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Poll

How do you rate this game?

10: Awesome!
- 2 (11.1%)
9
- 0 (0%)
8
- 3 (16.7%)
7
- 0 (0%)
6
- 3 (16.7%)
5
- 1 (5.6%)
4
- 4 (22.2%)
3
- 2 (11.1%)
2
- 1 (5.6%)
1
- 0 (0%)
0: Horrible!
- 2 (11.1%)

Total Members Voted: 15

Voting closed: April 22, 2008, 03:52:32 am


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Author Topic: Contest #1: Zelda Survivor  (Read 2205 times)

0 Members and 1 Guest are viewing this topic.

Mamoruanime

@Mamoruanime
Contest #1: Zelda Survivor
« on: April 14, 2008, 03:51:23 am »
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Get it Here: Link

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« Last Edit: April 22, 2008, 08:54:23 pm by Mamoruanime »
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Re: Zelda Survivor
« Reply #1 on: April 14, 2008, 03:54:46 am »
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Just what I posted in the dev topic:

ZELDA:Survivor

My first game ever with GM.  It's simple and to the point.  It uses LA DX sprites and backgrounds.
The point of the game is to survive as long as you can and progress through a few areas.  You gain more points per kill as you progress through the game.  Sadly, the point of this game is not to win, but to see how high of a score you can achieve.  Whoever gets the highest points by the time the public voting ends gets 500 rupees.  You need to take a screenshot at the game over screen.  Send me the screenshots and I'll try to keep a list up somewhere. Obviously, this is going to fall under the honesty system so don't make me regret having a little mini-competition...lol

Controls:
Arrow keys move
Control Swings sword(s)
Game Over screen hit enter
At credits hit control
Easter egg in the credits

I know there are a few quirks but it's my first GM...enjoy!
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ali

Re: Zelda Survivor
« Reply #2 on: April 14, 2008, 04:14:25 am »
This game is waaay to hard, I can't do anything  :-[
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Re: Zelda Survivor
« Reply #3 on: April 14, 2008, 04:16:29 am »
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This game is waaay to hard, I can't do anything  :-[
I've gotten to the end with about 8000 points...it's not that hard,but it was meant to pose a hard challenge.
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ali

Re: Zelda Survivor
« Reply #4 on: April 14, 2008, 04:18:22 am »
Oh you have a sword :D
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Re: Zelda Survivor
« Reply #5 on: April 14, 2008, 11:38:38 am »
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Oh you have a sword :D
>.>....did you read the instructions? "Control Swings sword"...

No PMs with screenshots of scores?  It's an easy 500 rupees!
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Re: Zelda Survivor
« Reply #6 on: April 14, 2008, 11:51:09 am »
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Nice little game.

The controls are a bit irked, and most levels you can find a safe spot and just spam ctrl so everyone near you dies.
also no invulnerability is tough, but that's what makes the game hard.  :)
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Re: Zelda Survivor
« Reply #7 on: April 14, 2008, 12:16:21 pm »
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Nice little game.

The controls are a bit irked, and most levels you can find a safe spot and just spam ctrl so everyone near you dies.
also no invulnerability is tough, but that's what makes the game hard.  :)
Ahh, but on every level except the last, killing enemies restores health.
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Re: Zelda Survivor
« Reply #8 on: April 15, 2008, 02:25:12 am »
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I liked the game. I only have two complaints about it.

First, the movement controls were a pain. I'm used to the traditional Zelda movement being used I suppose, but pressing two keys at the same time generally made me go a direction I did not want to go, almost always down, because that is my main button except when I want to go left or right.

Second, a lot of the levels seemed to have a safe zone that you can just step in and start slashing away. It takes away from the game a bit because it makes it so easy.

Other than those things, the game is really good. And the little extra game mode you threw in there was really intense.
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Re: Zelda Survivor
« Reply #9 on: April 21, 2008, 10:05:12 pm »
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Horrible movement! I mean comon! only 4 directions moving? That's soooooooooooooo ancient! And the level design was quite poor too. Well the only good thing was that it's GB style...

If you would have added a simple script like this in the step event it would be better already:

Code: [Select]
//Movement code for link so he walks in 8 directions
ik keyboard_check(vk_left)
{
 x-=3;
 sprite_index=leftmovespritenamehere;
}

if keyboard_check(vk_up)
{
 y-=3;
 sprite_index=upmovespritenamehere;
}

if keyboard_check(vk_right)
{
 x+=3;
 sprite_index=rightmovespritenamehere;
}

if keyboard_check(vk_down)
{
 y+=3;
 sprite_index=downmovespritenamehere;
}

//And this is for when a player releases a key it will turn to the stand sprite from Link
if keyboard_check_released(vk_left)
{
 sprite_index=leftstandspritenamehere;
}

if keyboard_check_released(vk_up)
{
 sprite_index=upstandspritenamehere;
}

if keyboard_check_released(vk_right)
{
 sprite_index=rightstandspritenamehere;
}

if keyboard_check_released(vk_down)
{
 sprite_index=downstandspritenamehere;
}

This can be done much more better but this was just a quick movement script.
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Re: Zelda Survivor
« Reply #10 on: April 22, 2008, 08:17:38 pm »
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The logo looked very impressive until I played the game... Just like Hyrule_boy said, work on the Movement engine and level designs!
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