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Messages - TomPel

Pages: 1 2 3 [4] 5 6 ... 71
61
Zelda Projects / Re: [Screens] Zelda, The Cursed Tower
« on: November 23, 2011, 02:28:25 pm »
Looks pleasing and sounds pretty great. And a few neat ideas. ^^
Any thoughts about a possible demo?
Anyways, good luck!

62
LTTP & FSA / Re: .TakaM's huge treehouse
« on: October 27, 2011, 04:22:36 pm »
Here you go :P

63
LTTP & FSA / Re: .TakaM's huge treehouse
« on: October 26, 2011, 01:12:10 pm »

64
Graphics / Re: Terraria - Wind Waker Texture Pack (W.I.P)
« on: October 21, 2011, 11:35:32 am »
Looks pretty damn solid. Nice work.
I especially like Gohdan's simplistic and sophisticated look.

I'll keep my eye on this one :P

65
Graphics / Re: Zelda's Custom Tiles
« on: September 13, 2011, 10:14:29 pm »
Wow. That's actually pretty impressive! ^^

66
Graphics / Re: Photoshop drawing
« on: September 02, 2011, 08:27:32 am »
Oh, dude, nice seeing you here. What's up?
You've got a lot better in these few years. The last one is extremely nice ^^

67
Graphics / Re: village MC style
« on: July 26, 2011, 01:44:35 pm »
hmm.. the perspective of the cone roof is still off. Use your chimney's "hat" as a model. It has a lot better perspective.

But not too bad so far :P

68
Graphics / Re: floating boat
« on: July 22, 2011, 08:15:49 am »
A lot better ^^

69
Graphics / Re: floating boat
« on: July 20, 2011, 01:20:44 pm »
So far so good, but please don't use the MC quill pen as wings. They don't fit that well. The side view looks nice, but you should use simpler and a bit clearer shapes and colours. As an original piece, it's pretty sweet, but it doesn't fit the style.

70
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: July 09, 2011, 01:55:31 pm »
The third mockup is maybe a bit too saturated. Burns my eyes. But everything else is top notch. Awesome job ^^

71
Other Projects / Re: [Demo] Zombie Grinder
« on: June 27, 2011, 02:06:11 pm »
Aww yeah, looking sweet! ^^

72
Ahh, looks pretty damn awesome! A shame that you cancelled the Jurassic Park mod though. Hopefully you'll find enough volunteers to make this project go far.
Great job guys! ^^

73
Graphics / Re: Zelda's Custom Tiles
« on: May 08, 2011, 01:55:46 pm »
Not too bad. The fork and and knife are pillowshaded though. Fix that and it'll be a lot better.

74
Pretty sad that you cancelled the Jurassic Park mod, but I seriously like what I'm seeing here. Hopefully you'll find someone who has the skills and motivation to work with.
Good luck guys! Oh, and loving the soundtrack as well ^^

75
Zelda Projects / Re: Zelda: Phantom of oblivion
« on: April 29, 2011, 01:16:42 pm »
The story is pretty simple and used, but to be honest, so are the stories of majority of the official zelda-games.
But that aside, I like what I see here. Just remember to give credit to the spriters. :P
The only thing that bothers me are the buttons shown when playing the ocarina. They don't blend that well and they're a tad too dark.

Keep up the good work! I hope the demo will be as good as those screenshots look :P

76
Other Projects / Fetch Quest (by .TakaM)
« on: April 27, 2011, 02:25:43 pm »
So yeah, .TakaM asked me to advertise his project, so I thought why the hell not. :P
This is a direct rip from his topic on TIGForums. The original topic can be found HERE

JUST TO CLARIFY: THIS IS NOT MY GAME! IT'S .TAKAM's

Here it goes:

This is a game James Goode "Cocopuffs" and I (.TakaM) have been working on for awhile, you may notice some similar graphics to our last game. This is basically our last game reborn, and much better.
I won't tell you too much about what we plan to do with this game yet, but to receive the latest news and downloads you can follow the games progress on the official:



Downloads:
Mirror #1 (Send Space)
Mirror #2 (Mega Upload)

Category: Action Adventure
File Size: ~7 Mbs
GM Version: GM8
Vista Compatible: Yes
Changes Screen Resolution: Nah

NOTE:
This isn't so much a 'get people excited for the game' demo, as it is just us fishing for bugs and criticism. None of the rooms you see will be in the final game, and many of the graphics will change. We just wanted to make sure our engine is bug free and fun to play before we start working on the actual game.

So please! Let us know what you think.

There are a total of 5 health upgrades and 100 gems in this engine demo. Other than that there's not much to do, once again this isn't the main game just the engine. We're trying to tune it up before starting the main game.

Controls:
Arrows - Move
Z - Jump
X - Sword
C - Ball
Enter - Pause [use the pause menu for graphic options]

[All these can be done midair]
Up + X - Uppercut
Left/Right + X[hold] - Sword Dash
Down + X[midair only] - Ground Stab

F1 - Info/controls
F2- Restart
F3 - Record Video (series of screenshots)

77
Graphics / Re: This is my first tile set!
« on: April 18, 2011, 08:36:52 am »
yeah, and the tiles are too big. Minish Cap used 16*16 tiles :P

78
Graphics / Re: Art dump!
« on: April 18, 2011, 08:18:31 am »
Awesome as usual. Love the oilwork

79
Artwork / Re: Promo Avy and Sig and an idea of link
« on: April 08, 2011, 03:29:48 pm »
Anyone?

80
Ahh, nice to see this project revived! I could help with sprites and such.

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