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Author Topic: MC: Majoras Mask  (Read 26598 times)

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Dark-Hylian

Silence
Re: MC: Majoras Mask
« Reply #140 on: May 14, 2010, 01:32:14 am »
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Been working a lot on coding and everything, and here's a not quite accurate, but functional inventory menu. I also have most of the coding for equipping and item gaining and all. Heeeeeere we goooo! Credit for the icons to Faceless!!

Edit: Quick did the Quest Status page...
« Last Edit: May 14, 2010, 02:10:39 am by Dark-Hylian »
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  • Dawning Hour

DJvenom

super-sage
Re: MC: Majoras Mask
« Reply #141 on: May 14, 2010, 05:14:35 am »
  • Colbydude was here.
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I was about to say don't forget to credit faceless, but you did :3 Lookin' good so far, but your Garo is a touch small...
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I do art
I ermmm... DID do art
I do art
Re: MC: Majoras Mask
« Reply #142 on: May 14, 2010, 06:18:05 am »
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I like the inventory menu, but your quest status menu is a bit empty. I don't know if you are going to add some extra quests or something.
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Dark-Hylian

Silence
Re: MC: Majoras Mask
« Reply #143 on: May 14, 2010, 10:55:06 am »
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I plan on it, because some of the quests will be a tad hard. But you also have to remember, the Menu Screens in MM and OOT are aboutt half of the screen, this is about two thirds. Anywho, school, work, then back to this!
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  • Dawning Hour

Xiphirx

wat
Re: MC: Majoras Mask
« Reply #144 on: May 14, 2010, 06:18:04 pm »
  • Xiphirx
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1 and = to cycle menus? O_o
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Dark-Hylian

Silence
Re: MC: Majoras Mask
« Reply #145 on: May 14, 2010, 07:01:05 pm »
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Most likely, what would you use? A is already used as an Item button, and I don't see anything else really, 1 and = seems logical to me.
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  • Dawning Hour

Xiphirx

wat
Re: MC: Majoras Mask
« Reply #146 on: May 14, 2010, 09:19:31 pm »
  • Xiphirx
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Q E?
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Dark-Hylian

Silence
Re: MC: Majoras Mask
« Reply #147 on: May 14, 2010, 10:04:30 pm »
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I was thinking using Q for target, E for shielding, or vice versa.
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  • Dawning Hour
Re: MC: Majoras Mask
« Reply #148 on: May 14, 2010, 10:09:11 pm »
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Most likely, what would you use? A is already used as an Item button, and I don't see anything else really, 1 and = seems logical to me.
Don't know why I didn't notice that before. I have to agree with Xiphirx that 1 and = are not really logical. Depending on what other keys you use, but Q and E are more logical. S and D could work as well. But again it depends on the keys you have chosen.
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Dark-Hylian

Silence
Re: MC: Majoras Mask
« Reply #149 on: May 14, 2010, 10:13:58 pm »
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The controls are AWD for the 3 keys. Q is most likely Target, and E is most likely Shield. Arrow Keys for Movement, S for context, and either Space for the Sword.

Either that or:

ASD for the 3 keys, E for the sword, W for the context, Q for the shielding, and click for the target. Leaning towards the first one.

Might use Z and X though.
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  • Dawning Hour
Re: MC: Majoras Mask
« Reply #150 on: May 14, 2010, 10:21:15 pm »
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Then 1 might be a possible, but the = is to far away, 3 or 4 would be better. Maybe you could sink to the Z line. especially when you want to use the space bar.
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Dark-Hylian

Silence
Re: MC: Majoras Mask
« Reply #151 on: May 14, 2010, 10:27:40 pm »
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Button Scheme, Z and X or C for the switching.
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  • Dawning Hour
Re: MC: Majoras Mask
« Reply #152 on: May 15, 2010, 07:03:43 am »
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I have thought about it and looked at the MM keys a bit. But think about it. In MM the Z button is used for targetting and the R button on the N64 gamepad is used for shield. But that is only in the In-game situation. In the In-menu situation the Z button and R button are used to scroll the menu screens.

Before adding more and more keys to the input interface consider first what the functions are of your existing keys in that particular situation. Meaning that the targetting key and shield (second context) key are probably left without a function in the menu.
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