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Author Topic: King of Thieves Revival - project definition phase beginning shortly  (Read 12563 times)

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King Tetiro

Leader of Phoenix Heart
Re: King of Thieves Revival
« Reply #20 on: March 22, 2011, 10:15:43 am »
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I'll offer my services part time towards software engineering. It'll be good to help out again
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  • Phoenix Heart

SpriteGuy

Re: King of Thieves Revival
« Reply #21 on: March 22, 2011, 06:22:20 pm »
I'd like to help!
I can sprite and edit midis, and I do Game Maker 8... although you havn't decided on the language yet...

1st post here at ZFGC!  XD
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Re: King of Thieves Revival
« Reply #22 on: March 22, 2011, 06:38:16 pm »
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When I referred to Thursday, I meant when we will be moving to the next step, i.e. choosing directors for each division.  If we need to wait for you to set a board up, it's not a problem!
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i love big weenies and i cannot lie
Re: King of Thieves Revival
« Reply #23 on: March 22, 2011, 09:41:25 pm »
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is their any sprite work involved?
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Re: King of Thieves Revival
« Reply #24 on: March 22, 2011, 10:32:41 pm »
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I'm sure there will be
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i love big weenies and i cannot lie
Re: King of Thieves Revival
« Reply #25 on: March 24, 2011, 01:00:47 am »
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is their any sprite work involved?

of course my horse ;3!

I am really happy to see a team being assembled ;P, I was expecting less response from the forum!
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Sinkin

Team Dekunutz
Re: King of Thieves Revival
« Reply #26 on: March 24, 2011, 08:22:13 am »
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I'm so fuggin' in! I can do sprites and art, so count me in.  :D
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Re: King of Thieves Revival
« Reply #27 on: March 24, 2011, 03:18:58 pm »
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Just to keep an update, directors will be sorted out tomorrow!  Everyone who signed up, look for a PM in your inbox tomorrow.
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i love big weenies and i cannot lie
Re: King of Thieves Revival
« Reply #28 on: March 25, 2011, 12:16:38 am »
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Nothing wrong with signing up later and/or tossing in some occasional help, yeah? I'm busy but might poke my head in now and again if allowed. I'm excited to see this project turn out.
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Re: King of Thieves Revival
« Reply #29 on: March 25, 2011, 02:42:37 pm »
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Yes, that's fine.  Also, I decided against using a mass PM as that could get disorganized very quickly.  We'll just decide on directors here.  See first post for details!
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i love big weenies and i cannot lie
Re: King of Thieves Revival - directors and addi...
« Reply #30 on: March 25, 2011, 03:13:53 pm »
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I can help with some sprites...
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Re: King of Thieves Revival - directors and addi...
« Reply #31 on: March 25, 2011, 03:22:27 pm »
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I volunteer for the Game Design Director's spot since I have previous experience leading the previous attempt at the project.
I would, however, be a more hands-on director. :)
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Xiphirx

wat
Re: King of Thieves Revival - directors and addi...
« Reply #32 on: March 25, 2011, 05:42:49 pm »
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Software engineering eh? Did we decide to use a language? D:
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  • For The Swarm
Re: King of Thieves Revival - directors and addi...
« Reply #33 on: March 25, 2011, 06:41:37 pm »
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Not yet, I remember you said you'd code if we're using a real language, so I put you up on there for now.
« Last Edit: March 25, 2011, 06:51:44 pm by MG-Zero »
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Bludleef

Forum Dragon
Re: King of Thieves Revival - directors needed
« Reply #34 on: March 25, 2011, 10:49:43 pm »
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I could be a director if need be. I am used to managing large or small groups.
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SOME LINKS
 -> Bludsoft Productions
  • Bludsoft
Re: King of Thieves Revival - directors needed
« Reply #35 on: March 26, 2011, 02:52:46 am »
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For art or game design?  There's a volunteer for both of those already, so you two will have to decide on who's gonna be it :)
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i love big weenies and i cannot lie

Bludleef

Forum Dragon
Re: King of Thieves Revival - directors needed
« Reply #36 on: March 26, 2011, 03:03:05 am »
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I am not picky, but I was thinking since you need a sound director maybe I could direct game design and foreshadower could do sound(another of his departments).  Then again I could direct sound to I guess, but I am no composer.
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SOME LINKS
 -> Bludsoft Productions
  • Bludsoft
Re: King of Thieves Revival - directors needed
« Reply #37 on: March 26, 2011, 09:15:34 pm »
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If foreshadower is alright with that, then go for it!  Send him over a PM
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i love big weenies and i cannot lie
Re: King of Thieves Revival - directors needed
« Reply #38 on: March 27, 2011, 11:04:18 am »
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I suggested Co-Directing with Bludleef as my audio skills are no where near good enough to take the role of a director for that.
He said he is up for it it you allow Co-Directing, MG-Zero.
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Re: King of Thieves Revival - directors needed
« Reply #39 on: March 27, 2011, 02:08:40 pm »
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Co-directing for audio?  Yea, we can do that.

Alright, so I guess that closes the director spots then.  4Sword, when you get a chance, can you get that board setup?

As for us, the first phase is going to begin.  Project definition!  As soon a s the board is up, I'll begin moving content over from the old board and we'll decide on what story elements and such can be salvaged.  Remember, this phase is not for artwork, sound or programming.  This is strictly game design driven right now.
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i love big weenies and i cannot lie
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