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Author Topic: [WIP]Zelda Untitled Game.  (Read 6611 times)

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GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: [WIP]Zelda Untitled Game.
« Reply #20 on: October 29, 2008, 01:03:54 pm »
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just played the demo and it looks and plays brilliant i hope you get some were with this.

and has for the partner A.I system that would be awesome.
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Re: [WIP]Zelda Untitled Game.
« Reply #21 on: October 30, 2008, 07:07:54 pm »
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Thanks for the comment, I been working on other features and left the partner A.I for later.

6 bottles maybe too much...right?
Anyway, it's being a pain in the butt >.< but I code one already all I need to do is copy the code and add a number to it...
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Kusimeka

Re: [WIP]Zelda Untitled Game.
« Reply #22 on: October 30, 2008, 09:57:50 pm »
Yeah, i think 6 bottles is a bity too much, looking for 6 fairys would be a pain, prob best to stick with 4 :D
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Re: [WIP]Zelda Untitled Game.
« Reply #23 on: October 31, 2008, 01:12:41 am »
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Yeah, i think 6 bottles is a bity too much, looking for 6 fairys would be a pain, prob best to stick with 4 :D
You can carry other stuff other than just fairies.
Also, what if you can't get hearts on dungeons? you have to go ready and have a lot of fairies or potions...
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Kusimeka

Re: [WIP]Zelda Untitled Game.
« Reply #24 on: November 01, 2008, 12:47:30 pm »
Yeah, i think 6 bottles is a bity too much, looking for 6 fairys would be a pain, prob best to stick with 4 :D
You can carry other stuff other than just fairies.
Also, what if you can't get hearts on dungeons? you have to go ready and have a lot of fairies or potions...

I guess, it wouldn't make too much of a difference wether you have 4 or 6, but the idea of needing to stock up everytime you go to a dungeon isen't the best idea imo. Not everyone likes to do that  XD
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