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 1 
 on: Yesterday at 07:57:50 pm 
Started by Martijn dh - Last post by Martijn dh
Just a quick note:
I'll be posting less frequently on here from now on. To save on time, as updating all the various social presences each week is starting to add up and it's hard to tell if anybody even reads these posts. All the major news will still be posted as it happens.



Progress report:
Code: [Select]
v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire

v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better alignment with the sword while walking
* Made progress preparing the next sndfx commission package

v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack

 2 
 on: May 12, 2024, 05:55:16 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.28.061 (3 mei 2024)
* Expanded art commission
* Created and implemented new bomb and bomb explosion sprites
* Added more backers to the credits

v0.28.062 (4 mei 2024
* Improved code for jumping out of deep water
* Expanded pixelart commission package
* Added more backer names to the demo

=================================
Released demo 2.3 (public)
=================================

v0.28.063 (5 mei 2024)
* Added bombs to the next demo
* Added small bomb upgrade to the game
* Expanded pixelart commission package
* Fixed small bug with magic mazes
* Spend a good deal of time preparing a switch to tile based collision checking, but found that my existing system is (more cumbursume to use but) at least twice as efficient. So rolled back changes

v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals

v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage

v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly

 3 
 on: May 08, 2024, 03:15:54 pm 
Started by WindMageVaati - Last post by gm112
I don't know how many people here have experience with 65816 assembly. But, I am curious, are you requiring custom tooling, or rather, could you be a bit more specific about what your needs are?

 4 
 on: May 03, 2024, 03:20:06 pm 
Started by WindMageVaati - Last post by WindMageVaati
Looking for SNES hackers
Making OOA/OOS remakes for SNES

 5 
 on: April 28, 2024, 08:02:29 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.28.056 (21 april 2024)
* Made a few early demo puzzles slightly more intuitive

v0.28.057 (24 april 2024)
* Added more backers to the credits

v0.28.058 (25-26 april 2024)
* Tweaked and expanded fonts to allow specific symbols in names
* Outside signpost can no longer be destroyed with the sword (but can still be picked up)

===============================================
Released demo 2.3 (alpha/beta backers)
===============================================

v0.28.059 (27 april 2024)
* Disabled full screen with screen stretching upon first starting up the game, to accommodate modern widescreen monitors
* Added in latest credits names
* Made sure to hide the French translations again (as they are not completed and likely will not be for a long time)
* Tweaked animation speed sword 1 special atk
* Fixed overlapping music when playing the credits from the start menu multiple times in a row
* Fixed typo in main item menu

v0.28.060 (28 april 2024)
* Created mock-up visuals for sword 4 special atk
* Typed out the first few texts of backer lore request
* Put out new pixelart commission package

 6 
 on: April 14, 2024, 09:12:30 pm 
Started by Martijn dh - Last post by Martijn dh
It's good to be tinkering on the game again.

Progress report:
Code: [Select]
v0.28.045 (28 maart 2024)
* Added ability to walk while using charged up gloves

v0.28.046 (3 april 2024)
* Fixed small tiling issue in demo dungeon

v0.28.047 (7 april 2024)
* Set up Discord channels and onboarding steps

v0.28.048 (11 april 2024)
* Added backers section to credits page

v0.28.049 (12 april 2024)
* Fixed issue when mirroring HUD
* Removed Kickstarter link from demo menu

v0.28.050 (13 april 2024)
* Improved 'hookshot' movement script to better stop near targets
* Added corner cutting hero movement during 'hookshot' retraction
* Fixed boomerang not bounching properly of some types of wall
* Improved diagonal movement on stairs vs walls corners

v0.28.051 (14 april 2024)
* Controls displayed on title page
* Implemented latest music tracks
* Replaced a few more placeholder sound effects
* Small keys can now have different colors per dungeon (+ changed color in demo dungeon to make it stand out more)

 7 
 on: April 13, 2024, 04:57:35 am 
Started by Sinkin - Last post by Sinkin
Absolutely love all of these, definitely makes me want to draw pixelart again, hope to see more soon!

thanks for the credit btw :,)
I definitely think you should! You are amazing at it.

And more stuff is on the way, along with some art from my own game.

 8 
 on: April 12, 2024, 11:58:19 pm 
Started by Sinkin - Last post by Darklink45
Absolutely love all of these, definitely makes me want to draw pixelart again, hope to see more soon!

thanks for the credit btw :,)

 9 
 on: April 11, 2024, 12:25:38 pm 
Started by Sinkin - Last post by Sinkin
I got a bit nostalgic over this place and wanted to do some reworks on my old art from my time here. I tried to find as much as I could here, aswell as on my parents old computer. Managed to find some art but far from everything. If anyone have anything saved, shoot me a PM here or a DM on Discord.

The first thing that I wanted to rework was a map from the old community project KoT. It was the grocery shop, where the original vision is still here but more logical and, well, better. (Might need to add some more ice to the walls)

The second thing I wanted to revisit was an edit that I made from Leduardos King of Red Lions sprite. The edit is based on an edit Xfixium made. This is still a little bit of an wip, need to finish the waves on the right version.

The third thing is some art I did last year, some custom OoT 2D sprites. Heavy wip.

I have more things coming and I hope this will spark some creativity here!

(Zunari sprite made by Darklink45)
(Octoroks sprite made by KingMob)

 10 
 on: April 10, 2024, 03:47:57 am 
Started by Martijn dh - Last post by Mariotag
Congratulations! I'll look forward to release!

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