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Messages - Colbydude

Pages: [1] 2 3 ... 59
1
Zelda Projects / Re: [OPEN SOURCE] Ocarina of Time 2D: Unity
« on: September 18, 2019, 02:36:57 am »
Maybe? I just used what was in the zip on the other thread, then ported the map from GMARE to Tiled.

2
Zelda Projects / Re: [OPEN SOURCE] Ocarina of Time 2D: Unity
« on: September 16, 2019, 03:58:52 pm »
Ideally, yeah. I’d like to take on the full-aesthetic of FSA for a more “modern” looking 2D game. However, at least for now, I’m personally focusing on core game mechanics rather than cosmetics.

If someone would like to take a crack at adding any of those, they’re more than welcome to. :D

3
Zelda Projects / [OPEN SOURCE] Ocarina of Time 2D: Unity
« on: September 16, 2019, 07:21:54 am »
Hey all,

Long time, no talk. Been recently itching to do some gamedev and practice in Unity some more after a buddy and I participated in the Game Maker's Toolkit Game Jam some odd weeks ago. Figured I'd go back to my roots and try and make something familiar. Which led me too...

Ocarina of Time 2D: Unity
OH BOY ANOTHER OOT2D PROJECT DOOMED TO FAIL

I'll preface this by saying I don't really have any goals with the project, other than to get more comfortable with Unity itself.

Which is why I'm leaving it to be open source. I figure, why not make this a collective effort for anyone wanting a project to heck on?

Currently there are no playable builds, but you're welcome to download the project and run it in Unity yourself. For those willing to contribute, have at it and open some PRs! Or, just play test for bugs (I'm aware of a couple). The GitHub repository is linked below.

I've got a small backlog of items to implement and work on over time. Will write more stories as things come in to play. I do plan on writing out more documentation and setting up better project management on GitHub here soon.

So, here's some brief details on what's in so far:
  • Using Team Dekunutz's OoT2D FSA project as an asset base.
  • Workflow setup to import sprites and animations from Aseprite.
  • Another workflow setup to import tile maps from Tiled.
  • Basic player controller setup with (hopefully simple) animation state management.
  • Link can currently roll, use a sword, pickup/throw objects.

Pretty stuff:


Links:

GitHub Repository: https://github.com/Colbydude/OoT2DUnity
Backlog: https://github.com/Colbydude/OoT2DUnity/projects/1
Bug Reports: https://github.com/Colbydude/OoT2DUnity/issues

Anyway, I'm happy to hear everyone's thoughts and hope to maybe work with a few of you soon. :D

4
Updates / Re: Happy 10 Years on SMF, ZFGC!
« on: April 11, 2016, 11:06:04 am »
Dang.

5
Entertainment / Colbydude's VG Metal. #3 - Bowser's Road [Super Mario 64]
« on: December 30, 2015, 08:55:32 pm »
<a href="http://www.youtube.com/watch?v=XPnznTK77zo" target="_blank">http://www.youtube.com/watch?v=XPnznTK77zo</a>

New video! Enjoy. :)

These are inspiring me to do some vg metal :3

Yes, do it!

6
Entertainment / Colbydude's VG Metal. #2 - Final Rush [Sonic Adventure 2]
« on: December 20, 2015, 02:46:22 am »
<a href="http://www.youtube.com/watch?v=W4wlSjOJSuc" target="_blank">http://www.youtube.com/watch?v=W4wlSjOJSuc</a>

Here's #2! Final Rush from Sonic Adventure 2!

Enjoy! :)

7
undertale or go home

Probably eventually! I still haven't played it yet. ;_;

8
Awww yisss! I've been needing more VG Metal in my life.
dude this is so badass

<3 you guys. Super excited to release the next song in a few weeks. It won't be Zelda related, but I'll be sure to update this thread when it's out. :)

9
<a href="http://www.youtube.com/watch?v=mOv7XvPOwcA" target="_blank">http://www.youtube.com/watch?v=mOv7XvPOwcA</a>

Hey all! So this is the project I've been working on for the past couple weeks. I'm proud to finally announce that I'm launching a YouTube channel with video game metal covers!

First up is the Stone Tower Temple from The Legend of Zelda: Majora's Mask. Let me know what you guys think!

I plan on maintaining a schedule of a new video every two weeks. So, if you want more, hit that subscribe button!

10
Entertainment / Re: Mario maker (code exchange)
« on: September 25, 2015, 11:59:37 pm »
I made a quick level when a friend brought over Mario Maker, here's mine. :)

4612-0000-0064-7494

11
This week's Humble Bundle is sponsored by Yoyo Games and they've included GM:S with the Android Export Module!

If you've been itching to get some quick and easy game development done, but couldn't justify the price of GM:S normally, here's your chance!
The bundle includes a bunch of Game Maker-made games with their source code as well!

https://www.humblebundle.com/weekly

And since I'm feeling extra nice and already had a GM:S Pro license, here's one for free for someone!

Show content
HMBL-HBVRZ

Redeem at: https://account.yoyogames.com
[Android Export Module NOT Included]

12
Entertainment / Re: Super Smash Bros DLC Fighter Ballot!
« on: April 12, 2015, 09:45:04 pm »
Guys. Let's be real here.


13
I smell ZFGC Speedrun competitions in the near future.

Sounds familiar~
*cough Super Metroid Speedrun Competition*

How much of a competition would that REALLY be?

Does it matter? Just do them for funsies. Doesn't matter what game.

14
I smell ZFGC Speedrun competitions in the near future.

15
Graphics / Re: Majora's Mask 3D: All Icons
« on: March 24, 2015, 06:32:34 am »
Same tool that's used to rip from Ocarina of Time 3D: http://tcrf.net/images/4/44/Texturipper_1.1.7z

However with Majora's Mask, all the files were stored in a .gar archive file. Fortunately the archives are uncompressed, so I just did a little file splicing to get what I needed and used the tool to convert .ctxb files to .png's.

16
Graphics / Majora's Mask 3D: All Icons
« on: March 19, 2015, 05:53:55 am »
Aaaayyyyyeee.

17
Other Projects / Re: [Released] FlyBug for iOS
« on: February 09, 2015, 04:56:27 am »
Yeah older GM builds don't work on iOS 8. Just never got around to updating it because the process changed so much. We were gonna do quite the overhaul and redo the UI and make the game better overall, but life and !@#$% gets in the way frequently. xP

18
Can we actually make this a thing?  Jon just pitting random ZFGC members against each other in some kind of ridiculous battle?

Yes.

19
Graphics / Re: Ocarina of Time 3D: All Icons
« on: September 25, 2014, 06:59:43 pm »
Yeah, vaguely. The process was recently detailed over at GBATemp. It requires you to have a specific 3DS Flashcart to dump some files to be able to extract the file system. I had someone do that for me, and then I ripped the textures.

20
Graphics / Ocarina of Time 3D: All Icons
« on: September 18, 2014, 08:30:40 pm »
Been doing some digging to get some stuff ripped from Ocarina of Time 3D. More sheets to come!

Enjoy.

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