Name:
Looters/Robbers
Location:
They spawn outside towns, far from the locals.
Sometimes found in roadways, highways.
Appearance:
Races: Lizafo, Human, Hylian, Shamed Zora.
They dress up in rags, broken armor, and sometimes fitted in normal, yet, patchy clothing.
The player can avoid them by not talking to them, but in some events, they will run towards you, and try to rob you, if successful(taking something of value), they will flee.
They can steal:
Bombs, Rupees, Arrows(Anything which can be ammo)
At RARE occasions, they steal Shields. If stolen, the player can buy another and or find it curiosity like shop area.
HP:
2 HP
Description
They dress up as either homeless, and or in rags(sometimes in armor,which they have stolen.)
Some of them trying to steal and make money for their families, others, tend to steal for profit.
They can be encounter normally, sometimes as normal NPC, when talked to, they steal from you and run, which will enable the player to attack them.
If their is a passerby guard, they will flee.
In-Game Description
Looters. don't let them hit you, or else they will attempt to steal your belongings.
I feel bad for those who commit these crimes... They have families.
Attack List
Punch- Hit the player for 1/4 heart damage, this often causes some of your items to drop on the ground.
Pickpocket- They will take an item from you when you walk by and or talk to them, they will begin to run away.
The player will know if they got robbed when Link prompts a "?" expression.
Tag and Bag- The non-npc version of these guys will run towards you, and knock you back, making some of your items drop, stealing what they can and running away.
Free for All- When a group encounters the player(if they do not match in type of clothing). They will not only steal from the player, but among themselves as well. This will not only give the player a chance to get his items back, but valuable items these robbers have as well.
When Defeated: They do not die as normal enemies. They will appear before the player, begging for forgiveness(This will prompt a Yes/No answer). After his speech, the player can either let the robber have the items by saying yes, and or no if they want it back. After either respone, the Robber will then run off.
If they were defeated by their own kind(in different clothing), they will simply be unconscious.
Weakness:
None, mainly physical attacks