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Poll

How do you rate this effect?

10: Awesome!
- 6 (28.6%)
9
- 2 (9.5%)
8
- 1 (4.8%)
7
- 3 (14.3%)
6
- 1 (4.8%)
5
- 3 (14.3%)
4
- 2 (9.5%)
3
- 1 (4.8%)
2
- 0 (0%)
1
- 1 (4.8%)
0: Horrible!
- 1 (4.8%)

Total Members Voted: 17

Voting closed: May 28, 2008, 10:57:58 am


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Author Topic: Contest #4: Zelda Effects  (Read 2033 times)

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Contest #4: Zelda Effects
« on: May 14, 2008, 06:40:21 am »
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Get it Here: Link
Get source code Here: Link

Vote!

Totals will be averaged giving a final score for the game designer!

Additional content posted by user:

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Giverny

Christ on Acid
Re: Contest #4: Zelda Effects
« Reply #1 on: May 14, 2008, 02:29:47 pm »
  • Bitte Scheiße
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Press J for Twili and K for Rain
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THEGivernyPROJECT
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Mamoruanime

@Mamoruanime
Re: Contest #4: Zelda Effects
« Reply #2 on: May 14, 2008, 09:46:41 pm »
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:\

Felt more like a walk demo then an eye candy demo; too little eye candy and more filler
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Giverny

Christ on Acid
Re: Contest #4: Zelda Effects
« Reply #3 on: May 14, 2008, 10:37:40 pm »
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?

I designed the rain, made the Twili, and then merged an engine onto in.

Did you press J and K?
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THEGivernyPROJECT
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Mamoruanime

@Mamoruanime
Re: Contest #4: Zelda Effects
« Reply #4 on: May 14, 2008, 10:45:26 pm »
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Yup, I also have the early submission you posted lol
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Giverny

Christ on Acid
Re: Contest #4: Zelda Effects
« Reply #5 on: May 14, 2008, 10:50:04 pm »
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Is that the same as this one?
I dont even remember XD

The rain and Twili engine was also made very importable. To change you game resolution  and have the engines working requires changing only 2 variables;)
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THEGivernyPROJECT
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Re: Contest #4: Zelda Effects
« Reply #6 on: May 17, 2008, 11:52:40 pm »
  • odens knop
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Lovely effects, got my 10.
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Giverny

Christ on Acid
Re: Contest #4: Zelda Effects
« Reply #7 on: May 18, 2008, 06:33:23 am »
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Thanks :D

~LynkW

P.S. 10 minutes left :o
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THEGivernyPROJECT
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Re: Contest #4: Zelda Effects
« Reply #8 on: May 20, 2008, 02:20:12 pm »
  • Minalien
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*shrug* I voted pretty much the same as last time. They're not very advanced or *wonderful* effects, they're just small, simple tasks that can be easily performed with a basic particle engine
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Giverny

Christ on Acid
Re: Contest #4: Zelda Effects
« Reply #9 on: May 20, 2008, 02:31:40 pm »
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I didnt use particles. I used sprites and a bunch of code.
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Re: Contest #4: Zelda Effects
« Reply #10 on: May 20, 2008, 08:21:10 pm »
  • Minalien
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Doesn't make the effect any less generic or any more interesting
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: Contest #4: Zelda Effects
« Reply #11 on: May 24, 2008, 03:01:20 am »
  • :'O
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This is cool
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Mamoruanime

@Mamoruanime
Re: Contest #4: Zelda Effects
« Reply #12 on: May 24, 2008, 06:59:29 am »
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Actually :P Particles are sprites and a bunch of code... :P... It's just a lot of sprites...

Instead of using GM's preset particle system you made your own, which is cool; but much as I said the last time, as cool as it is, it's not really eye candy for me :( for me it looks like a zelda engine with some snazy effects wrapped around it
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