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Author Topic: Holy Diver Dev Log  (Read 820 times)

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Mamoruanime

@Mamoruanime
Holy Diver Dev Log
« on: April 18, 2009, 06:03:13 pm »
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(This is just a small progress log)

Changes from Original-

- No more menu. Player only has one spell during the first level. No need for a menu. Changing spells is done by pressing the "D" key.
- Player color does not change while spell is active. A hud element has been added to display your spell.
- Metascore added. A player will start out with a specific metascore. This score will go up or down on their progress to rank them at the end of the level.
- Achievements added.
- Only one level.
- Removed the "Break Block" item. No need when theres only 1 item in the game.

----

Intro cinematic complete.
Player engine complete.
"Hooded Cultist" enemy coded.
Level 1 Room 1 complete.
Level 1 Room 2 complete.
Level 1 Room 3 complete.

« Last Edit: April 18, 2009, 09:00:15 pm by Mamoruanime »
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Xiphirx

wat
Re: Holy Diver Dev Log
« Reply #1 on: April 18, 2009, 11:05:33 pm »
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O_O; I need to code my game more compared to your progress XD
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Mamoruanime

@Mamoruanime
Re: Holy Diver Dev Log
« Reply #2 on: April 20, 2009, 03:25:26 pm »
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O_O; I need to code my game more compared to your progress XD

Lol I've been coding this very... improperly XD... I seriously started with the titlescreen animation (inspiration), then was like "Hey... this'll be cool".

Now I'm more or less refining some of the character controls and such. I accidentally broke a few actions while coding other stuff <_< gotta fix that.

Also NEW PROGRESSU!

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"Flying Dude Thing" enemy coded.
Hud finalized.
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