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Projects => Zelda Projects => Topic started by: Avatarus on February 13, 2013, 03:16:05 pm

Title: Twilight Legends
Post by: Avatarus on February 13, 2013, 03:16:05 pm
(http://dl.dropbox.com/u/59062625/Attachments/Twilight.png)
The Legend of Zelda - Twilight Princess fan sequel

Engine: Unreal Development Kit
Platform: PC
License: no commercial

Vacancies:
Level modeller — creating new levels, redesign of the TP levels
Character modeller/animator — creating and editing characters and animations
Level designer — working with lighting, post process, particle systems, materials etc
Composer — creating a game music.
Programmer — writing and modifying additional software, TP romhacking

Website (http://twilitportal.org/?lang=en)
YouTube channel (http://www.youtube.com/user/AvatarusOne)

Want Midna Back (http://www.wantmidnaback.com/forum/viewtopic.php?f=3&t=2113)
Zelda Dungeon (http://zeldadungeon.net/forum/showthread.php?t=35373)
deviantArt (http://avatarus-one.deviantart.com/)

Video:
Show content
http://www.youtube.com/watch?v=WykLLbW9SSg

http://www.youtube.com/watch?v=5Qek22gD4gI

http://www.youtube.com/watch?v=eFWN9T_hEQw

http://www.youtube.com/watch?v=ak5ojAWPJwQ

http://www.youtube.com/watch?v=KRQJXLbaDUI

http://www.youtube.com/watch?v=5eNyYUBTU2Q

http://www.youtube.com/watch?v=sb_YbTzvX-E

More videos (http://www.youtube.com/user/AvatarusOne/videos)

Screenshots:
Show content
(http://dl.dropbox.com/u/59062625/Attachments/Lighting1_thumb.jpg) (http://dl.dropbox.com/u/59062625/Attachments/Lighting1.jpg)
(http://dl.dropbox.com/u/59062625/Attachments/CharactersWIP1_thumb.jpg) (http://dl.dropbox.com/u/59062625/Attachments/CharactersWIP1.jpg)
(http://dl.dropbox.com/u/59062625/Attachments/CharactersWIP2_thumb.jpg) (http://dl.dropbox.com/u/59062625/Attachments/CharactersWIP2.jpg)
(http://fc06.deviantart.net/fs70/f/2012/203/c/3/zeldatp2_collection_menu_beta_by_avatarus_one-d589owp.png) (http://fc06.deviantart.net/fs70/f/2012/203/c/3/zeldatp2_collection_menu_beta_by_avatarus_one-d589owp.png)
Title: Re: Twilight Legends
Post by: Starforsaken101 on February 13, 2013, 03:23:02 pm
Wow! This is refreshing and beautiful. Great work, Avatarus. I'm impressed.
Title: Re: Twilight Legends
Post by: thestig on February 13, 2013, 03:35:49 pm
I suggest contacting Antidote from the forums to fulfill your programming role. He's one of the only people on the net to actually reverse engineer Twilight Princess.
Title: Re: Twilight Legends
Post by: Avatarus on February 13, 2013, 04:26:38 pm
Thanks for advice, I'll try to write him. BTW, there are already 3 programmers in our team. I'm creating gameplay elements and the other two work with additional software, reverse engineering of sounds and dynamic music. But still, any help is appreciated.
Title: Re: Twilight Legends
Post by: Antidote on February 13, 2013, 04:52:32 pm
I'd have to learn UDK but if you need ;D

EDIT:
OH, I thought i recognized that name, You went to Emutalk's topic about the BMD importer for 3DS Max.

