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 1 
 on: Yesterday at 06:11:08 am 
Started by UknownXL - Last post by Max.
It's cool to see your project is still coming along, you've been at it for what, a few years? Awesome tenacity!

Regarding the styling of your player character, while I don't think you should change the character just because of complaints, I also admit I was turned off by the style a little bit, mainly because it reminds me of like, iOS or Android games for some reason. Maybe you could like, focus-test a few sketches and see what's appealing? Because of someone doesn't like it, they're likely to speak up, but if people are fine with the style they probably wouldn't say anything and you wouldn't get that feedback unless you sought it out.

 2 
 on: Yesterday at 02:16:49 am 
Started by UknownXL - Last post by RetroRespecter
Link was considered chibi in one of the Zelda games, but did THAT stop Eiji Aounuma from producing the game? Certainly not!

 3 
 on: November 22, 2017, 07:24:15 pm 
Started by Theforeshadower - Last post by Theforeshadower



Rigged the Link model from Smash Bros on N64.  Hands are a little goofy but still came out decent.  Has shield and sword.
Again, it is a blend file.

 4 
 on: November 19, 2017, 10:44:13 pm 
Started by Martijn dh - Last post by Martijn dh
So I've finally handled all the feedback I gather from the NCFC. It's too late for today, soI'll likely release a patched download next weekend. Also, I started on an additional (tutorial) bossfight: Supreme Overlord Murray.

Progress report:
Code: [Select]
0.19.07 (17 november 2017)
* Edited Goriya to be weak to bombs
* Bombs now push back enemies further/longer
* Edited hint about library in Heimgartner Mansion (+added sign to better indicate where that is and is not)
* Tweaked enemy placement in Mansion slightly
* Made it slightly easier to keep distance with soldier grunts
* Fixed shield not working
* Reworked puzzles in intro cave
* Tweaked texture usage some more for another slight performance boost

0.19.08 (18 november 2017)
* Started work on boss for the intro cave

0.19.09 (19 november 2017)
* Fixes some missed visual glitches basement desert palace
* Reorganised common variables enemy AI's
* Made it impossible to enter the gauntlet area before getting the desert treasure
* Fixed lock in bedroom scene in desert palace. (Finally was able to replicate it by getting uneven x coordinates)

 5 
 on: November 19, 2017, 04:38:48 pm 
Started by Monster World RPG - Last post by Monster World RPG
Hi,
it’s Massimo here, author of Monster World RPG and member of the game developer duo known as “MAX TEAM”.
After a few months since the release of our well-received fan-videogame “Monster World RPG”, I’m here to give you some info.
Me and Fernando, the programmer of the game, are already working on the release, scheduled to happen within the next year, of the enanched version of our game, a “fixed” version created thanks to the beloved feedbacks many players send to us during the last months.
Usually it is me who "follow" directly our advertising activities on the social networks and so I take this chance to thanks our supporters again and also to give a special thanks to Fernando who, in thoose many years of developing the game, went through the “boring”part of development (a.k.a. “programming”) while I was doing the creative part by writing the story and debugging the game again and again (a.k.a. “play the game”).
If he did not decided to take over the project along with me sometihng like 10 years ago, today there won’t be any “Monster World RPG” for you to play.
As you probably know, I originally write the whole story (with minor differences from its final version) and had created the first demo of the game after I had ripped and customized many sprites from the original series of games from which our own took inspiration.
I believe setting the story, make the storyboard, debugging (again and again) and advertising the game it is an important work: but when you are into videogame creation, if there’s nobody which do the “programming thing”, there is nothing to release to the public!!!).
Fernando is also a skilled artist - he draw almost 99% of the original facesets in the game: remember to visit his deviantart page here:
https://fcm-nilesnake.deviantart.com/?rnrd=22935
More info about our game development history will come in a soon-to be interview by our n° 1 fan X-Buster, developer of another Monster World inspired game - link:
https://rpgmaker.net/games/3850/
Thanks again for your support to everybody.

 6 
 on: November 19, 2017, 01:44:19 pm 
Started by neike60 - Last post by TomPel
You've really imroved these past years. The colors are awesome and I like the simple style.

 7 
 on: November 19, 2017, 07:44:18 am 
Started by MG-Zero - Last post by LorentzChronon
for server updates? xD
definitely

 8 
 on: November 18, 2017, 06:13:03 pm 
Started by MG-Zero - Last post by MG-Zero
for server updates? xD

 9 
 on: November 18, 2017, 06:07:00 am 
Started by Theforeshadower - Last post by Theforeshadower
In attachments.  Contains the low poly 3d model of Link from Ocarina of Time with my beginner level rigging on it.
I would for someone with more knowledge to fix the rigging a bit so that it poses better without piece protruding through each other.

It is a .blend file(what....I love free software!).



Tried to pose it in a starting to run frame


Anyways, would love to get involvment with this so that ZFGC can have something most(if any) resource website does not have: an archive of working rigged models from the 3d titles!
Credits to tSR for the model, btw.

 10 
 on: November 18, 2017, 04:10:39 am 
Started by MG-Zero - Last post by LorentzChronon
EXCITED

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