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Topics - Piers

Pages: 1 [2] 3
21
Graphics / Ww gb Tapestrys
« on: August 15, 2006, 09:13:39 pm »
Ok, heres what I have done of the tapestrys for Ww gb.
Number 1: (60% done, whats left: The rest of the text, coloring and the bottum of the tapestry)


Number 2: (10% done, I'm not showing what I have since its too little)

Number 3: (None done)

Number 4: (None done)

Number 5: (Concept link (I didn't know how to draw link so I had to do a concept) this will not be in the final, None done to final)


I will be editing this with the others. These are NOT FOR USE unless you have permission from me.

22
Audio / Sound recorder?
« on: August 03, 2006, 09:03:25 pm »
Does anyone know/have a good, (Free if you can know any) sound recorder that can export wavs?

23
Coding / What font.......
« on: August 03, 2006, 02:40:42 am »
 Do general window programs use? ( The font with File Edit etc)

24
Graphics / Ww gb Helmaroc (The giant bird the steals your sister)
« on: July 29, 2006, 11:44:01 pm »
Ok, for Ww gb I decided to get rid of my big black box (Place holder graphic) and finally sprite the helmaroc (The giant bird).
You may be asking about attack animations and crap. Well, this is for cutscenes only and the actual fight will be in side scrolling.

Anyway:

Full animation (Not for use unless in WW gb by Lopsided productions):


Strip (For use):
http://www.64digits.com/download.php?name=Helmaroc_strip.PNG&id=9359

Scene (For use):
http://www.64digits.com/download.php?name=Helmaroc.gif&id=9360

 Please give credit and ask for permission before use.

25
Entertainment / Piers' DooM 3 review
« on: July 25, 2006, 06:01:34 am »
Before you ask, I know this game is old. I'm posting this for something to do.

Spoiler warning.

 When playing DooM 3, alot of thoughts came up. At the beginning it was mostly "HOLY !@#$%, WHAT THE !@#$% WAS THAT!" and "DIE MOTHER !@#$% DIE!". Around the middle, I had gotten used to bits of it so it was like "Wow, that was pretty cool" and near the end it was like "Finally.... its over".

 Now can you see whats wrong with that. Most games try and keep your attention the whole way through, but Doom 3 does the complete opposite. The more you play, the more boring it gets. So here is the full review:

Graphics: 9.8/10
 Ok, this is something Id did right. Every piece of the game was totally polished from the shinnyness on the rocks to the scattering of clips on the ground. I spent the first 20 minutes of the game, looking at the beuty of mars and how things worked. Spider bots walking, humans attending there everyday business just added to how realistic the game seemed. Then, when the lights go out, the whole game is heavily shadowed, so zombies wander out of places you'd never expect. You even get spam on your pda, like Happy Birthday and crap. This aspect of the game, they did perfectly.

 A few things I could complain about the graphics, is a few textures seemed a bit rushes, like alot of the doors in delta labs.

Storyline: 6/10
 The storyline is very simple but seems like they took Doom, added a new monster and threw it in there. I gave this a 6 because Doom had a fairly good storyline.

Sounds: 10/10
 I couldn't beleive how realistic this part was. From the beginning there where people talking, doors sliding, pipes creaking from pressure. After hell brakes lose, the closer you get to walls, the louder bullet fire and screaming gets, fire fights from Mars forces fighting back the hell forces. Over the com system, you here people screaming for evac, hold position, asking for orders.

And the sounds change the closer you get to the end. Half way through, theres no more gun rattling since the first fight is over, instead the sounds get more suspenful. Like, how a demon jumps out just as you turn around, after hearing a pipe burst.

Gameplay: 7/10
 Quite a bit of the gameplay seemed recycled from doom and repetative but this starts to end after a while. The cooler the demons and weapons, the funner it gets. At the beginning, the gameplay is very fun, blasting enemies with a shotgun. The middle, it gets sortive repetative, but a new demon comes out making it funner. The end, its still fun but VERY repetative. Walk into room, something pops up, kill it, turn on flashlight, look into dark, see zombie, kill zombie, walk out.

The ending made me wanting more though, which I plan on getting the expansion pack soon.

Ending comment:
 This game is ment for those who want a cheap scare or something to do on a friday night. The fragging zombies is very fun, and as much as people disagree, it never gets repetative for me. The gameplay does get repetative, but nothing beats killing a zombie after a while. Sounds are sick along with the graphics.

I rate it:
7.5/10

26
Other Discussion / Something funny.
« on: July 25, 2006, 04:40:44 am »
Type in "Failure" into google and click, "I'm feeling lucky". The results won't surprise you. =)

(I laughed my ass off)

27
Coding / [Blitz3d] Making a skybox...
« on: July 18, 2006, 08:00:15 pm »
.. not look square. I looked around the examples and implemented them but everything looked so square. Anyone know how to make a skybox look better [Blitz3d] or has a good looking sskybox example?

28
Audio / Request: Wind Waker mp3s
« on: July 14, 2006, 04:19:33 pm »
I'd like quite a few mp3s from Loz the wind waker if anyone has them. I plan on converting to Oog vorbis, so the music sounds better in the ww gb.