LMAO @ Link picking up Ilia xD
Title: Re: Twilight Legends
Post by: Avatarus on February 13, 2013, 05:11:39 pm
Not necessary. TP reverse engineering is also needed. Our programmer currently works with sound sequences, perhaps you can boost the process.
Title: Re: Twilight Legends
Post by: Antidote on February 13, 2013, 05:26:57 pm
Do any of your programmers know PPC asm? If not, I know a fair bit and will find the routines using the framework.map file stored on the game :P
Title: Re: Twilight Legends
Post by: Avatarus on February 13, 2013, 05:31:42 pm
I'm not sure. XD Try to ask Yuuto from the forum above.
Title: Re: Twilight Legends
Post by: Antidote on February 13, 2013, 05:37:40 pm
I sent a PM his way, if you want you can join #zfgc on irc.kbfail.net, we have a forum snooper that will inform you of a post ;P
Title: Re: Twilight Legends
Post by: thestig on February 13, 2013, 07:01:58 pm
btw For the record, Antidote's responsible for this project: http://code.google.com/p/skyward-sword-save-editor/ ...lol.

And many other zelda-related stuff. I do wish you good luck on your project though. The fact that you already assembled a team sounds promising. And I like your presentation, too. Best of luck to you!
Title: Re: Twilight Legends
Post by: WolfPupLink on February 13, 2013, 08:27:06 pm
This looks very nice so far, KIU and KIC!
Title: Re: Twilight Legends
Post by: shongshui on February 13, 2013, 11:36:47 pm
Really like where this is going. You seem to have a pretty solid engine and development team. unfortunately, I won't be able to help, but I definitely wish you guys the best of luck and I am looking forward to see where this project goes.
Title: Re: Twilight Legends
Post by: Avatarus on March 16, 2013, 12:39:30 pm
Hyrule Field and the dynamic music.
http://www.youtube.com/watch?v=ak5ojAWPJwQ
Title: Re: Twilight Legends
Post by: FrozenFire on March 16, 2013, 10:52:55 pm
The UDK is cool. This project is cool. Zelda is cool. Avatarus is cool. Timpanipinikiwikininies are NOT cool, but we are very lucky that this thread has nothing to do with them. Because of these facts, we know that this thread must be cool.

(tight butthole, I'm mainly posting in here to help me stay updated on any progress :P)
Title: Re: Twilight Legends
Post by: RetroRespecter on March 20, 2013, 01:52:21 am
This is a 1st: A fanmade game that is reverse-engineered from an original one.
Title: Re: Twilight Legends
Post by: WolfPupLink on March 31, 2013, 02:59:32 am
Is it really? After all most of the Sprites are used from other games so wouldn't that count as a form of reverse engineering?
Title: Re: Twilight Legends
Post by: Avatarus on April 12, 2013, 11:49:51 am
Some new weapons for Link.
http://www.youtube.com/watch?v=KRQJXLbaDUI
Title: Re: Twilight Legends
Post by: Zhello on April 12, 2013, 02:41:31 pm
Amazing, looks as if you are playing TP, but your not.
Keep it up man. :D
Title: Re: Twilight Legends
Post by: xtremeexe on April 12, 2013, 06:13:00 pm
woah! this sure looks amazing!! the videos and screens looks pretty awesome!
Title: Re: Twilight Legends
Post by: Arcaith on April 13, 2013, 03:11:12 am
This is looking more and more polished all the time :) Link's animations look a lot tighter too, which makes it look much more like TP. Well done dude, well done :D
Title: Re: Twilight Legends
Post by: Avatarus on May 23, 2013, 01:33:24 pm
Added climbing system.

http://www.youtube.com/watch?v=5eNyYUBTU2Q
Title: Re: Twilight Legends
Post by: Aero88 on May 23, 2013, 08:39:05 pm
I can't believe I didn't see this project until today...  This really looks cool!  TP is one of my favorite zelda games so the thought of getting more TP is very exciting indeed.   XD

All I know is GM so I can't really help on this, but I sure can applaud and encourage!  I like this a lot!  I hope it really goes far!
Title: Re: Twilight Legends
Post by: wildex999 on May 23, 2013, 09:24:44 pm
Wait, this is not a game heck? This is actually built from the ground up? 0.o
That is amazing =D

