The lamp is not aligned to the tile. A bit odd I'd say.
The sword in the hud appears light, while the other images do not. Very strange!
The tiles are aligned in this shot, but the overlay shadow appears to be showing infront of the hud. Interesting.
It is as if the overlap in both shots makes the hud darker, when the hud is, in most engine, generated as the top layer image. That sword being brighter though completely blows my mind. Are these mock-ups or just some horrid glitches?
I was waiting for someone too notice these
Well, yes, I am quite aware of ALL of those, plus there are more that are not visible to the eye of players.
For the overlays, I made all of them FORGROUNDS, because I would be easier to program, especial the clouds overlay, becuase clouds obviously move. Unless I can make the objects that draw the HUD, appear over the overlay, it is just won't work.
For the torch that is not in alignment. It is not aligned becuase I used 8x8 grid in that room by mistake becuase the non-visible solids in the room are 8x8, I just simply forgot to turn it to 16x16. Also I think that increases the problem is becuase the sprite alignment in the actual sprite edit, is a little messed up. so that is easy to fix.
Also, I made the tress an object them selves, becuase it would take too long to tile a whole lot of them, and I just don't have that time.
If anyone knows how to make the HUD appear above the FOREGROUNDS, then please tell me