background_delete (bgDark);
bgDark = background_create_from_screen (0,0,256,192,false,true,false);//slow
// invert
draw_set_blend_mode_ext (bm_inv_dest_color, bm_zero);
draw_set_color (c_white);
draw_rectangle (0,0,256,192,false);
draw_set_blend_mode_ext (bm_inv_dest_color, bm_zero);
draw_set_color (c_white);
draw_rectangle (0,0,256,192,false);
background_delete (bgTwili);
bgTwili = background_create_from_screen (0,0,256,192,false,false,false);//slow
draw_set_blend_mode_ext (bm_one, bm_inv_src_color);
draw_set_blend_mode(bm_add)
draw_background_ext (bgDark,0,0,1,1,0,c_white,1);
draw_set_blend_mode (bm_normal);
score = fps;
That is the step code for my objBloom.
The problem is, it makes my game run at 4 FPS, instead of 30. It gives me the effect I want, which is the saturated twilight realm effect off TP. Are there any ways I can make it process faster?
Thanks
~LynkW