Haha, I love the arbitrary posts here about dogs and the 'next update'.
Anyway, although I'm kinda at the opposite end of the spectrum as you guys, with a low-profile, mediocre game that NCFC just hated, I've gotta agree with Titero and Martijn. You've gotta make your game for yoursef. If working on parts of your game isn't fun, then don't. I mean, it is admirable to do parts you don't really want to in order to have an impressive product, but if working on your game as a whole isn't fun, then it's pointless.
Although I would be sad to see Path of Revelation go, this is the Internet. The effect it would have on my life isn't too much, it's YOUR time that would change. For that reason, you have to make a game for yoursef. Others' praise is nice, and their critique essential, but their involvement can't be what keeps you going. I'll be happy if I finish my game and nobody plays it (which will probably happen, haha). If you don't have that kind of mindset, then continuing your game would be hell.
My advice is like theirs, take a break, or at least work on a different part of your game. If the coding is killing you, rework the story, design maps, play other games for inspiration. That's what I did, I was pretty discouraged after NCFC and the terrible reviews I received, and took a break for about a month, then started thinking about the story and reworking parts, then went in and reworked a bunch of things that got the worst reviews. Now I'm just about back to working on it like I was before.
Also, if you don't want to work on your game anymore, but are still interested in design, Darkhylian has gone MIA from the Game Design team of King of Thieves. Not that I dont expect to ever hear from him again, or am abandoning him, but I'd welcome you aboard.