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Author Topic: [Released] Zombie Grinder (Available on Desura + Steam Greenlight)  (Read 64702 times)

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Re: [Demo] Zombie Grinder
« Reply #140 on: January 12, 2012, 09:27:57 am »
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Looking good  8)
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Team Dekunutz
Re: [Demo] Zombie Grinder
« Reply #141 on: January 12, 2012, 11:24:30 am »
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Awesome job guys, as always :)
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Re: [Demo] Zombie Grinder
« Reply #142 on: January 14, 2012, 05:51:33 pm »
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(Version 150 is live guys!)
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Re: [Demo] Zombie Grinder
« Reply #143 on: January 22, 2012, 03:48:32 am »
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this...is...sick...
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Re: [Demo] Zombie Grinder
« Reply #144 on: January 22, 2012, 06:01:49 am »
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Nice work!
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DJvenom

super-sage
Re: [Demo] Zombie Grinder
« Reply #145 on: January 23, 2012, 07:48:40 am »
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<a href="http://www.youtube.com/watch?v=0RucSKMtLlg" target="_blank">http://www.youtube.com/watch?v=0RucSKMtLlg</a>
First ever multiplayer match between Tim, Travis, a random fan from IRC, and myself :D

*TIM: Better Version Added*
« Last Edit: January 23, 2012, 11:15:57 pm by Infini »
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I do art
I ermmm... DID do art
I do art
Re: [Demo] Zombie Grinder
« Reply #146 on: January 23, 2012, 11:16:09 pm »
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I added a better version to your post Jordan, less lagging mammy lol
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DJvenom

super-sage
Re: [Demo] Zombie Grinder
« Reply #147 on: January 24, 2012, 12:48:46 am »
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I do art
I ermmm... DID do art
I do art

DarkMelon

Momo
Re: [Demo] Zombie Grinder
« Reply #148 on: January 28, 2012, 06:41:42 am »
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Been taking advantage of the SDK. :P
Pretty much just trying things out.
Don't understand how the BGM works because when I try to add it to the map both via the settings OR the sound source it still plays the default music.
But I haven't really come across many issues other than this and zombies seem to spawn in a different layer than incorporated.
Still this game is great fun and it will be fantastic when it's done!
« Last Edit: January 28, 2012, 06:44:31 am by DarkMelon »
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Re: [Demo] Zombie Grinder
« Reply #149 on: January 28, 2012, 07:58:21 pm »
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Been taking advantage of the SDK. :P
Pretty much just trying things out.
Don't understand how the BGM works because when I try to add it to the map both via the settings OR the sound source it still plays the default music.
But I haven't really come across many issues other than this and zombies seem to spawn in a different layer than incorporated.
Still this game is great fun and it will be fantastic when it's done!

:3

- BGM only works with tracker files for the time being. Were you trying to use a different format? It should be set in the settings. Make sure you not using a gamemode / map script that overrides it though.

- Zombies will normally only spawn on layer 3 (the middle one) - This is where ALL of your objects (apart from decoration stuff) should be positioned, otherwise you will get all kinds of wierd problems.


Anyhow, anyone with a mac got time to help?
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Re: [Demo] Zombie Grinder
« Reply #150 on: January 28, 2012, 09:13:32 pm »
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Best game ever.

Attached debug data.
« Last Edit: January 28, 2012, 09:19:53 pm by AleX_XelA »
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Re: [Demo] Zombie Grinder
« Reply #151 on: January 28, 2012, 09:21:33 pm »
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:D. Mac works, thats good!
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DarkMelon

Momo
Re: [Demo] Zombie Grinder
« Reply #152 on: January 28, 2012, 10:37:23 pm »
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Thanks, that solves a lot of layer issues. And I'll try out the BGM later, I'm hoping that the Wave gametype doesn't override the music? And I tried out both an mp3 file and a wav. Neither worked on the Wave or Deathmatch gametype. Can I check if a gametype's music overrides?
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Re: [Demo] Zombie Grinder
« Reply #153 on: January 28, 2012, 10:45:06 pm »
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Thanks, that solves a lot of layer issues. And I'll try out the BGM later, I'm hoping that the Wave gametype doesn't override the music? And I tried out both an mp3 file and a wav. Neither worked on the Wave or Deathmatch gametype. Can I check if a gametype's music overrides?
As I said, BGM is tracker-format only, we use .it / .xm / etc, we don't use sample based formats (wav, mp3, ogg, etc) for bgm.

:3
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DarkMelon

Momo
Re: [Demo] Zombie Grinder
« Reply #154 on: January 29, 2012, 04:59:54 am »
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Tried using a software called OpenMPT to convert my .wav into an .it module, loaded it up and tested it with the .it file, still loaded into the default music. Running on Wave gametype.
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Re: [Demo] Zombie Grinder
« Reply #155 on: January 29, 2012, 01:57:13 pm »
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Tried using a software called OpenMPT to convert my .wav into an .it module, loaded it up and tested it with the .it file, still loaded into the default music. Running on Wave gametype.
No idea what your doing in that case.
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DarkMelon

Momo
Re: [Demo] Zombie Grinder
« Reply #156 on: January 29, 2012, 03:30:19 pm »
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 8) Ran it on a new map, worked perfectly! Thanks for the help.
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Re: [Demo] Zombie Grinder
« Reply #157 on: January 29, 2012, 09:46:19 pm »
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No chance of playing the game offline ? Currently my internet connection is really slow, making the game crash randomly.
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Re: [Demo] Zombie Grinder
« Reply #158 on: January 29, 2012, 10:11:48 pm »
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No chance of playing the game offline ? Currently my internet connection is really slow, making the game crash randomly.
It's on the todo list. At the moment it relies heavily on the master server for different bits and pieces.
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Re: [Demo] Zombie Grinder
« Reply #159 on: January 29, 2012, 10:26:52 pm »
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Neat !
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