As the new consoles come out, gamers avidly await the new graphic styles, huge titles and continuations of some of their favorite games. I, being a Photoshop junkie, am constantly on the prowl for the newest, most realistic and artistic graphics that are out there and I usually find comfort in Final Fantasy. Their gain in the realistic department is probably one of my favorites due to the character designs and whatnot, and I always seem to be artistically motivated by them. However, recently, with the release of FFVII:Advent Children, FFXII, and the upcoming PS3 title, FFXIII, graphics seemed to have taken a turn for the worse. While in-game situations and appearances are constantly being updated and improved, FMVs [full motion videos] seem to suffer. "WHAT?! AC WAS AMAZING!! ONLY ONE OF IT'S KIND!!" Yes, I know. It's gorgeous and I love the style. But, what about these skin tones and textures? Let me ask you, do me a favor and try and envision yourself touching Cloud or Tifa's face. They are standing in front of you, and you're being told to touch them. What do you feel? Plastic? Porcelain? Sanded wood? I could tell you now, I for one wouldn't feel skin.
Blemishes are a thing of the past, along with blood flow, veins, color and aging. In the examples presented below in the quick reference chart consisting of examples of FMVs from each game [and movie], you'll notice that realism was successfully portrayed in FFX with rosy cheeks and the permission to have something other than perfection. Streaks of sweat stream down Yunas face, Tidus is allowed to do "the ugly cry," and Seymour doesn't have to have complection as clear as a fire-blown vase. For the most part, AC is exempt from any criticism, in my eyes, because the basis of each character was made on an anime styled creation. They're slanted eyes and clear faces are fine only because of that. But, when looking at screens from the most recent installment of the series, which is, granted, still in it's early stages, I see nothing but a doll that my cousin had when we were younger. Yes, clothing and hair and backgrounds are all amazing, but in order to make something truly come alive, all aspects need to be addressed rather than leaving some out and improving further on others.
This plastic look first appeared in FFX's sequel, FFX-2, where happy-go-lucky, childish main characters jump around being girly and do nothing productive throughout the entire game until a boss is thrown at them out of no where. The increase in sex appeal in the game probably contributed to the want for the "barbie" look, trying to touch some sort of impossible perfection. Unfortuneately, it just makes them more unrealistic and unrelatable
Since the AC team is working on FFXIII, the same style of fake appears and as of now, is a turn off to me. Now, don't get me wrong, the look of all of these games [and one movie] is amazing; I do love them and how far technology has come. But to hit a point where you're at your best, and to turn around and start walking back to the pasty facial features of FFVIII, just seems completely illogical to me. I'm not sure if I'm alone in this, but I do wish this new style of superficiality would comprise with that of FFX and find a comfortable medium where skin is balanced with it's amazing hair follicles and a pimple or two is allowed. Embrace scars. Embrace realism. Touching is good.
Examples:
http://img101.imageshack.us/img101/3927/fmvcomparej1us.jpgFFXIII Info:
http://ff-xiii.net/