First, you are going to laugh your asses off when you see the sprites and !@#$% I used/made for this...
I have been wanting to make a platform based RPG but with a battle style similar to Chrono Trigger.
The final product will be made with MMF2(Multimedia Fusion 2). I already know a lot about MMF2, so
I won't be learning stuff, I just will be "coding" if that's what you would call it. I am still going to keep
learning C++ and PureBASIC, this is just a side project.
I made it an installer because none of you have the .dll required for Click products and I am not going to take the time to find the damned .dll on the internet and post a link when the installer installs the dll anyway.
You can uninstall when you are done.
The keys are just the arrows keys...left right to move up down for the cursor...
It's in the attachments.
So, what are your comments thus far?
(I am going to laugh at the comments on my choices for graphics...even though they are just placers.)
What's Finished:
Walking
Start of Battle
ATB
Cursor
Basic Menu
Ability to choose which enemy to attack
HP System
MP System
To be Completed:
Game Over
Magic----99% Complete(Just need to add sound effects)
Enemy turns----99%(Just need to add sound effects)
Attacking---99% completed(Just need to add sound effects)
EXP
Leveling Up
Save System
Inventory
Status Menu
Running Away
UPDATE: Version 0.03
HUGE UPDATE, yeah I know...it's only been a few hours but whatever. Magic and attacking are finished though there are a couple of bugs that need to be hammered out. Sound effects need to be added
.
You can now choose to attack a different enemy!This works with both attack and bolt. Added a instructions thingy in the beginning. HP and MP systems now fully implented!(Though nothing happens yet when you reach 0 HP
. Enemies actually attack you and do damage though I don't have a way to show you the damage done...it just subtracts it from your HP you have. Same with attacking the enemy or hitting them with a spell...it lowers their HP but doesn't show you the damage done(*psst* Bolt 1 does 25 damage, Attacking does 15 damage). When the enemy attacks you, they do a random amount of damage upto 15 HP worth. Cure 1 heals you by 30 HP. Bolt 1 costs 6 mp, Cure 1 costs 4 mp...
Um, I think that covers it!
So, how am I doing? What should I improve on what is already done?(Not what is still "TO DO"...)
I can't change the weird menu controls or else hitting enter for everything you would automatically keep attacking enemy 1 with either a physical attack or bolt and you wouldn't be able to cure
.
UPDATE: Version 0.02
Magic animations added.
I refined the ATB gauge and put it in a "WAIT" mode seen in many FF rpgs and Chrono Trigger.
Magic Menu Controls:
Up/Down to move the Cursor
Z to select the magic spell...
The magic doesn't do anything yet, it just shows the animations. The enemies have yet to be coded.