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Author Topic: ROM Editing  (Read 1746 times)

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ROM Editing
« on: April 02, 2007, 08:21:07 pm »
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Is their any program available that I can download that would allow me to edit the SNES ROMS, extract the sounds, and the graphics?
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Re: ROM Editing
« Reply #1 on: April 02, 2007, 08:24:08 pm »
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Ummm. Not that I know of. Try just extracting the file.
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Re: ROM Editing
« Reply #2 on: April 02, 2007, 08:27:47 pm »
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Well for example, someone managed to heck Super Metroid to edit the game.
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Re: ROM Editing
« Reply #3 on: April 02, 2007, 08:32:57 pm »
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For that, they used an external program. SMILE, IIRC.
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Re: ROM Editing
« Reply #4 on: April 02, 2007, 08:40:23 pm »
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Re: ROM Editing
« Reply #5 on: April 02, 2007, 08:42:14 pm »
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For that, they used an external program. SMILE, IIRC.

Any links?
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Re: ROM Editing
« Reply #6 on: April 03, 2007, 10:34:50 am »
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Re: ROM Editing
« Reply #7 on: November 01, 2007, 01:39:50 pm »
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Not just for Super Metroid, however, for every other SNES ROM.
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Re: ROM Editing
« Reply #8 on: November 02, 2007, 02:03:11 am »
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Not just for Super Metroid, however, for every other SNES ROM.

I may be wrong but as far as I know there's no standard way of storing data in SNES games. By this I mean there's no standard way that the text or graphics are stored inside the file (thus making what you're asking impossible).

Now if you're after a particular game then chances are there's already a lot of tools out there that allow modification thanks to hackers who have spent time working out how the data is stored (and also crackers for ripping the ROM from the cartridge).
That's pretty much correct, unless there's an editor already out for it, you're pretty much !@#$% for the game you'd want to edit.
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Re: ROM Editing
« Reply #9 on: November 02, 2007, 02:18:51 am »
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Actually there is a standard that most games use for storing graphics, since the SNES expects to find them in that format in VRAM anyway.  If the graphics aren't compressed you should be able to edit them with any tile editor that supports the SNES format, a lot of the more popular games are pretty large and have to use compression to fit all their data though.

I have a tile viewer (Not Editor) I wrote a while ago that supports GB/GBC/GBA, and SNES graphics formats, I'll upload it at KG some time soon if I can find it, but it's incredibly slow partly cause it's written in Game Maker so you'd be better off finding a different one anyway.
« Last Edit: November 02, 2007, 02:21:24 am by Atrius »
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Re: ROM Editing
« Reply #10 on: November 03, 2007, 12:57:47 am »
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For editing ZeldaIII, look up Hyrule Magic.
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Re: ROM Editing
« Reply #11 on: November 04, 2007, 03:41:01 am »
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Music at least can be easily ripped since it is in a standard format.  For instance, in ZSNES, just press F1 to open the menu and select a button to rip the SPC file of the area you're currently in.  Due to the ease of doing this, most games have already been ripped into SPC format and are available on the web.  However, I do not know how you'd go about creating your own SPC music files.  I know of NSF trackers for the NES like Famitracker, but dunno about the SNES.
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