The bad: It has become clear that the last required sound effects will not be available by the end of March, as intended (due to personal circumstances for the sound engineer). Despite the challenges that exist he did deliver more sounds this week and expects to deliver more by mid April. There are more challenges still to tackle so it´s not all due sound effects (!), but it is what has made clear that the next demo will have to be delayed past April first. By how many weeks is still unclear.
The good: Massive progress has been made on the enemy visuals. I had expected it to be a fairly easy affair, but ended up spriting over 50 frames this weekend. Complete one boss battle (including small tweaks) as well as two regular enemies. With the spritework for two more enemies already progressing quite nicely.
Also, another playtesting session has been completed and the demo is proving to be quite stable.
Here's the list of remaining items till the next demo again:
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- 7x effect visuals
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- Text engine font update
- Full playthrough for testing <-- PROGRESS: Yet another session finished.
Progress report:
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v0.26.185 (6 mrt 2023)
* Tweaked small tiling oversight in demo dungeon
* Worked with sound engineer
v0.26.186 (10 mrt 2023)
* Created new sprites for common skeleton enemy actions
* Created various skull sprites
v0.26.187 (11 mrt 2023)
* Tweaked skeleton sprites to make the movements more readable
* Replaced visuals (+tweaked) Murray boss fight (NOTE: not in upcoming demo)
* Fixed credits not triggering at the end of the demo
* Fixed incorrect music playing after boss fights
* Made various more smaller tweaks/fixes based on the latest playtest session
* Boss helper death now brought more in line with regular boss deaths
* Made more progress on updating character death sequence
v0.26.188 (12 mrt 2023)
* Created and (almost fully) implemented new visuals for two more skeleton enemy types
* Implemented new sound effect