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Author Topic: [Completed] Spaceballs...  (Read 2098 times)

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[Completed] Spaceballs...
« on: November 04, 2007, 07:45:51 am »
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Okay, so it's not really a game.

Really what this is, is more of me playing around with different features of the DirectX APIs. I used a little D3D, Direct Input, Direct Audio, to just get a few core concepts down, playing with ray picking, material switching and such. Nothing fancy.

But I digress. The point of the 'game' is to click the green balls, avoiding the red ones.

There's no win condition, no lose condition. You will however lose interest about 20 seconds in.

A quick note though: This was compiled with the latest DirectX SDK, so you will need the latest runtimes to play. (Just run this web updater from Microsoft)

Anyways, here's a screenshot and the game:

Mad exciting, no?
Controls: Mouse Move, Left click 'fire'. Escape, Exit.
Well, here you go: Download[3.50MB application/octet-stream]
Note: Self extracting archive. Extracts to c:\temp. Feel free to delete that stuff when you're done. </lazy>

Random questions I've been asked about this before (their answers):
Written in native C++, using the Win32 and DirectX 9 APIs.
No, the game's not fun.
Yes, you will hate the background music, no you can't turn it off.
« Last Edit: April 22, 2015, 03:07:39 am by 4Sword »
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Re: Spaceballs... I suppose you could call it a ...
« Reply #1 on: November 04, 2007, 11:23:19 pm »
  • Oh.
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Lol.
I'm trying to learn C++ too :)
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Hm.
Re: Spaceballs... I suppose you could call it a ...
« Reply #2 on: November 05, 2007, 02:58:12 am »
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Looks cool, but I suggest you change the name of the game. Some people (like myself) might get it confused with the Mel Brooks movie Spaceballs.  :P
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Island of Dreams- LA/DX RemakeLevel 1 demo- clicky
Re: Spaceballs... I suppose you could call it a ...
« Reply #3 on: November 05, 2007, 03:00:28 am »
  • Doesn't afraid of anything
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Looks cool, but I suggest you change the name of the game. Some people (like myself) might get it confused with the Mel Brooks movie Spaceballs.  :P

i did too haha
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i love big weenies and i cannot lie
Re: Spaceballs... I suppose you could call it a ...
« Reply #4 on: November 05, 2007, 03:07:46 am »
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I thought it was that movie too. XD
I was really wondering how that'd work out in a game. lol
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Mamoruanime

@Mamoruanime
Re: Spaceballs... I suppose you could call it a ...
« Reply #5 on: November 05, 2007, 06:36:37 am »
  • ^Not actually me.
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XD yeah I was looking for Pizza the Hut... :( BUT! Looks kewl lol
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Re: Spaceballs... I suppose you could call it a ...
« Reply #6 on: November 06, 2007, 01:47:37 am »
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Yeah, that's also what I thought when I heard the name. To be honest, it was a project for class, the name wasn't mine originally. I just thought it was something interesting to show to people. Crummy name, worse game. If I get un-lazy in the next few days, I'll clean up the source for it and post that too, if anyone is interested. I'd give it to you as-is, but it's got fragments of other projects laying in it, and I don't want to confuse anyone by it. (Cameras, a little XInput stuff, other junk, just all disabled.)

So yeah, if I played clean up and commented it throughly, would anyone be interested in it?
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