circling the room. Intended? Or are they supposed to have some sort of RNG? [1]
A34. Check allcaps during Enraged Florine pre-fight speech. [1]
A35. Check collisions on some of the Mining Town structures. [1]
A36. Check sprite layers for Mining Town jail bars and other nearby assets. [1]
A37. Mining Town, entered a house and I can't move. Had to save-and-quit or use the Magic Mirror to escape softlock. [1]
A38. Mining Town, maidens have placeholder text. Unsure where I am supposed to bring them. [1]
A39. Mining Town, reloading the file or using the Magic Mirror, resets any button presses, removing the shortcuts. [1]
A40. Mining Town, used the wrong Bomb items for pickups. [1]

9
Other Projects / Re: Alttp - Horn of Balance
« on: December 15, 2020, 07:50:13 pm »
Oh sweet, new demo! I'll give this a try this week.

10
Other Projects / Re: Alttp - Horn of Balance
« on: October 29, 2020, 10:22:04 pm »
Can't wait for that! Excited to test it out, chart it out.

11
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: July 14, 2020, 09:22:27 pm »
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Yes, I'm able to defeat that boss rather easily. L.3 Sword against the claws and the tail, then against the mask and the face. Pretty easy. I never got the impression that I was supposed to run from the room, at all. And yes, the music did stop in one run, when I defeated that boss.

12
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: July 07, 2020, 06:23:32 am »
You can also reach the ice caverns with the golden mits
Chart updated to address this.

13
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: July 06, 2020, 04:19:35 pm »
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9. Unsure what's the trigger, but visiting the cave leading to the Soldier Shrine after collecting at least one ring(?) will have the pot button puzzle solved. I never did this puzzle the right way.

What dungeon/item order did you progress through?
Wait, I got it. It's collection of the Weird Toadstool that triggers it. Guess they use the same collection flag.

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40. Darkworld / Overworld, area outside of Ice Cavern. I don't know how to solve the puzzle with the two buttons in the Overworld version of this area. Is it currently stubbed?

I don't think I touched any button coding recently. Are you using the Cane of Somaria?
Oops. Forgot that existed. I guess it feels like a very long trek back since (and I've updated my charts to show this) you need the Cane to get to here, but in order to get the Cane you'll need the Blue Mail, and either the Hookshot or the Hammer. Since the Dark World version of this area (Ice Caverns) gives you the Hookshot, you basically have to leave to go find the Cane of Somaria and then come back, which might be difficult for people to remember about.

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42. Northern Mine, first Helmasaurus King battle. Sometimes the music doesn't end until you leave the room.

Meaning the music in the first or second room?
Boss battle music, in the room with the Small Key in the chest.

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44. Collecting the Quake Medallion plays the "dungeon treasure" jingle, and then the music goes silent (does not return to Overworld music) until entering another area (like the Dark World).
45. Any Darkworld dungeon. Using the Hookshot on the Crystal lets you collect it. Intentional?
46. Is the Waterworks area complete? There still seem to be two doors I can't get past, with two rooms inaccessible. I just want to make sure I'm not missing anything important behind those doors.

14
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: July 06, 2020, 06:39:11 am »
Returning issue:

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9. Unsure what's the trigger, but visiting the cave leading to the Soldier Shrine after collecting at least one ring(?) will have the pot button puzzle solved. I never did this puzzle the right way.


New issues:

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38. Underwater Prison. Double-check Florine's dialogue for grammar mistakes.
39. Heimgartner Manor. Pegasus Boot running through Rabbit Beam in the courtyard.
40. Darkworld / Overworld, area outside of Ice Cavern. I don't know how to solve the puzzle with the two buttons in the Overworld version of this area. Is it currently stubbed?
41. Goriyas mimic a reflection of Link's movement, right? In Graveyard Cathedral's first room, there's a triplet of Goriyas. I walk Link towards against wall and the Goriyas will walk in the same direction Link is moving, until Link begins his pushing animation. Then the Goriyas will stop.
42. Northern Mine, first Helmasaurus King battle. Sometimes the music doesn't end until you leave the room.
43. Godessess Shrine. Check spelling of dungeon and text for Golden Armor.

15
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 29, 2020, 12:11:20 am »
... I should have been looking at Link's Awakening.
Yes, but be aware that Link's Awakening also has that infamous screen warp glitch. Just be careful in your implementation. Make sure things happen in the right order.

16
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: June 22, 2020, 06:09:22 pm »
Note that you access the tower via purple tunic+hammer, purple tunic+hookshot or hammer+hookshot.
Ah, yeah you're right. I've revised the appropriate charts to factor in some routes to the tower.

17
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: June 22, 2020, 09:22:05 am »
Updated album... I was able to actually complete the demo this time!
https://imgur.com/a/G8nC4L4

New bugs:
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29. Desert Palace, B1. When entering the kitchen, the doorway back towards the cellar will not work.
30. Heimgartner Manor. Sword Beams are deflected by Soldier's swords. Also, using Pegasus Boots and trying to attack a Soldier makes Link bounce off the Soldier's sword if it hits Link's sword.
31. Heimgartner Manor, Big Chest room. The "puzzle solved" jingle sounds, but I cannot see any reason why. Just for going through the doorway?
32. The Gauntlet. Red Eyegores (Arrows only) can sometimes get stuck in the environment when they round a corner to chase Link.
33. Darkworld, the mining town area. Picking up the Piece of Heart from the chest in the ruined house, the Piece of Heart appears underneath the roof graphic layer.
34. Dual Tower, enemy turret that shoots fireballs when Link swings his sword. Doesn't shoot if half of the sprite is off-screen.
35. Waterworks, I can't get past the room with the Fire Rod. Are those areas meant to be accessible?
36. Dual Tower sequence. If I haven't gone to the Waterworks to find the Mirror, I wouldn't be able to escape the area once I'm transported to the Darkworld after the first Florine battle. Otherwise, I'm able to make my way here without it. Maybe the two-way warp in the area isn't a good idea to have? Still, there needs to be some way for the player to know to use the Mirror at a specific location in order to progress.
37. Darkworld, outside area where Cave of Adventure is in the Overworld. There is a sign I can't interact with. Intentional?

18
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: June 19, 2020, 07:58:51 am »
I'll definitely condense the obstacles based on what each item can unlock (breakable walls, torches, and switches from a distance). I'll wait for the next demo so I can redo the manor chart based on your layout fixes.

19
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: June 19, 2020, 06:43:00 am »
Okay, I'll find some way to standardize those abilities.

One for "lighting a torch on fire". (Lantern, Toadstool?, Magic Powder, Fire Rod, Bombos, Cane of Somaria)
One for "busting down a wall". (Bombs, Pegasus Boots)
One for "hitting something from a distance". (Boomerang, Bow, Bombs, L.2 Sword, Cane of Somaria, Fire Rod, Hookshot)

Any missing?

20
Other Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: June 18, 2020, 09:48:08 pm »
Also, starting the Boss Key chart album for the dungeon designs. Let me know if something doesn't seem right, and I'll take a look at it.

https://imgur.com/a/G8nC4L4

Those must have taken you a while to make.

I didn't even realise I messed up with the mansion keys there, so they've already been proven to be usefull. Thanks.
I'll also keep these on hand for when I eventually have to simplify the early areas for an actual difficulty curve.

For how many times the game died on me and became unreloadable, it didn't take too long.
I'll update the charts with each future demo, as best as I can. Is there any additional information missing or that needs special emphasis on these charts, to help you out?
I know the album is missing a few dungeons, I just... haven't been able to get to them because of those particular issues.

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