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Messages - ALTTP Fan

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41
Graphics / Re: OOT sprites in LTTP style
« on: May 09, 2012, 04:05:40 pm »
Ok, I think these ones below are the final versions(just undecided which head & hat I like best now ::)). Thanks to Jeod, I made two variations(one with normal arms, one with long) just incase someone wants to use it for a Majoras mask version.

Normal



Longer arms



Old Vs New

42
Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 09, 2012, 03:42:58 pm »
Much better! Good job. I have no idea why you got annoyed though. You asked for help and when we helped you, you got annoyed lol
Oh well, at least you apologized now.
Time is key when spriting. The more time you put in, the better(usually!)
I made another edit just because my 1st one was so crappy. Im learning too.


It looks kinda... phallic. You should probably mess with the shading on the head to make it look a little bit less so

Are you saying it looks like a wang! I wasnt even concerned with the shape or anything like that lol :)
My edit was just to give the guy some more ideas. It was done very quickly with no real thought or effort.

43
Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 09, 2012, 03:39:09 pm »
Much better! Good job. I have no idea why you got annoyed though. You asked for help and when we helped you, you got annoyed lol
Oh well, at least you apologized now.
Time is key when spriting. The more time you put in, the better(usually!)
I made another edit just because my 1st one was so crappy. Im learning too.


To be completely honest, I fail bad at hand drawing, but when I open up paint, stuff like this happens. Thanks for the help. I'll continue to work on my skills.

Also, that attempt you had there has some screwed up colors IMO. Try using colors that go more with each other than using insane light green next to dark green. I learned that a long time ago LOL.

I put insane light green on there because your object is supposed to be slime, so therefore it will be quite reflective. The insane light green is replacing the white highlight colour that you chose...which is further away from dark green than insane light green is. :P
It makes sense to me.

44
Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 09, 2012, 07:32:15 am »
Much better! Good job. I have no idea why you got annoyed though. You asked for help and when we helped you, you got annoyed lol
Oh well, at least you apologized now.
Time is key when spriting. The more time you put in, the better(usually!)
I made another edit just because my 1st one was so crappy. Im learning too.

45
Graphics / Re: OOT sprites in LTTP style
« on: May 09, 2012, 05:01:54 am »
Redone the scarecrow to be smaller -



Different arms -




EDIT - Redone him again with newerer arms and stuff -



or




I think done with him for now lol

46
Graphics / Re: OOT sprites in LTTP style
« on: May 09, 2012, 03:58:58 am »
Got bored so made the scarcrow(I used Master Yoshis child Goron sprite as my base)



I changed the front and back doors of the Lon Lon Ranch stable too. Im not quite sure if I like what the changes I made though. Was the north door better before, or better now that it stands out more?

Old


New

47
Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 09, 2012, 03:47:55 am »
It looks pillow-shaded so avoid that by picking a light source which will give your sprite depth by creating highlights and shadows.
You should also avoid using bright colours like youre using in most cases because its kind of an eye sore sometimes. I made a quick edit but I suck at light sources myself as Im still learning(sigh) and this the first time Ive touched a slime sprite. You should try to make the slime transparent and have its shadow on the floor visible through the slime.


48
Graphics / Re: OOT sprites in LTTP style
« on: May 08, 2012, 06:59:27 pm »
Good suggestion. I think stone would look better so I'll give it a go. Regarding the statue, Ive roughly mapped out the hands and Im thinking that the rest of the statue might not be needed because it wont be seen in game(unless the game contains the cutscenes or something)

49
Graphics / Re: OOT sprites in LTTP style
« on: May 08, 2012, 04:44:21 pm »
Nice one! Looks like its gonna be a pain in the arse to get it to work right though :( Its gonna take forever just to get it to look right I think...
Im gonna give it a go though and see how it looks. I think this is more Master Yoshi and DJ Venoms area though. They could do a much better job then I will.

50
Graphics / Re: OOT sprites in LTTP style
« on: May 08, 2012, 03:36:24 pm »
Amazing pics! Thanks :) I actually sketched out the statue on grid paper earlier on from memory, so these will come in handy.
Those are treasure chests in each hand, right? How do you reach them? Its important for me to know so I can make my sprite work gameplay - wise.

