Hello, im peicing together my first dungeon and i was wondering if there is a way to have one big room, like an overworld area(easier level setup, less rooms, less tiling, ECT.) but have it set up so views make it seem like one seperate room. whereas if the view hits a wall/border/whatever, the view stops scrolling. so i can just make one huge room, but in retrospect it will seem like many. the problem with this is how to make the views behave accordingly, i have the thought out, im just not sure how to code it at all. heres my thoughts on this, let me know your input on whats good on this, or suggestions or something
setup one big room, and have a regular view like normal.
have an object or barrier that catches the view, returns a variable or something and then stops the view from scrolling in that direction if you are a certain length away. if you go through a door, the view turns into a different rooms view, where the same process happens.. but is this possible without creating tons and tons of views? and there are only 8 views anyways so its not even going to work like that.. does anyone have any suggestions? should i just make a bunch of seperate rooms(that leads for more trouble then finding out how to do this.. plus it would make dungeons only be like 2-3 screens depending on how many floors there are. it would make alot easier if i could figure it out..)