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ZFGC CP => NPC Design => King of Thieves => Enemy Units => Topic started by: Kienamaru on June 07, 2012, 05:22:15 pm

Title: [Revise] Wolfos and White Wolfos
Post by: Kienamaru on June 07, 2012, 05:22:15 pm
Wolfos are enemies about the size of an adult hylian. They are fast moving beasts, similar to werewolves. Gray and Black fur, sharp claws, and fangs make them an intimidating creature that many hylians fear.

Wolfos
Size= same as Link
Hp= Takes 2 hits to kill in weak point. 4 If hit in front.
Weak point= Tail, can be stunned by boomerang
Speed= Twice as fast as Link when running, making them hard to run away from.
Attack Pattern= Swings twice, once with each paw and pauses a moment before resuming movement. At this time they can be easily maneuvered around allowing you to hit their weakpoints.
Damage Output= A quarter heart per hit
Defensive Abilities= Can block standard attacks but not projectiles. If a wolfos is standing before you and you attack it while it attacks you will both be damaged, and it blocks afterwards unless hit from behind. Usually won't block unless they are moving toward you.
Evasive Abilities- Capable of side dashing a projectile if there is enough range.

White Wolfos
Size, Weakpoint, Speed, Attack Pattern, Defensive and Evasive abilities are the same as Wolfos.
Hp= Takes 3 hits to kill from their weakpoint. 6 if attacked from front.
Damage Output= Half a heart per attack
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kami on June 07, 2012, 05:45:03 pm
Quote
Hp= Takes 2 hits to kill in weak point. 4 If not hit in front.
I don't understand what this means, it's contradictory. How can you hit it's tail while your in front of it?
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kienamaru on June 07, 2012, 05:50:25 pm
Quote
Hp= Takes 2 hits to kill in weak point. 4 If not hit in front.
I don't understand what this means, it's contradictory. How can you hit it's tail while your in front of it?

Weak point doesnt mean the only spot its vulnerable... Havent you played OoT or MM before? You can slash at their faces so long as they are mid attack and the hit counts for less damage.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kami on June 07, 2012, 05:53:56 pm
I know that, It just means that what you said was confusing.
I meant that it says that it takes 2 hits on the weak point to kill it, but it also says that it takes 4 hits to kill if it isn't from the front.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kienamaru on June 07, 2012, 06:06:15 pm
OHHHH, that not isnt supposed to be there. [fixing]

done. Catch anything else, lemme know. Thanks.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Max. on June 07, 2012, 10:09:28 pm
Well, if his weak point is his entire body as long as he's not blocking, that's hardly a weak point, so is just his tail the weak point?

Also, I'm a little confused about when the player can get him? Can you make this a bit more clear?
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kienamaru on June 08, 2012, 02:04:41 am
Well, if his weak point is his entire body as long as he's not blocking, that's hardly a weak point, so is just his tail the weak point?

Also, I'm a little confused about when the player can get him? Can you make this a bit more clear?

LET ME CLARIFY

Wolfos will block you if he is moving toward you or if you have already hit him and you keep attacking. If he is blocking he takes NO DAMAGE. If he is not blocking he takes half damage. An attack from behind or a projectile cannot be blocked. An attack from behind will deal DOUBLE DAMAGE.

Supposed to work just like OoT but in a 2D environment.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Zaeranos on June 13, 2012, 05:59:03 pm
I think this could be nice, but the speed is high. Which may make them not as good for the first boss minion that you originally intended. I think you should consider either these or the boss you made.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kienamaru on June 14, 2012, 11:50:06 pm
Well... whats wrong with both? You all never said what the problem was with the black wolfos.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: MG-Zero on June 25, 2012, 06:18:57 pm
The only thing I'm gonna pick on here is the part about maneuvering behind them.  Only because I don't know if this game is going to have a targeting system being that it's 2D.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kienamaru on June 27, 2012, 11:29:12 pm
Ah, how should we change that? Maybe they could stop for a sec after each swing?
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kami on June 28, 2012, 12:04:16 am
Maybe we should have a TP styled Wolfos.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kienamaru on June 28, 2012, 08:25:30 pm
Maybe we should have a TP styled Wolfos.

I didnt even know those were wolfos. Thought they were wolves. What do you guys think about TP wolfos?
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: MG-Zero on July 02, 2012, 05:23:17 pm
I don't even remember how the Wolfos worked in TP :(
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Kami on July 02, 2012, 05:37:37 pm
Found this on zelda wiki:
Quote
White Wolfos act similarly to real wolves. In Twilight Princess, they usually tend to retreat and regroup when they fail to harm Link.
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: MG-Zero on July 03, 2012, 07:58:29 pm
Why don't you make the boomerang stun them temporarily if it hits them after they attack?
Title: Re: [SUBMISSION] Wolfos and White Wolfos
Post by: Zaeranos on July 10, 2012, 08:57:43 am
The only thing I'm gonna pick on here is the part about maneuvering behind them.  Only because I don't know if this game is going to have a targeting system being that it's 2D.
My point with why they are difficult as an attack for a boss character and especially when there are more than one. Not to mention they are fast.

Speed= Twice as fast as Link when running, making them hard to run away from.
Attack Pattern= Swings twice, once with each paw and pauses a moment before resuming movement. At this time they can be easily maneuvered around allowing you to hit their weakpoints.
If it is for just a moment, does the player even have enough time to walk around, face the tail and hit the wolfos after evading the enemy?
Title: Re: [Revise] Wolfos and White Wolfos
Post by: Kienamaru on July 19, 2012, 06:10:39 am
sorry for the delayed response.

Well a moment didnt mean like a split second. It meant that if you blocked their attack you could get behind them so long as you didnt waste time. But I dont mind the idea of the boomerang being able to stun them. It works to me. I'll update the post with that.

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