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Author Topic: Nether: Village in Peril  (Read 876 times)

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Nether: Village in Peril
« on: November 29, 2016, 04:13:10 am »
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Hey ZFGC! Long time no see! About a month ago, I quit my Zelda Lttp fangame :'(. I decided it was time to make my own game, with my own characters and graphics. I am using a four colour base colour palette, because I am entering this game into the next Gameboy jam on ITCH and GAMEJOLT. I love this Gameboy style, so I decided to stay with the colour choices. The story and narrative are actually the ones from my old manga project, called NETHER. For this game however, I changed the title to Nether: Village in Peril, because there is already an fps game called NETHER. Even though my game is a four colour, 160 by 144 Gameboy style game, it is a lot more than an actual Gameboy is capable of handling. This project is being developed with Gamemaker: Studio. Here it is! https://youtu.be/b7CDdt1xSxI
« Last Edit: November 29, 2016, 04:19:14 am by Tonydaderp »
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dotyue

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Re: Nether: Village in Peril
« Reply #1 on: November 29, 2016, 03:53:33 pm »
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Nice to see another Indie-Title on here... it's just sad that it's no RPG =(
Looking good, so it is a Megaman-Like with Story through cutscenes?

btw.: the screenshot is a little big
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Re: Nether: Village in Peril
« Reply #2 on: November 29, 2016, 11:04:26 pm »
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Lol I know XD
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Zhello

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Re: Nether: Village in Peril
« Reply #3 on: December 01, 2016, 03:27:21 pm »
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Nice lol :D
You should be able to reduce the view size a little bit, unless you have it set to full screen.

You got a story for this or is the story a work in progress?
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Re: Nether: Village in Peril
« Reply #4 on: December 02, 2016, 07:12:00 pm »
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Looks good Tony.
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Re: Nether: Village in Peril
« Reply #5 on: December 03, 2016, 12:42:30 am »
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Thanks ! I just finished the new tilesets for my game and I am currently redoing the sprites for my game.  :)
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