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Author Topic: [WIP] Majora's Mask - DX  (Read 15617 times)

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Link94

Re: Majora's Mask - DX - Mewgull's
« Reply #20 on: June 08, 2006, 10:15:27 pm »
Cool so that works though 3 good betatesters and a good gamemaker this might go really fast now.
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Re: Majora's Mask - DX - Mewgull's
« Reply #21 on: June 08, 2006, 10:43:36 pm »
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Email me about the Sub menu engine I made for MM2D.

« Last Edit: June 09, 2006, 12:22:14 am by TheRealMethuselah »
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Re: Majora's Mask - DX - Mewgull's
« Reply #22 on: June 08, 2006, 11:06:29 pm »
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so what all do you have done so far?
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  • Freak GFX
Re: Majora's Mask - DX - Mewgull's
« Reply #23 on: June 09, 2006, 01:26:43 pm »
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Hmmm, the mask in front of the Z doesnt look right, cant you place it just to the left of it?
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Re: Majora's Mask - DX - Mewgull's
« Reply #24 on: June 09, 2006, 03:07:52 pm »
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I'm gonna get rid of the mask on the title screen.

EDIT:
http://barrashomes.com/fullmenusmmgb.png
You can use those in your game.
« Last Edit: June 09, 2006, 08:12:02 pm by TheRealMethuselah »
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Re: Majora's Mask - DX
« Reply #25 on: June 10, 2006, 02:10:03 pm »
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so, are you working on this? are you using my logo? lol hey, is amazing you just started and got so far
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i'm working on:

I support and i'm part of the team of:
Re: Majora's Mask - DX
« Reply #26 on: June 10, 2006, 02:13:18 pm »
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I didn't get to far really, I have all the REGULAR tiles, but I still need a few sprites for Clock town
and I am waiting for something to start making this game... but I am not saying what I am waiting for ;)
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Link94

Re: Majora's Mask - DX
« Reply #27 on: June 11, 2006, 12:06:55 am »
What i was saying in Oracle of Life was that like on majoras mask how at the end the moon battle was it you should make like secret masks or weapons when you beat it so basically you play the game through twice. I'd try to do it myself but i suck im still learning how to make them :-[. And like make it able to go back to kokiri forest too! that would rock!
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Re: Majora's Mask - DX
« Reply #28 on: June 11, 2006, 01:15:48 am »
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Maybe I should, but it is MY game anyways ;)
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Re: Majora's Mask - DX
« Reply #29 on: June 11, 2006, 07:07:50 pm »
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Nice screens, why can't I download a demo??? Anyway I've noticed something in the official name though, the Apostrophe in Majora's Mask is grammatically incorrect, there should be no Apostrophe at all-because the full name would read Majora IS mask, if the Apostrophe was at the end: Majoras' Mask it would read Majorases Mask. Feel free to correct me if I'm wrong but I don't think I am.
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moree

Bizon-Ent.com
Re: Majora's Mask - DX
« Reply #30 on: June 11, 2006, 07:42:49 pm »
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I think thay ment to say it like encient: mask of majora?
maybe there's a whole story behind it that nobody has seen?

OR maybe your just right about it ;D  <== going for this answer
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Re: Majora's Mask - DX
« Reply #31 on: June 11, 2006, 11:07:22 pm »
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Nice screens, why can't I download a demo??? Anyway I've noticed something in the official name though, the Apostrophe in Majora's Mask is grammatically incorrect, there should be no Apostrophe at all-because the full name would read Majora IS mask, if the Apostrophe was at the end: Majoras' Mask it would read Majorases Mask. Feel free to correct me if I'm wrong but I don't think I am.
no you are wrong, they MEANT to put " ' " because the mask belongs to Majora...
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Re: Majora's Mask - DX
« Reply #32 on: June 12, 2006, 12:26:37 am »
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O.o Oh-I thought the mask was the spirit of Majora. lol you're probably right though, in which case it would be correct.
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Re: Majora's Mask - DX
« Reply #33 on: June 13, 2006, 04:28:37 pm »
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URGENT!

I am looking for a team now
I am looking for 2 spriters!
PM me if you want the job!
WITH EXAMPLE OF OWN WORK!
« Last Edit: June 13, 2006, 04:34:56 pm by Mewgull »
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Re: Majora's Mask - DX
« Reply #34 on: June 13, 2006, 04:56:03 pm »
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Why u don't change the style of your game, every MM we have are done in GB style. Try to be original and make it in lttp, which is the best style I think to represent this game.
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''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: Majora's Mask - DX
« Reply #35 on: June 13, 2006, 05:36:06 pm »
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Why u don't change the style of your game, every MM we have are done in GB style. Try to be original and make it in lttp, which is the best style I think to represent this game.

I worked for a lttp MM2D with Dalin and MotD...
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  • The Legend of Zelda : Return to Hyrule...The french web-site
Re: Majora's Mask - DX
« Reply #36 on: June 13, 2006, 05:38:02 pm »
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Well, like I said, Hyrule_boy is doing it in GB style, why he does it too? It's kinda too similar I think. Anyway, who are those guys u just said Calvein?
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: Majora's Mask - DX
« Reply #37 on: June 13, 2006, 05:41:56 pm »
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Anyway, who are those guys u just said Calvein?

Ex good membre of the old ZFGC...

MotD made an exelant clock tower and Dalin was a exelant coder (I keep some graphics on my computer :P)...[/HS]
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Re: Majora's Mask - DX
« Reply #38 on: June 13, 2006, 05:46:36 pm »
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Is there anyplace we can see the project, or can we get any information out of it?

ANd can you post those graphics to see what it looks like?
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: Majora's Mask - DX
« Reply #39 on: June 13, 2006, 06:23:16 pm »
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They quited ages ago and released their gm6 which I gave to litium but this is Mewgull's MMgb we are going off-topic.
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