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Author Topic: Horn of Balance  (Read 386224 times)

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Re: Horn of Balance
« Reply #1560 on: November 20, 2022, 09:28:10 pm »
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There a still a few lurkers on the forum it seems. Good to know!
Here's another screenshot of some progress.

Progress report:
Code: [Select]
v0.26.128 (18 nov 2022)
* Tweaked ingame menu colors some more

v0.26.129 (19 nov 2022)
* Edited and implemented new visuals for one of the old demo dungeon enemies

v0.26.130 (20 nov 2022)
* Fixed small longstanding masking oversight in a demo dungeon room
* Fixed freeze after trying to open big key doors without a big key
* Disabled journal menu page (for now)
* Replaced a few more sound effects
* Fixed missing effect if return warping between worlds after colliding despite using the return warp tile
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You can also join the "Horn of Balance" community on:
Discord: https://discord.gg/redHXyZ2Gc
Twitter: https://twitter.com/HornofBalance
Re: Horn of Balance
« Reply #1561 on: November 27, 2022, 10:36:41 pm »
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Progress report:
Code: [Select]
v0.26.131 (23 nov 2022)
* Made progress animating another enemy

v0.26.132 (25 nov 2022)
* Created/edited new visuals for hammer, shovels and net items (+ implemented them with flavour texts)
* The shovel can now be bought from the shop near the start of the game
* Made progress implementing new enemy sprites

v0.26.133 (26 nov 2022)
* Worked with artist on new sprites
* Implemented new menu icon replacement visuals for flippers, gloves, boots and rod of medu

v0.26.134 (27 nov 2022)
* Worked with artist on more spritework
* Slightly tweaked menu visuals some more
* Murray now has a single line of description to say for many menu items
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You can also join the "Horn of Balance" community on:
Discord: https://discord.gg/redHXyZ2Gc
Twitter: https://twitter.com/HornofBalance
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