Actually, I was just referring to the screen shots because I can't get the download to work either. Same problem as Niek.
As for motivation. Remember, nothing good comes easy. You'll never complete a game if you only work on it when you feel like it, at least, not a good game anyway. The trick is, think about where the project will be when it's done, visualize the completed game in all it's glory and let that motivate you! Yay for motivation! ^_^
Maybe no one is interested because they can't download the game...?
If you fix the download link, I'll play it and give you some feedback. Smiley
EDIT:
I figured out what was wrong with the Link. Here is the right one:
http://www.box.net/shared/xnor2vytn3
Also, I played your game and it actually isn't bad, not bad at all! I see real potential. You really shouldn't give this up.
My only problems with it are the sword swinging a tad too slow. Also you can't walk while charging your sword. You can't walk while holding back the bow and the arrows need to use proper alignment coding because they often would hit the wall before actually reaching the wall, so they stop in mid air.
The day/night system is a good start. That transition between the two was done well if you want to avoid a slow darkening to night and a slow light up to day time. The engine seems pretty solid. I did get sorta stuck in a person when trying to talk to them, but besides that, the rolling is nice, the fairy is done pretty well and the control of Link feels pretty good.
My advice, listen to people's criticism and keep working on the project, iron out all the bugs, and you will have a very nice game going. ^_^
Okay, yeah. Sorry about the link, i tried to fix it; but zfgc keeps on adding that stupid http:// infront of it.
That's a good a way of looking at it I suppose, i'm more motivated now knowing people can actually help me with ideas and suggestions on the demo etc. I can fix those things there that you suggested, no problem. You wouldn't happen to have link walking with the bow sprites. would you?
Thanks, sorry about getting stuck in that person
Will work on it.
OK. I just downloaded the game by quoting the first post and than copy/paste this link (http://www.box.net/shared/xnor2vytn3) in a new tab.
Am I correct in guessing that the Town Dillocheck is the only area you can go about? Because if not, the roads out of the town don't work.
Here are somethings I like to mention:
1) The controls: The arrow keys don't work, instead I, J, K, and L keys have to be used. For walking.
2) Day time ends in like 20 seconds and night lasts forever.
3) When Link leaves the house he gets approached by a kid that starts to talk to Link. He says that you, mustn't forget Navi and after that there seems to be a conversation between navi and the kid. It is however unclear who says what. In these cases where multiple characters say something it would be nice to have an obvious indication of who's turn it is. By starting with a name (in color preferred) for example.
4) The kid also gives you the assignment to go to his father. But he doesn't say who it is and how to recognize him. The assignment is unclear.
5) Wtf, is with some of the houses? See 1.jpg
6) The window of the game always jumps to the center of the screen when I go in or out of a house. Also the size of the window changes at those times. What is up with that? See 2.jpg
7) I like the charging of the sword. The ring of lights is a really nice touch, but I can't move when I'm charging and still it plays a walking animation.
8 ) In some places the HUD is obscured, like in buildings. Together with the small resolution makes the HUD a bit invisible. I've added an attachment (3.jpg) that shows my desktop with your game.
9) Why press 1 to use the bow?
Well are my comments on the demo. And don't give up on making the game, just because you lack motivation. Maybe it is time you start to focus on different aspects, like just making random sprites (not necessarily for the game) or fantasize on how the story will be. Switch tasks. Or experiment with some technical stuff, which might be valuable for the game or not. But don't stop, because you won't start up again.
PS: I still want to know about the night thingy.
Dillocheck is the only room, yes.
1) Sorry about that, my mistake. Controls are just test controls at the moment.
2) It only lasts like 20seconds, so if you didn't play the demo for long you wouldn't have seen night.
3) Okay, will make the clearly, no problem.
4) Will work on it.
5) Yeah the houses were edited to make them look different from eachother, can you do a better job?
6) Sorry, will work on it.
7) Yet again, will work on it.
8 ) Yip, okay.
9) Test controls.
You guys here, giving motivation with all the flaws/bugs you pointed out gives me something to work on. Thanks.
For night, I have used different tilesets and have 2 sub-images in sprites for day and night time. The black fade for the changing of day/night is for the backgrounds and objects to change to their night time images.
I don't suppose any of you found the grandma's glasses?