Quick note on Goron Digger's online mode (instructions really since it's not totally clear from within the game itself)
- Host does what it implies - you pick it and you become the host for the game (The server)
- Then three clients choose join and enter your IP which you can find at a website like
http://www.whatismyip.com/- As soon as all four clients are connected together, the game automatically begins
- We noticed at the end of development when it was too late to change things that GameMaker's networking is heavily dependent on port forwarding (at least the way I implemented it is - this isn't necessarily universal because GameMaker has proprietary functions for netcode)
If you want to see what the online mode WOULD have looked like (And I encourage the judges to at least since it's half the game) all you have to do is:
- Open four instances of the game locally (One computer)
- Have one window hit Host and three hit Join
- Choose 127.0.0.1 as your IP to connect to
The game will begin and you can see what it would've looked like (It's a little rougher than Training but has its own charm to it imo)
Today I'm going to try to play the other two entries too. I think it's awesome we got as many as we did in and I'm sad I won't get to play DJ's entry (scrapped) or gm/Kren's (Couldn't get a build in time)
They looked cool