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Poll

What graphic style is better from the game ???The Legend of Zelda: A Link to the Past???? The Quality, not the fact that Super Nintendo is "classic".

Super Nintendo
Game Boy Advance

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Re: Super Nintendo/Game Boy Advance
« Reply #20 on: May 10, 2006, 07:26:18 pm »
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Hehe as I thought, no actual difference but the colour, and I like how lttp is coloured.

Yet when playing it on my snes + a tv the graphics don't look that different when compaired with the GBA, but I guess its because A TV gives off light unlike the GBA.
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Re: Super Nintendo/Game Boy Advance
« Reply #21 on: May 14, 2006, 05:05:56 pm »
The GBA ones are lighter, I'll have to say SNES the classic alttp
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Re: Super Nintendo/Game Boy Advance
« Reply #22 on: May 15, 2006, 08:22:30 pm »
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Screw the classic, I am talking about the quality!
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Re: Super Nintendo/Game Boy Advance
« Reply #23 on: May 15, 2006, 09:58:46 pm »
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There is no difference in quality or color, merely in brightness.
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dylan623

Re: Super Nintendo/Game Boy Advance
« Reply #24 on: May 15, 2006, 10:03:03 pm »
They're the same tiles! Does this matter at all? ???
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Re: Super Nintendo/Game Boy Advance
« Reply #25 on: June 14, 2006, 08:27:21 pm »
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Take a look at the sanctuary, the snes has one extra window.
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Re: Super Nintendo/Game Boy Advance
« Reply #26 on: June 14, 2006, 08:44:52 pm »
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I believe that LTTP and the GBA have the same quality of graphics, simpy the pallette is brightened.
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pxl_moon (dotyue)

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Re: Super Nintendo/Game Boy Advance
« Reply #27 on: June 15, 2006, 06:33:18 am »
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i voted for snes:

1. brightness like the game "should be"
2. gameplay - you dont hold a lttle mini button in the hands and stares onto a small screen... the gameplay on snes is better ( dont know what really the difference is, but there is )
3. snes has one more flight point to the death mountain cave... the gba has not ( i wondered as i played the gba version
4. i dont really care about a lame 4 swords dungeon (with an impossible architecture ) and one new attack ( which only can made when the player has won in multiplayer and got 10 coins... >_> )
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Re: Super Nintendo/Game Boy Advance
« Reply #28 on: June 16, 2006, 01:06:21 am »
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The brightening in the GBA version compromises form of extending objects by homogenising the contrast across all visual components, especially causing conflict with the huds previously unique and specific emphasis. This is bad! However it was in conversion to a small screen (though that furthers my confusion in the invariance between hud and background).
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Re: Super Nintendo/Game Boy Advance
« Reply #29 on: June 16, 2006, 01:15:28 am »
Honestly some of you guys are blind the graphics are the same its just different size. The GBA tiles are the SNES tiles unedited well leave out resizing. The sprite is the same including everything else. Now the SNES has better gameplay, better brightness, more power than the GBA and who gives a dam about the 4 swords dungeon when people barley got 3 other friends to be FS?

SNES has to win.
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pxl_moon (dotyue)

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Re: Super Nintendo/Game Boy Advance
« Reply #30 on: June 16, 2006, 06:26:11 am »
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Honestly some of you guys are blind the graphics are the same its just different size. The GBA tiles are the SNES tiles unedited well leave out resizing. The sprite is the same including everything else. Now the SNES has better gameplay, better brightness, more power than the GBA and who gives a dam about the 4 swords dungeon when people barley got 3 other friends to be FS?

SNES has to win.

completly agreed *woot*
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Re: Super Nintendo/Game Boy Advance
« Reply #31 on: June 18, 2006, 10:36:36 pm »
Screw the classic, I am talking about the quality!


...

Are you listening at all? The SNES and the GBA tiles are "the same", the GBA, is brighter only for one reason, since the GBA was always known to have a darker screen, Nintendo, decided to brighten up the graphics. So, if you relized, every game released "after" ALttP, has brighter colors.

There is no quality,newer, etc. that you are mentioning. <.< Use your head, and your eyes please.  :P 
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