Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: A GM menu example?  (Read 1226 times)

0 Members and 1 Guest are viewing this topic.
A GM menu example?
« on: April 06, 2009, 02:11:44 am »
  • Pichuscute
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 173
Yeah, I'm clueless as to how to make a good looking menu in GM such as something in a commercial game (was thinking like in pokemon). A menu that scrolls up and down and takes the selector from one option to the next.....yeah. It's simple but confusing to actually make. So how would I go about doing this? And example might help, IDK.
Logged
Re: A GM menu example?
« Reply #1 on: April 10, 2009, 06:07:16 pm »
  • Pichuscute
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 173
Mmmmk...so any help? Do I need to specify better? I'm not sure if I explained well enough.
Logged
Re: A GM menu example?
« Reply #2 on: April 10, 2009, 06:18:47 pm »
  • *
  • Reputation: +8/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6604
I was working on a Pokemon Menu Engine a while back but stopped because I was working on other things. The source code really didn't get up to the moving of the arrow,  well it did but I didn't work the bugs out of it. I based it on a special character in the string of menu options creating an arrow space and recording the position of that arrow space. The neat part of it though was that it drew different size menus more efficiently by making them up from component parts.

Then again maybe that is not what you were saying. If you are referring to like an item menu thing, then there is just a maximum showable items, a decision statement to show an arrow or something, and then code to alter what is shown based on the size of the list and the items you have.
Logged
Re: A GM menu example?
« Reply #3 on: April 10, 2009, 09:04:19 pm »
  • Pichuscute
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 173
I need both (an inventory-like menu, and a start menu), but it seems this is way over my head.
Logged
Re: A GM menu example?
« Reply #4 on: April 11, 2009, 07:50:35 pm »
  • Wooper Don't Give a !@#$%
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1457
You basically need to keep track of positions of menu items, and iterate through a list of them. You need to draw the cursor at whatever position the list is on. You dig it?
Logged
ROLL TIDE WHAT? **** YOU!!! Geaux Tiga

~The Gaurdians of ZFGC~
Kirby, metallica48423, Max, Vash, walnut100
  • Gamers & Developers Unlimited
Re: A GM menu example?
« Reply #5 on: April 16, 2009, 07:12:13 pm »
  • Pichuscute
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 173
Gotcha, thanks guys.
Logged
Pages: [1]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.018 seconds with 50 queries.

anything