Mostly Mega Man VII with a touch of older titles as well as some original techniques. Not Capcom approved. Done for learning purposes.
Created as an off-shoot of my Zero Engine, I wanted to see just how flexible Zero Engine is. This is the result. I spent a few hours on this.
I really enjoy the direction it is going, so I believe it is time to make a release to let people break it as I am sure there are glitches.




Version 0.1 Features:
-Sliding
-Jumping/Falling
-Movement
-Buster Shooting and Charging
(Really neat thing is that it uses vertex shaders)
-Health System
-Damage System
-Wily Fortress System
-Respawn/Death System
-16:9 Resolution (480 x 272)
-remixes by TheLegendofRenegade(does some nice MM Genesis stuff)
POSSIBLE FAQ?
No, I am not changing input anytime soon. It has zero priority right now as the setup I am running works for me.
Will be changed to a global changeable input system(running off an ini) later.
No, this is not going to be a perfect Mega Man 7 engine. I am putting my own little spin on it.
If it bothers you, go play Mega Man 7 - it's a nice game.
"Why are you doing this like xxxxxxx?" Read the previous statement.

"When are you releasing the source?" As soon as I get the code commented in a way that anyone could follow along.
Right now, it just has basic stuff like "//Jumping !@#$%" or "//reset globals" which just helps me jump around like an index.
CLOSING THOUGHTS:
Go buy some damn Mega Man games to convince Capcom the franchise isn't dead.
I think I have almost bought every NA virtual release I can get.
Buying used cartridges/discs does nothing except grow a collection.