Can't wait to see more =)
Title: Re: Twilight Legends
Post by: Avatarus on October 25, 2013, 04:49:38 am
Ta da da da! You got the new video!
http://www.youtube.com/watch?v=sb_YbTzvX-E
Title: Re: Twilight Legends
Post by: RetroRespecter on October 25, 2013, 07:39:22 pm
Here is one video for you (or two)...
http://www.youtube.com/watch?v=QVS3WNt7yRU http://www.youtube.com/watch?v=adg6iEz3-Ow
Title: Re: Twilight Legends
Post by: Gnalvl on November 13, 2013, 04:07:42 pm
I really like the idea of playing on PC with a proper mouse-controlled camera, the way you've done it, instead of the original GC's "push left to turn right" and no option to look up and down without going first person. Have you considered reworking the mechanics to take better advantage of the mouse/keyboard control scheme?

For example, Z-targetting was only meant to compensate for the fact that N64 had no precise method of manually controlling the camera or aiming your attacks while on the move. On PC, with the mouse, you don't need an auto-targeting system, and games like Archeblade (example footage (http://youtu.be/rA7Krt6AJmA?t=2m58s)) show how you can have more skill-based combat by letting players roam freely while aiming their attacks manually wherever they want.

You could do the same thing with Link, for example, double-tapping A and D could do his sidestep jumps, double-tapping S could do the backflip, double-tapping W could lunge forward, and double-tapping W + left-click could do the lunging jump attack. This way you never need to change modes to do your moves, you just aim the mouse where you want and enter the commands.

You could also scrap the context-sensitive jump and simply allow Link to jump on-command anywhere. This would allow for far more engaging platforming gameplay, as players have to manually pilot and time their jumps.

This control scheme would easily translate to Xinput gampads by placing camera control on the right stick, with the attacks and other commands on shoulder buttons rather than face buttons (so you can use them while aiming the camera). I think it'd be an interesting variation on traditional 3D Zelda gameplay which really takes advantage of UE3 and being outside the constrictions of Nintendo hardware.

Lastly, it'd be great to add difficulty settings so if you crank it up, fights even with basic enemies like bokoblins are more fast-paced and exciting, like this: http://youtu.be/vATyp-Zs4NA?t=37s
Title: Re: Twilight Legends
Post by: DerylPurpleSun on November 13, 2013, 04:37:56 pm
You could do the same thing with Link, for example, double-tapping A and D could do his sidestep jumps, double-tapping S could do the backflip, double-tapping W could lunge forward, and double-tapping W + left-click could do the lunging jump attack.
Ack, double-tapping.  >:( It's just so annoying when a keyboard thinks you only input once when you quickly double-tapped, or it thinks you took too long to double-tap and counts two steps. It's such an awkward control in my opinion. Plus, if you were close to an edge and wanted to jump, pressing once could make you fall off before you could jump. If there was a 'jump' key, though, it might be a bit easier. As long as it's not in an awkward place compared to the other keys, that is.
Title: Re: Twilight Legends
Post by: Avatarus on November 13, 2013, 04:56:28 pm
No, I'm not going to change traditional controls. They are familiar and intuitive for most players. Z-targeting allows you focus on the battle, so you don't need to worry about accuracy of your attacks. In addition it makes battles look like they are cinematic.
Title: Re: Twilight Legends
Post by: Gnalvl on November 13, 2013, 08:58:51 pm
Ack, double-tapping.  >:( It's just so annoying when a keyboard thinks you only input once when you quickly double-tapped, or it thinks you took too long to double-tap and counts two steps. It's such an awkward control in my opinion. Plus, if you were close to an edge and wanted to jump, pressing once could make you fall off before you could jump. If there was a 'jump' key, though, it might be a bit easier. As long as it's not in an awkward place compared to the other keys, that is.

Yeah, I used double-tapping as a mere example, simply cause double-tapping to dodge is part of the stock actor class in unreal engine.

