So, you guys want any help? Heres my MC mabe village:
http://img19.imageshack.us/img19/5766/mabevillagemc.png
It is a nice mock-up of Mabe Village, but I don't agree with some of the buildings and some of the cliffs you have chosen. But that is a discussion for later. We are still working on some guidelines to prevent a lot of redo work in the future. One of those guidelines is the resources used. Did you make that tilesheet yourself? We appreciate your help and love to have it, but please don't go ahead of yourselves, until the major things are settled.
A lot of the features on it look nice; I like the fact that deviations were taken so that parts didn't seem too square, but I am unsure of whether or not parts of it seem too wide or too big, if that makes sense. As for the question of usability, the buildings, trees, and possibly the hills would have to be re-ripped for the area's master tile sheet - in addition, the objects on the map would have to be removed (bushes, doors, signs, rocks, twig roots, etc.)
So if I understand correct, we have the map has to be build up in a few layers (2?). One layer is the background. This contains the tree trunks, walls, cliffs, fences and other stuff that Link doesn't really interact with, but does influence Link, objects and other characters movements. Additionally, this layer contains the decorations, like the greens, flowers, stone steps, stairs and dirt roads. And finally this layer contains the cut versions of plants, high grass, uprooted signs and removed rocks.
The second layer contains the objects that don't influence Link but are painted over him to show depth. Like the tree tops, roofs and other high up stuff.
Stuff that Link interacts with are made as objects in the world. Examples, high grass, plants, rocks, sign posts and other characters. What about doors and doorposts?
PS: As no one objects to the first set guidelines I assume I can put them in the first post.