(http://www.for-shiz.com/BLT.png)
Breaking le Tower
Download: http://www.for-shiz.com/BLT... mmmmmm... (http://www.for-shiz.com/BLT.rar)
Controls:
R to reset your map on title screen. Shift+R to reset in-game.
Shift+click to plant a tree!
Couldn't get anywhere near where I wanted the game to be due to work. Still intent on finishing it though!
Actually came up with a way for drawing islands via 1 object *well technically 5, that display a primitive (or sprite!?) over each islet :3
Total copypasta from the manual too!
for (i=0; i<instance_count; i+=1)
{
iii = instance_id[i];
if (instance_exists(iii))
if (iii.object_index == obj_isle_piece)
{
draw_sprite(spr_rally,-1,iii.false_x,iii.false_y)
}
}
So now each islet is comprised of 1 object and then there are 5 master objects which display circles over every islet. For sexier graphics, I may just use stretched sprites over the islands :P
Edit:
Odd... I'm getting severe frame rate issues using sprites. Maybe I'll make it bounce from one to the other based on frame rates for the first few seconds, then decide which one's more effective, and stick to it.
Retard edit 2:
I was drawing sprites AND primitives... HURP HURP HURP!!!!
Edit 3:
(http://www.yoroshii.org/comparing.gif)
Comparing sprites and primitives! Sprites are clearly superior :)