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Projects => Zelda Projects => Topic started by: crispy on July 01, 2006, 11:25:05 am

Title: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 01, 2006, 11:25:05 am
thanks to TC gamer For adding a smooth unning engine. the actual engine was by goodnight have added:
  :D  Bow
Boomarang
HookShoot
FireRod
Lamp
8 direction walking
Chop plants
NPC
textbox
inventory
rupees
hearts
sounds
mini map (kinnda)
lighting
shallow water
fire fly affect
lightable lamps
sound bugs fixed
some bugs fixed
Smoother movment
Firerod Animation
and some other stuff.

most of that was on the engine by Miles Lombarbi witch i found anyway. but i have improved apon it greatly.
  ;)  some screenys:
(http://img61.imageshack.us/img61/4113/screenshot15vg.png) (http://imageshack.us)
(http://img52.imageshack.us/img52/8035/screenshot27gk.png) (http://imageshack.us)
(http://img142.imageshack.us/img142/7645/screenshot30ls.png) (http://imageshack.us)

DownLoand Link
  :P http://www.savefile.com/files/8610005  (http://www.savefile.com/files/8610005)

Also I need some help with getting a Proper Heart engine that works and also soeone to help me program and stuff. also i am searching for a roll engine, if some would want to donate.
ill keep updating is this goes well.
Ways You Can Help
Code: [Select]
[url=http://forums.gamemaker.nl/index.php?showtopic=221484]
[img]http://img308.imageshack.us/img308/9274/banner9jd.png[/img][/url]
^ Legend Of Zelda: The Braclets Of Eternal Strength^

^put this in ur sig^
leave a reply.
thanks
-crispy-
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Kleaver on July 01, 2006, 12:17:24 pm
Cool, but the hookshot causes a lot of bugs, and I cannot see the sword animation. Also a few collision errors...But not bad at all ^_^ good luck with it!
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 01, 2006, 12:37:11 pm
yeah the hook shot is pissing me off at the mo. i dunno y u cant see the sword animation tho. im gonna add another update soon with:
shallow water
maybe a less buggy hookshot
lanters witch u can light with the lamp or fire rod
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Atom on July 01, 2006, 02:18:48 pm
Has a few bugs, but still looks like it could become something good.
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 01, 2006, 05:23:50 pm
thanks. if any one wants to help out just PM me. im stuck on how to get a splash under my feet when i colliding with the shallow water  ???
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 01, 2006, 06:06:45 pm
does anyone no how to draw a sprite under the players feet in the draw event with out making him disapere? if so can u post the code or PM me. thanks
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Alex2539 on July 01, 2006, 07:38:37 pm
First of all, it's only been a half hour. Don't bump so quickly.

Second, when you put something in the draw event, it does that instead of just drawing the object's sprite. So if you're making it so that in the draw event a splash is drawn, it'll draw the splash instead of Link. To overcome this just do the simple thing and have it draw itself by using "draw_sprite(x,y,sprite_index)". It'll draw its current sprite at its current coordinates. Of course, if you're using GM6, that might be wrong since I've never botered to switch up from 5.3a.

Also, remember that when you're drawing things, it'll put them one on top of the other in the order they were drawn. So, if you put the code to draw Link then the splash, the splash will be on top, and vice versa.
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: cb43569 on July 01, 2006, 08:19:49 pm
Like Alex said, you've simply got to draw Link's sprite as well as the splash. Though I think he might have made a mistake with his code. I'm pretty sure it's meant to be "draw_sprite(x,y,sprite_index,image_index)".
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Alex2539 on July 01, 2006, 08:53:57 pm
Ah yes... I always forget the image_index...
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: ciwy on July 02, 2006, 01:22:41 am
Why am I walking through the other 2 brothers? Its like they're ghosts...
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Moon_child on July 02, 2006, 08:53:17 am
Here's a rolling engine!
http://www.zfgc.com/index.php/topic,2686.0.html (http://www.zfgc.com/index.php/topic,2686.0.html)
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 02, 2006, 09:07:54 am
updated V.3 thanks Alex but someone (TC gamer) told me before u did. @ hyrule_boy ill check it out
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: moree on July 02, 2006, 11:57:49 am
Very nice demo!

Very original text for a demo!
nice light effects
and those  fireflys are cool...

I guess you fixed lot of bugs and glitches already,
I give you a 9 out of 10!
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 02, 2006, 05:29:45 pm
thanks. im trying to think of what i can add next... any ideas
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Koh on July 03, 2006, 12:36:51 am
PLEASE add the Roc's Father or Cape.  The Roc's Items are very popular amongst Zelda Fans.
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: moree on July 03, 2006, 09:20:06 am
Thats true.. maybe do a mix between the braclet and a jump :P
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 03, 2006, 03:03:46 pm
... why...
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: moree on July 03, 2006, 04:56:07 pm
A good game is original.
So, making original, new things, makes a game good ;)
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 03, 2006, 05:25:36 pm
ok then y not
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 04, 2006, 05:09:43 pm
sorry to bump, but Version.4 is out. and i have decided to add a jumping item in V.5 and if not that V.6
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Link94 on July 05, 2006, 12:17:55 am
Cool demo  I like how the soomth gameplay is
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 06, 2006, 02:50:33 pm
thanks, sorry ive been so inactive over the last eew days
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: wigwas_7 on July 07, 2006, 02:43:22 am
Man it's pretty deicent
it's good you need to fix some bugs like when i try to use the cane i get an error and i like the scroll effects
nice job ! and you may want to try and line up all you sprites
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on July 11, 2006, 03:59:13 pm
woah... i havent been on in ages (4 days  ::) ) ok rolling is coming... and so is jumping just give me and TCgamer some more time (even tho we have had ages).  ;D
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on October 09, 2006, 04:12:03 pm
years later i decide to contiue with this.  :D
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: Scooternew on October 09, 2006, 04:19:48 pm
The title of this game needs some serious work.
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: crispy on October 09, 2006, 04:26:03 pm
fine, please suggest a better one then...
Title: Re: Legend Of Zelda: Bracelets of eternal strength
Post by: HomerTheDragoon on October 21, 2006, 03:03:51 am
hey ^^ i commented on ur game awhile back on another forum :P. Funny how you decided to start working on yours again since I did the same a couple days ago :P. Anyways Good luck! and if you need any coding help give me a shout.

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