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Author Topic: [FULL] Dungeon Master Engine  (Read 13311 times)

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Re: [WIP] Dungeon Master Engine
« Reply #40 on: February 24, 2008, 04:08:11 pm »
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you dont say :P
thats because im remaking Oos
i cant be bothered making up my own GB game, ive got enough work with LTTP as it is
Oos is just a side project, and is made because im making a GB gameplay feature in my engine
it will take a while though
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Re: [WIP] Dungeon Master Engine
« Reply #41 on: February 24, 2008, 07:20:53 pm »
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woah! the LTTP screenshot are amazing!! I hope to see amazing games out of this =)!

Edit: can you make other types of games with this? like a sidescroller a RPG, etc.?
« Last Edit: February 24, 2008, 07:24:10 pm by Kren »
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Re: [WIP] Dungeon Master Engine
« Reply #42 on: February 24, 2008, 07:52:12 pm »
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nope, its a dedicated zelda engine hence why its so good
or to get my feet back on the ground, its going to be very good
hopefully by today ill sprite up a shitty multipage menu thing and get character selection screen support
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Re: [WIP] Dungeon Master Engine
« Reply #43 on: February 25, 2008, 05:07:42 pm »
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Will they be any support for the GB side scrolling sections by any chance what-so-ever?
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Re: [WIP] Dungeon Master Engine
« Reply #44 on: February 25, 2008, 08:12:31 pm »
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the GB sidescrolling thing is already implemented 100%
however if you walk to an area where a map doesnt exist the engine will "halt" and display an error
when i get more time i will make more maps for oracle of seasons and try to implement the GB player again
when thats happened you will be able to change season ;) cant wait
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Re: [WIP] Dungeon Master Engine
« Reply #45 on: February 25, 2008, 08:18:25 pm »
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can you make other types of games with this? like a sidescroller a RPG, etc.?

the GB sidescrolling thing is already implemented 100%

 ;)
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Re: [WIP] Dungeon Master Engine
« Reply #46 on: February 25, 2008, 09:17:31 pm »
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maybe he should have used a , (comma) ;)
you can make pokemon in this :P but i dont think its worth trying
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Re: [WIP] Dungeon Master Engine
« Reply #47 on: February 26, 2008, 11:12:59 am »
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Hmm...a OoS remake sounds good, but PLEASE change Link's sprite, cause his colors are placed wrong, making him look a mess.
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Re: [WIP] Dungeon Master Engine
« Reply #48 on: February 26, 2008, 07:26:42 pm »
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well you made it back in the day, thank yourself :P
and im mostly going to make the game and implement a player, nothing big really
just so that you can make a GB game with it.. we'll see how far i go though
i tend to spend alot of time on details (code) and not as much on graphics or mapping :P
thankfully Oos is a game that i can just copy so it severely reduces game production time
« Last Edit: February 26, 2008, 07:41:50 pm by Gonzo »
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Re: [WIP] Dungeon Master Engine
« Reply #49 on: November 08, 2008, 10:24:48 am »
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I guess it's time to take this heap of code up again
Gonna try to finish the menu API and see what happens
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Re: [WIP] Dungeon Master Engine
« Reply #50 on: November 18, 2008, 12:33:17 am »
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Removed my last message, as i fixed some stuff that should never have been in there
The most important fix was the windowed mode not working for some people :)
So, the last "engine work in progress" release ill do.. now that im satisfied with what i have already, its time to put it to some good ass use...
As for that, im interested in working with others who wants to make a big ass world, and has the time to do so

DL: http://dm.fwsnet.net/DM500.rar
Select LTTP mod before you start, i cant guarantee the GB mod (if its in there) works anymore :)

Note that there are only 2 positions im looking for
- a map/story/world designer (ill deal with scripting and the other deep stuff)
- spriter
Preferrably both in one
PM me with a long winded excuse of why i should bother believing anything you say followed by your big idea :)
« Last Edit: November 18, 2008, 12:35:45 am by Sophist »
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