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Topics - InvaderLupus

Pages: 1 2 [3]
41
Entertainment / The Elder Scrolls IV: Oblivion
« on: June 06, 2006, 08:24:23 pm »
For the longest time I've been wondering why everyone seems to be clamoring to spend hundreds of dollars just so they can play The Elder Scrolls IV, and it wasn't until I played it that I finally figured out why: because it's worth it. Oblivion is one of the most beautiful and detailed games I've ever played, and it's extremely open-ended as well, making it almost impossible to complete the game 100%. As you travel through the vast overworld from area to area, you'll pass so many things to do that you'll find it very hard to just do the main quest. There are so many towns, forts, and caves to explore, so many enemies to battle, and so much to see. It really feels like a real, living, changing world. You can find encampments out in the wilderness, breathtaking lakes reflecting the amazing sunset, remnants of old forts and civilizations; there's just so much in this game. At one point I found a statue so beautiful that I actually stopped there and waited for the sunrise to get a better look at it, and I'm the kind of guy who will usually play just the main quest and ignore all else. Even with just your character you have an alarming number of options for customization. The smallest of details seem amazing with Oblivion's graphics, including something simple and everyday, like watching a cob of corn roll over in a bowl when you pick up the one next to it, and fallen foes' bodies fall against walls instead of through them. Every single bit of dialogue features excellent voice acting, aiding to immerse you in the experience.

I know I'm rambling here, but I've just recently played the game at my friend's house, and there's so much to love about it that I don't even know what to say. It is truly the most beautiful and detailed game of all time.

42
Entertainment / Live Action Evangelion Film
« on: June 02, 2006, 01:49:31 am »
The idea of creating a live action Evangelion movie has been up in the air for quite awhile now. Several A-list celebrities and famous Hollywood directors have talked to ADV Films (who own the rights to the tv show in America) about creating the film, but it wasn't until Weta Workshop, famous for its work on the oscar-winning Lord of the Rings films, approached ADV that it seemed like it would become a reality. ADV began talking with Gainax, the studio responsible for Evangelion, about the film that it seemed like it would become a reality. However, the project was delayed when Peter Jackson's dream project, King Kong, got the green light. Now, after working on King Kong, the Chronicles of Narnia, and the upcoming Halo movie, Weta is ready to finally work on the film. Production is to begin ideally early next year, as ADV hopes to find a director before the end of this year (3 famous directors have shown interest in the project, and the first to have an open schedule will probably get to work on it). A draft of the script has been written, and will be finalized when the director is chosen. Casting is yet to begin, although it has been stated that the children will be cast first (and will be age appropriate), and the other actors cast based on the children. The movie will not be one, but rather 3 films, and will cover the whole 26-episode series, with its own variations of course, much in the way of the Lord of the Rings films. I simply hope that it will be as good.

Concept art: http://www.wetaworkshop.co.nz/projects/filmography/galleries/neon_genesis

A few interesting facts:
 -Robin Williams is actually a fan of Evangelion, and is responsible for the appearance of an action figure of a mass-produced Eva in the movie One-Hour Photo.
 -4 years ago, when the idea of the project was being tossed around, series creator Hideaki Anno said that Emma Watson (Hermione Granger in the Harry Potter movies) would have been a good choice for the role of Asuka.


Anyway, as an Evangelion fan, I am highly anticipating this movie, and hope that it is as well made as the Lord of the Rings films, and that not too much is changed. I also find myself wondering which ending they will use, the original ending or the one from End of Evangelion. Feel free to discuss or speculate about this project here.

