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Messages - Kami

Pages: 1 ... 3 4 [5] 6 7 ... 32
81
Updates / Re: Stepping down
« on: February 09, 2013, 03:02:58 am »
Well, hope you be successful with your job MaJoRa.

82
Graphics Requests/Archive / Re: Need Zelda TP Styled 2D Sprites
« on: February 07, 2013, 08:48:15 pm »
Can you clarify on what your requesting with more detail as what your asking kinda doesn't make sense/is vague.

83
Coding / Re: Short Coordinate Question
« on: January 31, 2013, 03:03:39 am »
I'm taking a guess those alarms set it's movement direction. I could whip something up. Are you trying to get people's opinions on it, or is it not working how you intended it to?

@Star, Gamemaker is kinda weird like that, when you have x or y by itself in a code it refers to the object that's executing codes' x or y.

84
Coding / Re: Short Coordinate Question
« on: January 31, 2013, 02:52:55 am »
Whity, what are you trying to do with it? That may help us help you, also what mefium is this being used in?

Edit: Read through it again, It may be coded in GML.

85
Friendly & Neutral / Re: [Submission]Lithe and the Kompus
« on: January 27, 2013, 04:55:02 pm »
I'm not sure if I should just leave this alone for now, or do what max said with the minigame.

86
King of Thieves / Re: [Missing design] Item: Bottle
« on: January 26, 2013, 02:31:48 am »
Yes, that'd be mazing.

87
Recruitment / Re: [For Hire] C++ Programmer
« on: January 21, 2013, 03:25:36 pm »
That link gives me a 404 as well.

88
Graphics / Re: Zelda's Custom Tiles
« on: January 17, 2013, 09:58:04 pm »
The minigame itself wouldn't be too hard to program.

It's good to see you improving more and more.

89
Friendly & Neutral / Re: [Submission]Lithe and the Kompus
« on: January 17, 2013, 01:00:30 am »
I'm a little unsure of what you mean by features, could you explain what you mean a little bit.

90
Friendly & Neutral / Re: [Submission]Lithe and the Kompus
« on: January 16, 2013, 10:17:27 pm »
I had an idea, so I finished this revision.

91
Entertainment / Re: RUN!!!! It terroizes your radiowaves!
« on: January 16, 2013, 12:22:46 am »
This is stuck in my head now.

92
Friendly & Neutral / Re: [Submission]Lithe
« on: January 15, 2013, 09:28:56 pm »
Ehhh, guess that's true.

@Niek, That seems like a better choice, let me tweek change the OP to fix those issues and make it along the lines of your suggestion.

93
Management / Re: Story Pass :: SECOND ACT
« on: January 13, 2013, 10:54:35 pm »
By the looks of it, I think we're still defining the kokiri forest.

I do have some thoughts I want to share but I'm still thinking them through, and thinking on the practibility of them.

But I'm thinking that the fungus creature niek suggested, would taking over their minds making them twisted and sickly looking.

94
King of Thieves / Re: [Random Concept Idea]Karma
« on: January 13, 2013, 10:45:19 pm »
I don't feel like this is worth adding into the game. I mean, it is a pretty good idea, but it just adds so much more to the game and we already have enough.
Yah, I guess your right.

95
Concept Art / Re: Concept Art Needs List
« on: January 13, 2013, 10:36:25 pm »
Update plz, we do have some more accepted npcs, a few've been done and so forth, Steve.

96
Friendly & Neutral / Re: [Submission]Lithe
« on: January 12, 2013, 12:49:08 am »
Is this any better? I reworded it:

In Niek's topic for the zelda character, it is never stated tht she tells link that ganon's evil, but only reviels her suspicions. Meaning this sofar doesn't conflict with the story. I think that Lithe could give link the final push into believing gannon's evil, it wouldn't make Zelda's role of less importance.

The reason Lithe doesn't tell link about ganon's bad intentions is that; one if you'd tell a young teenager, with no combat experiance and without even a sword, that he'd have to fight a near-immortal demon god, he'd most likely !@#$% himself, and that'd wouldn't help a thing. And that link needs to learn how to figt in order to actually be able to attempt to defeat Ganon. Two, since link starts an apprenticeship with Ganon she finds it alot easier to keep an eye on him, allowing her to make changes to her plan if neccisary. She also knows Link needs to get be worthy and skilled enough to wield the Master Sword, before even trying to stop Ganon.

97
Friendly & Neutral / Re: [Submission]Lithe
« on: January 11, 2013, 09:42:57 pm »
I think the biggest thing to be careful of here is plot holes. If she knows Ganon is evil, why doesn't she tell Link? Also, if Link is persuaded of Ganon's malicious intents by someone other than Zelda, what's Zelda doing in the plot anyway, it takes away most of her purpose?

But a companion like this does have a lot of potential to kind of speak for Link, so we can have plot things like, Link begins to doubt Ganon, which is difficult to convey without text, so a companion could help there.
In neik's zelda topic it never said she reveals that he is evil, but just reveils suspicions, so it doesn't conflict with it. It could be that they both occasionally speak of they're suspicions. Also, she doesn't tell link because she needs him to be taught by someone.(And she follows the keep your enemies closer philosophy, so it allows her to keep an eye on Ganon; so her plan doesn't fail and so that link will be able to atempt to stop him once link is worthy/ready to use the master sword to beat ganon.)Also I don't think you'd tell a young teenager that he has to fight a near immortal demonic god, that'd probably make him !@#$% himself, since he'd obviously wouldn't be ready at the time.
I hope I'm not rambling on and/or making no sense.

98
Enemy Units / Re: [Submission]Plant Enemies
« on: January 11, 2013, 03:33:28 am »
The thing that keeps me most from accepting is that the OP still isn't clear about what the Baba serpent is. In the topic Angel added that the Baba Serpent is actually just like the Deku Baba but it's difference is when the stem is cut. What I still am curious about is how the stem is cut.

In OOT you can cut stems after you stun the Deku baba's. With TP and SS you can actually target the stem and ignore the head. But this is all in 3D. How does Angel Plague envision cutting of the stems.

Max also brings up some good questions.
The deku Serpent is like the deku baba when it's still attached to the ground, but after taking a certain amount of damage their stems break and they chase you.(Essentually changing it's behaviour completely)
Its worth mentioning that when the peahat is stunned, it will drop out of the air, but beyond that, everything seems good to me, unless we want to add anything for fire/ice arrows. Ie, fire arrows cause the whole thing to burn and die, ice arrows freeze it and then any further hits will cause it to shatter into pieces.

Well, these were never added in, and I think it's pretty important to mention that the peahat will drop out of the air when it's stunned. Also, should be consider what it might land in? I.e., if the peahat lands in a pit when stunned, it will fall and die, what if it lands in water? Will it sink and die, or float and be fine?

Also, seeing as they're all plant enemies, shouldn't fire arrows just burn them immediately? Fire arrows are pretty late in the game anyway, and therefore should be pretty powerful.

I mean, if either of these ideas aren't worth putting in the game, then I'm all for approving the plant enemies, but I think those should go in.
@Fire arrows, yah makes sense.
@Pits and Water: They'll sink inthe water fall down the pits, both of which kill it.

99
Enemy Units / Re: [Revise]Bubbles
« on: January 11, 2013, 03:28:02 am »
Made the modifications... after like two months.

100
Friendly & Neutral / Re: [Submission]Lithe
« on: January 11, 2013, 12:17:46 am »
Character Developement Initiated(Meaning I have more stuff in the main post)

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