
I've been in crunch mode for a little while now (=working on a trailer for the game), so if you'll excuse me I'm going to keep it short (yet again) as I jump right back in trying to squeeze as much out of these last few hours as possible.
That being said: the rough trailer draft already seemed to get people excited, so the final results look to be well worth it.
Here's a little teaser of something new that'll be included in one of the shots.

Progress report:
Code: [Select]
v0.28.002 (1 december 2023)
* Made more progress on trailer (assets)
* Replaced visuals dungeon deep water
* Tweaked and implemented some new mansion garden tiles
* Updated masking in mansion dungeon
* Implemented several new art commissions
v0.28.003 (2 december 2023)
* Made more progress on trailer (assets)
* Implemented new visuals for one more enemy type
* Implemented new visuals for several movable objects
v0.28.004 (3 december 2023)
* Made more progress on trailer (assets)
* Added new visuals for more enemies and areas