43
Other Discussion / Magic Mentos
« on: April 30, 2006, 05:22:11 am »

44
Entertainment / Xenogears
« on: April 10, 2006, 02:21:43 am »
Xenogears



Developed by: Squaresoft
Released: October 20, 1998
Genre: Role Playing Game
Platform: PlayStation


Stand Tall and Shake the Heavens

"If god doesn't exist in our world, then... I will create god with my own hands!" So said Krelian, after the death of his beloved, when God failed to aid him. A while ago, Squaresoft's Project Noah did not seem like it would make it to US shores due to it's clash with Christian ideals, but was released nontheless in Fall of 1998. The game follows Fei Fong Wong, a martial artist that is reluctant to fight. He arrived in the peacefull village of Lahan 3 years ago, with no memory of anything beforehand. His life is changed forever when a group of Gears, or giant robots, land in their village. The Gears belong to the conflicting countries Aveh and Kislev, which have been at war for centuries. Recently combat has been changed by the introduction of Gears, which are actually ancient technology that have been discovered in old ruins and repaired by an organization called The Ethos. To save his village, Fei jumps into an empty Gear, and manages to pilot it. But when his friend Timothy is shot down, Fei loses control. He awakes hours later to find that he has destroyed his village. This event creates a hatred for Gears and fighting in Fei, and yet he is constantly force to fight in his Gear to survive. Fei teams up with a very wide and diverse set of characters as he takes on the world and uncovers the mysteries of his past.

Xenogears features a beautiful graphical style, using 8-directional sprites in a 3d world, very reminiscent of Breath of Fire 3 and 4. The result is a fresh style that is much easier on the eyes than the trademark Final Fantasy pre-rendered backgrounds. The addition of a rotational camera allows for greater visibility and really comes in handy. Staged throughout the game, although not very common, are full cutscenes featuring an excellent combination of anime characters and pre-rendered 3d bgs, with real voice acting. The voices, however, aren't that great, and never fit with the mouth movements. The soundtrack is composed by Yasunori Mitsuda, who worked with Nobuo Uematsu on the Chrono Trigger soundtrack. Many of the tracks feature voices and chants, but almost of all of it is excellent, with some really memorable themes, such as Grahf's. The music perfectly sets the mood and atmosphere, and is a high point of the game.

Gameplay is almost perfect in Xenogears. Movement on the field is smooth, and the ability to jump even adds in a few points where skill is required to advance. Xenogears uses a unique battle system where character can string together attacks into combos. Each turn a character is given a set number of AP (eventually you can get up to 7), which can be used on different attacks. Weaker attacks use less AP, whereas stronger attacks use more. Characters can also use deathblows, which are special moves that deal a lot of damage. By not using all of your AP every turn, you can save some up to string together combos of deathblows and hit the enemy hard. Of course, there's more to battles than that. Throughout at least half of the game you'll find yourself fighting in Gears, which are 3d battles as opposed to 2d. Each turn you can use one of three attacks, which use varying amounts of fuel. Each attack brings up your Attack Level, which allows you to use powerful deathblow-like attacks. Charging can be used to restore a small amount of fuel, and additionally certain equipment can be used to fix your Gear's frame, regaining hp. Xenogears always has something new to offer gameplay-wise, including a number of unique minigames. There's battling, which is like normal Gear fights but in a real-time, fighting game style, and there's also the card game Speed, which you can play in Thames against a few select people.

Of course, no game is without its faults, and Xenogears has a few. The framerate can drop a bit in large towns, and the camera can very rarely make it hard to see. Of course, the most noticeable fault of the game is the second disc, where gameplay changes dramatically. A lot of important scenes are not seen, but rather narrated by a character sitting in a chair. Of course, this style gives some good insight into the character's minds sometimes, but for the most part it seems to just be added in due to time and/or budget restraints. This does not happen too frequently, however, and doesn't really change the overall effect of the game. Xenogears also features some tributes to existing works, including Soylent Green and The Shining, as well as Star Trek. Xenogears also shares many similarities with the anime Neon Genesis Evangelion, which was released during the game's early production, such as many psycological aspects, the use of religious imagery, the reluctant protagonist, and, of course, the fact that they both have mechs.

Overall, despite its flaws, Xenogears is an excellent game that is often overlooked by the average gamer, and is definitely worth a play-through if you can get the chance.

Graphics: 10/10
Story: 10/10
Sound Effects: 8/10
Music: 9/10
Gameplay: 10/10
Overall: 9.5/10

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