Hmm, some of those item icons look familiar.
Updated the license file on github and also first page to include you and other spriters.
Thanks again for your awesome spriting work.
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on: October 08, 2023, 07:24:33 pm
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Started by Tikta - Last post by Tikta | ||
Hmm, some of those item icons look familiar. Updated the license file on github and also first page to include you and other spriters. Thanks again for your awesome spriting work. |
72
on: October 01, 2023, 08:40:39 pm
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Started by Martijn dh - Last post by Martijn dh | ||
I've just released the next demo update (= 1.4) over on Itch.io.
Link: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo/devlog/614590/06-demo-14-released Hope you enjoy it. Release highlights: * Better shield: - You can now move while shielding - Shields don't just block projectiles, but also guard against (most) enemies * Extra starting equipment: - The stone sprite - Whatever will it do, I wonder - The fire sprite - Linden is about to get all fired up * Added a few extra shortcuts to cut down on backtracking * Tweaked a few puzzles and rooms to better guide new players * Made the sub-boss slightly harder * Made it visually more obvious when you collect small keys * Fixed the collisions between your sword's smear effect and banners Progress report: Code: [Select] v0.27.96 (25 september 2023) |
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on: September 28, 2023, 01:57:48 am
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Started by Martijn dh - Last post by Mariotag | ||
I'm aiming for PC, Switch and Switch 2. Ah. Switch 2 will be interesting. Still no official announcement or release window. Anyway, I'll keep an eye out! |
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on: September 27, 2023, 06:22:23 am
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Started by Martijn dh - Last post by Martijn dh | ||
I'm aiming for PC, Switch and Switch 2.
The switch releases will be dependant on a successful Kickstarter campaign though. XBox and Playstation are much harder to publish on as a solodev (from what I've seen during my earlier research) so there are no concrete plans as of yet. |
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on: September 27, 2023, 05:15:25 am
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Started by Martijn dh - Last post by Mariotag | ||
I'm only just now thinking to ask, is this going to be available on any consoles? Or just PC?
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on: September 24, 2023, 08:13:30 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Here's a little sneak peak of the progress made over the weekend regarding caves.
Kohari actually made the original tiles; I'm only just tweaking the colors and detailing while I began trying them out in some of the existing rooms. The coloring is a little darker than I had originally intended, but then again: they are intended for underground areas so the contrast with the overworld might be to it's benefit. Also, now that SAGE 2023 has concluded, a very brief look back: The streamers favoured action games for the most part. That was expected for an event originally all about Sonic gameplay, so any and all attention was welcome. Overall I´m pretty happy with how the event turned out though: The streamers that did play the game provided valuable new insights. I made a few more connections. And most importantly, we've jumped from 52 to 66 Kickstarter followers All in all it's been a good week with some nice progress. Progress report: Code: [Select] v0.27.92 (21 september 2023) |
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on: September 17, 2023, 08:43:53 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Progress report:
Code: [Select] v0.27.89 (15 september 2023) |
78
on: September 10, 2023, 08:09:16 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Progress report:
Code: [Select] v0.27.83 (1 september 2023) |
79
on: August 27, 2023, 08:16:59 pm
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Started by Martijn dh - Last post by Martijn dh | ||
No home improvement this weekend. It's back to regular development again. (The most important home stuff is done so the rest is postponed till next month)
Anyway, it's been a pretty fruitful weekend, with the focus on the latest batch of new art assets that came in. Includes some excellent new visuals for the desert boss. Can't show it off yet because I'm saving it for the trailer. I really loved the earlier sprites, but sadly those were a designed around an alltp enemy, so they had to go. The concept is still the same though and a lot of care was put into preserving the theme across the dungeon. If you look carefully you will see the lifecycle progression between the small and larger sandworms. In the length, number of teeth and in the tail which develops further and further. I like adding in stuff like that, because it adds just that little bit of extra believability to the world. Oh, and while we were at it: we also added even more teeth to the boss. Oh yes! Bosses can never have enough teeth! Progress report: Code: [Select] v0.27.80 (25 augustus 2023) |
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on: August 20, 2023, 06:57:50 pm
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Started by Martijn dh - Last post by Martijn dh | ||
This weekends progress:
- Patched 2nd floor outside window frames - Painted bedroom ceiling - Work a little bit on the game I'll be back with proper game development progress next weekend, hopefully. Progress log: Code: [Select] v0.27.78 (12-13 augustus 2023) |