Personally I prefer to have a dedicated key. Dodging with the middle-mouse in Warsow and using left bumper in console Unreal Tournament 3 is much better than double-tapping the keyboard in the PC version. With the wrong keyboard, double-tapping can be carpal-tunnel-enducing.

To save space, you could also have a combined lunge/jump key. Tapping and releasing the jump key quickly could result in a quick hop in whichever direction you were running, while holding the jump key for a long time could cause Link to bend his knees in preparation for an "olympic" long jump or high jump, allowing him to cross big gaps or climbing high ledges.

It's a shame the traditional controls won't be changed, because Nintendo has already wasted a lot of potential repeating the Ocarina formula ad nauseum for the sake of tradition and familiarity, rather than pushing forward and continuing to innovate at the cutting edge of what's possible on today's hardware. Games like Overgrowth will ultimately leave Nintendo adventure games in the dirt.
Title: Re: Twilight Legends
Post by: Avatarus on November 14, 2013, 04:06:44 am
First of all, it's a sequel to TP, not a separate Zelda or whatever game. I'm trying to save the style of Nintendo, so don't expect olympic jumps, acrobatics or mega-super combos with a sword.
Title: Re: Twilight Legends
Post by: DIFTOW on December 19, 2013, 06:04:14 am
I think Z-Targeting is just boring, and outdated.
Twilight Princess is also pretty outdated now both graphically and mechanically (was designed for Gamecube).
I wouldn't mind seeing a parry system implimented instead of just spamming the attack button.
What you have looks good, and like it has taken much effort; so I think it would be more of a payoff to not limit yourself to 2003 hardware standards.
I mean you can do what you want, it is your project. Just putting my two cents in.
Title: Re: Twilight Legends
Post by: Avatarus on December 22, 2013, 06:30:38 pm
Added potions.

http://www.youtube.com/watch?v=QOKx_VSWvLg
Title: Re: Twilight Legends
Post by: Whitay on December 22, 2013, 06:43:31 pm
Looks very nice, my only issue is it seems like some things are a little too hard to scoop. Maybe make faries and potions a bit easier to catch?
Title: Re: Twilight Legends
Post by: Avatarus on January 04, 2014, 12:52:07 pm
Dungeon test on my first map made in UDK.

http://www.youtube.com/watch?v=2PuO7Azb19s
Title: Re: Twilight Legends
Post by: Atom on January 04, 2014, 06:05:32 pm
This project of yours is getting more and more impressive every time you update it, I like it.
Title: Re: Twilight Legends
Post by: Jared on January 04, 2014, 06:19:54 pm
This is amazing so far! I'm very shocked to be honest. There are plenty of things that need to be fixed, but I'm sure you're working on them!
Title: Re: Twilight Legends
Post by: Aero88 on January 30, 2014, 02:53:00 am
Wow...  Just wow!  I am truly amazed every time I look at this topic.  This project is outstanding!

P.S.  I am glad you are sticking with Zelda's roots and control schemes.   XD

Keep up the good work!
Title: Re: Twilight Legends
Post by: Rolim on February 01, 2014, 02:03:15 pm
OMG OMG OMG!!!  XD I Want to play it  :D when is going to be the relase date? OMG OMG OMG!!! A zelda game to PC AND 3D VERYY GOOOOOOD...  :o Im going to cry...
Title: Re: Twilight Legends
Post by: link125 on February 02, 2014, 02:45:10 pm
Holy !@#$%

