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Author Topic: [Request] Rupee Engine  (Read 4116 times)

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Xiphirx

wat
Re: [Request] Rupee Engine
« Reply #20 on: August 25, 2008, 07:11:32 pm »
  • Xiphirx
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There's this guy at RPM named irregularhunterSZ who firmly believes in a disproven theory. Yet his posts got many replies. Actually, irregularhunterSZ::Kingknight

wth?
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  • For The Swarm

Mirby

Drifter
Re: [Request] Rupee Engine
« Reply #21 on: August 25, 2008, 07:21:54 pm »
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I was agreeing with what Giverny was agreeing with. Anyways, if you can't get a rupee engine on your own, maybe you should start with something simpler. Or you could use Zelda Classic.
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Quote from: Mamoruanime
I like-like it :D
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Giverny

Christ on Acid
Re: [Request] Rupee Engine
« Reply #22 on: August 26, 2008, 02:12:21 am »
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I was agreeing with what Giverny was agreeing with. Anyways, if you can't get a rupee engine on your own, maybe you should start with something simpler. Or you could use Zelda Classic.
Better just to learn C than ZC.
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THEGivernyPROJECT
~LynkW-Surrender Global
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Mirby

Drifter
Re: [Request] Rupee Engine
« Reply #23 on: August 26, 2008, 05:21:28 pm »
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Just a suggestion. If he wants to make a Zelda game and can't figure out how to work rupees, he should use ZC where everything like that is done for him already.
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Quote from: Mamoruanime
I like-like it :D
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Kingknight

SiMelon
Re: [Request] Rupee Engine
« Reply #24 on: August 26, 2008, 09:38:10 pm »
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actually i might lock this topic because i figured most of the problems out with Kylink's script, thnx Kylink XD
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