Okay, so it's not really a game.
Really what this is, is more of me playing around with different features of the DirectX APIs. I used a little D3D, Direct Input, Direct Audio, to just get a few core concepts down, playing with ray picking, material switching and such. Nothing fancy.
But I digress. The point of the 'game' is to click the green balls, avoiding the red ones.
There's no win condition, no lose condition. You will however lose interest about 20 seconds in.
A quick note though: This was compiled with the latest DirectX SDK, so you will need the latest runtimes to play. (Just run this
web updater from Microsoft)
Anyways, here's a screenshot and the game:
Mad exciting, no?
Controls: Mouse Move, Left click 'fire'. Escape, Exit.
Well, here you go:
Download[3.50MB application/octet-stream]Note: Self extracting archive. Extracts to c:\temp. Feel free to delete that stuff when you're done. </lazy>
Random questions I've been asked about this before (their answers):
Written in native C++, using the Win32 and DirectX 9 APIs.
No, the game's not fun.
Yes, you will hate the background music, no you can't turn it off.