Keep this up please!
Title: Re: Twilight Legends
Post by: Avatarus on February 17, 2014, 01:20:04 pm
http://www.youtube.com/watch?v=t1v64X0O6sM
Title: Re: Twilight Legends
Post by: Whitay on February 17, 2014, 05:23:05 pm
The mechanics and everything look very nice. i dont know if its just the quality of the recording or something, but it looks very hard to actually see where the water is.
Title: Re: Twilight Legends
Post by: Djipi on February 19, 2014, 01:23:27 pm
why not making new cartoon texture for all the project to look your project unique^^ I can help ^^
Your project is awesome
Title: Re: Twilight Legends
Post by: Antidote on April 07, 2014, 08:09:24 pm
Avatarus, are you in need of TPs particle textures? If so I have them.
Title: Re: Twilight Legends
Post by: Avatarus on April 08, 2014, 03:40:57 am
Holy hell, yes! That's one of the biggest problems, I have to use 3D Ripper DX to get them. XD
Title: Re: Twilight Legends
Post by: Antidote on April 09, 2014, 08:22:04 pm
Here you go:
http://dl.dropboxusercontent.com/u/21757902/TPParticles.zip

Every particle in the game :P
Title: Re: Twilight Legends
Post by: Avatarus on April 10, 2014, 06:10:01 am
Thanks, you saved much of our time.
Title: Re: Twilight Legends
Post by: Avatarus on February 17, 2015, 08:35:53 pm
Another dungeon, guys.

http://www.youtube.com/watch?v=TnYg7c6Qf90
Title: Re: Twilight Legends
Post by: Fantym on February 18, 2015, 12:02:03 am
Glad you guys are still alive.
Title: Re: Twilight Legends
Post by: AJAX on February 18, 2015, 12:06:26 am
This is a magnificent piece of work. And if 3D Ripper DX gives you trouble, Ninja Ripper does alright too.

Man let us know if you need anything. It looks like you have a good handle on doing this fan game, but even then..
Title: Re: Twilight Legends
Post by: Crim on February 18, 2015, 01:00:43 am
thats pretty cool. i like what i see.
Title: Re: Twilight Legends
Post by: Aero88 on February 18, 2015, 02:27:48 am
Wow!  I am really impressed by this!  Great job!  There are little things here and there that I could try to pick at if I were to be nit picky,  But it is overall very cool!  Way better than I could hope to do.  Glad to see that progress is being made.  Kudos to you!

On a side note.  That background music is pretty cool too!  Somehow it makes me think of Zeal in Chrono Trigger crossed with ALTTP.  I like it!
Title: Re: Twilight Legends
Post by: shiverflame on March 07, 2015, 09:07:03 pm
Dude awesome work  :D
looks like you've got all the modeling stuff done but Just so you know i just uploaded a bunch of 3D model rips from TP if your intrested
http://zfgc.com/forum/index.php?topic=41271.0
BTW Are you gonna release a demo soon?
Title: Re: Twilight Legends
Post by: Avatarus on March 07, 2015, 09:15:45 pm
BMDView2?? No, thanks, these models are unusable now.

We have to find modelers, level designers, animators. Until then there'll be no demos, I am afraid.
Title: Re: Twilight Legends
Post by: shiverflame on March 07, 2015, 09:16:49 pm
BMDView2?? No, thanks, these models are unusable now.

We have to find modelers, level designers, animators. Until then there'll be no demos, I am afraid.


K just an offer BTW why are they unusable?
I opened them fine with blender
Title: Re: Twilight Legends
Post by: Avatarus on March 07, 2015, 09:20:35 pm
They have no bones and animations. Just geometry with textures.
Title: Re: Twilight Legends
Post by: InnerMobius on March 16, 2015, 02:26:41 am
This is amazing, I love this. I REALLY hope you add support for a controller, I have an adapter for GC to USB and I would love to play this that way, even if I have to remap my controls in Xpadder. Good luck!
Title: Re: Twilight Legends
Post by: Avatarus on December 24, 2015, 11:02:06 am
There were no videos for awhile... But that doesn't means this project is dead. Check the website for the latest news. ;)
Title: Re: Twilight Legends
Post by: RetroRespecter on December 28, 2015, 04:15:33 am
The link to the website leads to some garbage site.
Title: Re: Twilight Legends
Post by: Avatarus on December 28, 2015, 12:08:49 pm
Which link did you use? This one works: http://twilitportal.org/
Title: Re: Twilight Legends
Post by: RetroRespecter on January 01, 2016, 03:01:38 am
I used the one that shows with your avatar.
Title: Re: Twilight Legends
Post by: Avatarus on June 05, 2016, 08:54:51 am
Just a reminder that we're looking for modelers and texture artists.
Original Hyrule Castle Town from TP is almost moved to the engine but we're going to add new areas and interiors. It also needs some new textures.