51
Graphics / Re: OOT sprites in LTTP style
« on: May 08, 2012, 03:12:09 am »
Yeah, I considered those things you mentioned and Im still deciding what to do about the big woman statue. I think it might be better to not include it?
Im not too great at spriting characters in LTTP style either lol
The blocked-off sides are a style choice of MaJora and a choice I think fits nicely with LTTP so I stuck with it.
Im not sure what you mean about the indented stones....I will check that out as soon as I can.

EDIT:
You mean something like this, right?


Thank you for your suggestions :)


52
I know Ive said it before, but that deku tree is !@#$% awesome!!! LOVE your take on Kokiri Forest too.
I have a few questions and suggestions about the lost woods area but will ask later as I need sleep lol

53
Graphics / Re: OOT sprites in LTTP style
« on: May 08, 2012, 01:22:47 am »
Desert Colossus Temple Entrance

54
Graphics / Re: OOT sprites in LTTP style
« on: May 07, 2012, 04:53:19 pm »
@Whitay Im not sure actually. Im perfectly fine with them being used by everyone but some of them are edits of MaJoRas work so it might be better to ask him.

Anyway, here are some more improvements -

Lon Lon Ranch Stable Closed


Lon Lon Ranch Stable Open


Hyrule Castle Gate Thin path


Hyrule Castle Gate Wide path 1


Hyrule Castle Gate Wide path 2


And heres an idea I have for entering the windmill and using the cukoo to fly from the window -


You enter the windmills middle floor from the little hut connected to the windmill and use some stairs inside the windmill to reach the top floor which contains the cukoo.
I know its not how its done in OOT but I think its impossible to accurately convert all sprites and gameplay elements from 3D to 2D. I think artistic freedom is needed in some cases like this.
Do you think this would work?




55
Graphics / Re: OOT sprites in LTTP style
« on: May 06, 2012, 11:24:11 pm »
Thanks man. :) The water uses the same pallet as used in LTTP though. I just used the standard Faery cave water tiles for the fountains water. Didnt even change the colour.

Lon Lon Ranch Stable Closed


Lon Lon Ranch Stable Open


Lon Lon Ranch Main Building


Lon Lon Ranch Small Hut


Lon Lon Ranch Tall Building


Lon Lon Ranch Outer Wall



I redid the tall tree stumps to make the target higher up -



56
Graphics / Re: OOT sprites in LTTP style
« on: May 06, 2012, 11:12:05 pm »
Lake Hylia Entrance gate

57
Graphics / Re: OOT sprites in LTTP style
« on: May 06, 2012, 05:39:48 pm »
I redid the wishing well again. @DaSpirit - I was also thinking 2, but wasnt sure. I think that might be the one I go with in future. For this edit I went with 4 though -


Also redid the fountain -


Now onto some other sprites...

58
Graphics / Re: OOT sprites in LTTP style
« on: May 06, 2012, 03:31:41 pm »



Which one is best? 1, 2, 3 or 4?

59
Graphics / Re: OOT sprites in LTTP style
« on: May 06, 2012, 03:07:19 pm »
You have the same reservations as I do lol Im still not quite sure on a lot of them but I think they make a good start.
I understand that you might not want to use all of my sprites so feel free to use whichever ones you like and if you have any suggestions like resizing then just let me know.
Any ideas how you would make the windmill look good and still work gameplay-wise? I might have a few ideas that I will share later on but it would be cool to hear your thoughts.

I redid my wishing well because it wasnt tiled properly so as a result its now smaller(which I like). I can make it bigger if you'd prefer though. I also made a few other small changes -






The middle wishing well without the fence around it could be used as either an alternative or as the adult world version.
The Hyrule fountain is also not tiled properly(one pixel too big) so I need to redo that too. Ive also animated the water for it but I dont know how to create a GIF file and where to upload them to. If Anyone can help, that would be great.
I would like to see Master Yoshis take on the tall tree stumps. Im sure he could do a much better job.
The incomplete Kakariko house is actually the one Im most proud of, besides the Castle gate :)

60
@Xfixium - Wow! Great job! Very clean.

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