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Resources => Coding => Topic started by: Link6768 on May 22, 2011, 12:05:52 am

Title: Zelda Example
Post by: Link6768 on May 22, 2011, 12:05:52 am
Example of Zelda, created on the Game Maker. Enjoy!^^
Oh yes, for control use is a mouse.
Sorry for this funny text)
http://rghost.ru/7374251
Title: Re: Zelda Example
Post by: Walnut on May 24, 2011, 08:46:56 am
I'm not real crazy about the mouse movement, buttons are just so much more precise for Zelda

And the collisions are kinda funky. I'm assuming you used some kind of per-pixel collision method? That's what it kinda looks like anyway

Other than that though it seems pretty solid. You have a lot of the basics for a Zelda town done and you could probably start building a game around it pretty easily if you wanted to.

How do you attack with the sword and bow?
Title: Re: Zelda Example
Post by: Link6768 on May 24, 2011, 09:24:15 am
Mouse=stilus(or how it writing). In DS only it and very good. I like play one hand.
Collision - just in event collision with Link "speed=0" and all. I don't know more. But other zelda engines have a very cool collision, how in real game)
 
And about attack: Hold, targeting and FIRE. That all. With sword some easy - just press.

But this old, yes) Now i do control all how in DS. But with two buttons. And roll now in double click.
 P.S. Map only for demonstration, but i have some problem with it - other topic.

I'm write about text with mistakes?) Pardon XD
Thank you for comment.

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