Some screenshots here:
Show content
(http://twilitportal.org/sites/default/files/images/28_Town2.jpg)
(http://twilitportal.org/sites/default/files/images/29_Town1.jpg)
(http://twilitportal.org/sites/default/files/images/27_Town2.jpg)
(http://twilitportal.org/sites/default/files/images/30_Town2.jpg)
(http://twilitportal.org/sites/default/files/images/30_Town4.jpg)
Title: Re: Twilight Legends
Post by: Kleaver on June 19, 2016, 12:10:05 pm
This game looks so good it's close to being canceled by Nintendo ;)
Title: Re: Twilight Legends
Post by: Avatarus on November 14, 2016, 12:29:44 am
Made another video, this time it's Castle Town.
http://www.youtube.com/watch?v=uPuRfmfH6Ko
Title: Re: Twilight Legends
Post by: Zhello on November 14, 2016, 05:09:52 am
Made another video, this time it's Castle Town.
#Invalid YouTube Link#

Usually when I post a video I remove the "S" in the http in order for it to show via YT link.

Also great work man, looks good XD
Title: Re: Twilight Legends
Post by: 4ndaKava on November 14, 2016, 01:58:53 pm
Made another video, this time it's Castle Town.
http://www.youtube.com/watch?v=uPuRfmfH6Ko

Looks great but I have one suggestion: I think the textures are too undersaturated.
Castle town could look a lot better with more saturated colors. It would be great if you would increase the saturation or change the color tones.
Title: Re: Twilight Legends
Post by: Starforsaken101 on November 14, 2016, 09:03:56 pm
I agree with 4ndaKava (also with how it looks awesome). I would like to add that it seems the character textures are a loooot darker than the rest, making them look odd and stick out.
Title: Re: Twilight Legends
Post by: Avatarus on December 02, 2017, 02:09:02 pm
Hyrule Field, Epona and World map.  :)

http://www.youtube.com/watch?v=sVbB96EbdF8
Title: Re: Twilight Legends
Post by: Avatarus on January 28, 2018, 12:45:30 pm
Dungeon room concept featuring clawshot.

http://www.youtube.com/watch?v=ZwewIsUG0fY
Title: Re: Twilight Legends
Post by: Avatarus on March 03, 2018, 03:14:08 pm
Yet another dungeon room concept. Introducing giant statue, blade traps and warp bell.

http://www.youtube.com/watch?v=edXKUkV5pD4
Title: Re: Twilight Legends
Post by: SpritingBrad on March 04, 2018, 03:18:05 pm
Nice!! :D
Title: Re: Twilight Legends
Post by: Avatarus on April 14, 2018, 12:17:50 pm
Blocks and how to use them.

http://www.youtube.com/watch?v=5vkZ8EcwQxI

You can contribute your own puzzles here, or on the project forum: twilitportal.org (http://twilitportal.org)
Title: Re: Twilight Legends
Post by: Avatarus on June 23, 2018, 11:42:29 am
Mastering Iron Boots.  ::)

http://www.youtube.com/watch?v=zLJMc3N-Voc
Title: Re: Twilight Legends
Post by: cb43569 on June 23, 2018, 01:02:35 pm
This is really impressive stuff, Avatarus. Good on yourself for staying committed for so long!
Title: Re: Twilight Legends
Post by: Mariotag on June 24, 2018, 03:58:45 am
I agree! Amazing! Not just the content, but the fact you've stayed committed to your project so long.
Way too many fan projects die over time. But this is one I'm really looking forward to.

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