Please and thank you.

29
Graphics / [Request / Solved] md2 to 3ds converter
« on: July 12, 2006, 08:23:11 pm »
I need something that can convert md2 (Quake 2) models to 3ds format. If it can, I'd also like it to convert back too.
(Please, don't post Milkshape, because that modeler won't run on my computer)

30
OoA/S & LA / [LA] Bush Cut Animation
« on: July 11, 2006, 12:05:07 am »
I need the animation that happens after you cut the bush. (Badly worded)


31
Graphics / Ww gb well
« on: June 25, 2006, 02:49:43 pm »

See question.

Also: You are alowed to use these if you give credit.

32
Graphics / Ww moblins
« on: June 18, 2006, 04:12:23 pm »
Wind Waker moblins by Me

Just an edit of the normal moblins but I thought I'd make 'em for use.
Give credit if used.
C&C?

33
Discussion / What inspires you?
« on: June 17, 2006, 12:51:43 am »
When working on fan games you must have motivation, right? So what inspires you to finish and work on your game?
When ever I don't feel like working on my game, I just listen to a certain song a friend gave me and it gets me there.

34
Feedback / Zelda graphic arts? Hidden to guests
« on: June 11, 2006, 11:38:40 pm »
I think you should hide The Zelda Graphic Arts section from guests. For all you know they're stealing your crap and saying its yours. Whos with me?

35
Zelda Projects / The Legend of Zelda The Wind Waker gb Cancelled.
« on: June 11, 2006, 02:16:50 am »
The Legend of Zelda
The Wind Waker
GB
By Lopsided Productions

Background info on Lopsided Productions.
 Well about a month ago I decided I should start Ww in Gb style. The unfortuante thing is is that I don't own a gamecube so I was screwed. Until I was explaining the idea to my friend Kyle and he said he could let me borrow his gamecube on the condition that he join my team. Eventually my Gf found out I was making a video game and she said she'd like to help. So I assembled my team and we started about a week after I thought of the idea.

The Legend of Zelda The Wind Waker prolouge:
Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took it for himself, and with it at his command, he spread darkness across the kingdom. But then??? just as all hope had died, a young boy clothed in green appeared as if from nowhere. Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy who travelled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became a legend.

And then a day came when a fell of wind began to blow across the kingdom, and the great evil once again crept from the depths of the earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear???

What became of that kingdom???? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind's breath.

On a certain island, it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of the legend???
New Screens
New screen:

Outset Island quarter 1. (lol, you can't see the rest)

Old Screens:
http://img520.imageshack.us/img520/1315/outset2ga.png
http://img139.imageshack.us/img139/4185/ff1nt.png
http://img232.imageshack.us/img232/6100/pic3ff.png
http://img103.imageshack.us/img103/711/screenies4sl.png
http://img103.imageshack.us/img103/711/screenies4sl.png
These are from beta maps and graphics are bound to change.

Demos:
None yet.

(I'm against engine tests unless its for my beta testers)

Team:
Lopsided Productions team:
Pierce Mullis
Kyle Wilkinson
Sarah Conner
Hyrule_boy
Shadow-Of-A-Hero

Coders:
Pierce Mullis
Kyle Wilkinson

Spriters:
Sarah Conner
Pierce Mullis
Shadow-Of-A-Hero

Mappers:
Pierce Mullis
Kyle Wilkinson
Sarah Conner

Beta Testers:
Pierce
Kyle
Sarah
Hyrule_boy
Mewgull
litium
linkw204

No more beta testers

Credits:
Graphic credits to:
Kleaver - HUD
Hyrule_boy - Mail boxes, Titlescreen
Zorafan - Medli, Zelda
Tilesnet - OoA Tiles
Ryu Kage - OoS tiles

Music credits to:
(Working on it)

Work plans:
Finish registration screen (30%)
Finish tiling Outset (50%)

Support banner

Code: [Select]
[url=http://www.zfgc.com/index.php/topic,4074.0.html][img]http://img111.imageshack.us/img111/7066/supportwwgb8ib.png[/img][/url]


Cancelled.

36
OoA/S & LA / [OoA] Bomb
« on: June 10, 2006, 06:49:57 pm »
^Title^

37
Does anyone have the code that makes you stop at the edge of the room? I really need this.

38
Other Discussion / DSR vs GA vs ZFGC
« on: June 07, 2006, 12:37:39 am »
If those bastards over there can have this why can't we? Vote.

39
Other Discussion / So, glitched?
« on: May 31, 2006, 12:46:18 am »
I told you guys I'm the master of screwing with things, wanna see?:
http://img75.imageshack.us/img75/2403/untitled4xi1.jpg
I don't think your lock is good enough Limey.
(Note: I can't modify my post for real but it still says it)

40
Coding / [Request / Solved] Is Mp3 aloud to be used in Games?
« on: May 28, 2006, 12:20:15 am »
My game has external resources and I want to give away an Mp3 pack to make the music sound better. It will be available for an extra download but I don't know if that is technicly legal? So is it?

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