This looks great, I grew frustrated with the original Castlevania 2 and gave up , this is looking rather interesting at this point of time. Good to see you're implementing a level up system and such, exactly what I love to see in a platformer of this type.
I was considering going back to gamemaker due to loads of free time, but blitzmax looks way better.
Yeah; the original Castlevania 2 had some major annoyances... The original level up system added *gasp* a new bar for your health
it wasn't much...
I'll post my modifications log, or planned modifications thing lol
1. Changes from Original
The original Castlevania 2 doesn't really hold too well with the times. As games have progressed, certain "Annoyances"
have become taboo and are no longer used. Because of this fact, I have made several changes to the original game mechanic.
Here is a list of the changes:
-Day/Night Transitions no longer pause the game.
This is one of the biggest annoyances with the original Castlevania 2. The 10 second delay between night and day
has been removed entirely, and a seamless takes place instead.
-Pits/Water Traps have been removed.
Since this is a "Reimagination" of Castlevania 2, and not a full on remake, I took the liberty to remove pit and water
hazard elements from the game. I strongly believe that if someone can kill the undead and defeat Dracula, they should
be able to swim. The need for obsticles like these in an exploration game is more of an annoyance than anything else,
and unlike its prequel, Castlevania 2 is not a reflex game. Even further, this game is being made more to SotN's
standard. SotN never had instant-death pits.
-Outworld has been modified.
Castlevania 2's original overworld was a mess. You go down stairs, into a cave that is supposed to be under a town,
and you go one screen to the left and you're instantly outside again in another town, when realistically you should be
underground still. That always bothered me. So certain transitionary paths have been expanded on.
-Mansion structure is different.
In the original, Mansions were set up as 2 large rooms. This just isnt practical anymore. Instead, Mansions have been
restructured to support multiple little rooms, much like SotN. As a result, layouts may be slightly different from the
original.