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Messages - Mamoruanime

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I smell ZFGC Speedrun competitions in the near future.

Sounds familiar~
*cough Super Metroid Speedrun Competition*

How much of a competition would that REALLY be?  I only know of 2 people that have publicly stated in some form that they are fanatics of Super Metroid. 
One being Travis(Mammy) and the other being Phil(Antidote - I remember watching him speedrun glitch in in like a half hour on his stream or something like that 4 years ago). 

Does anyone else play them repeatedly other than those two?  Not saying every day or every week, but I am sure you two played them enough to know them like the back of your hand.  You may get others to "join" in for fun, but it wouldn't really be a competition unless someone has been holding out on ZFGC since the beginning that they are closet Metroid fans.  :P

Zelda titles are easier to schedule since, duh, this is a Zelda forum.  I would think that based on general posts in the last few years that perhaps Minish Cap would be the one to target for the widest audience, maybe Majora's Mask.  I think Link's Awakening had a site wide appeal at some point as well.

TFS- Super Metroid competition already happened years ago here, which is what it was referencing :P Perhaps a taaaad bit of research on it first? The turnout was pretty good, btw. Even had cpadolph (one of the record holders for SM TAS runs) joining in.

I smell ZFGC Speedrun competitions in the near future.

Sounds familiar~
*cough Super Metroid Speedrun Competition*

Other Projects / Re: [Demo] Princess K!
« on: March 06, 2015, 01:26:06 am »
Thanks! I'm trying to draw as much inspiration from games like Metroid, Kirby, and Mario I can to make a poppy fluid experience. There are a lot of planned mechanics that should keep it pretty fun as you progress >:D

Updates / Re: February activity guess!
« on: March 02, 2015, 01:46:08 am »

Other Projects / Re: [Demo] Princess K!
« on: February 22, 2015, 11:27:39 pm »

Updated the demo to have Princess K's proper graphics, and a new debug weapon~

Other Projects / Re: [Demo] Princess K!
« on: February 19, 2015, 07:55:07 am »
Haha yeah, I need to write controller support and custom key support. Should be easy enough to do.

I'm also going to go back to the original spec Princess K sprites. I'll just keep the BG's and enemies more simplistic.

Good ol' Goddammit Nappa

Other Projects / Re: [Demo] Princess K!
« on: February 18, 2015, 01:29:18 am »
Taking Princess K in a new direction! I know that mockup I made was promising, but that style is very very time consuming to create. I scaled it back to a much simpler design.

Information and download~

Zelda Projects / Re: I made a thing.
« on: February 14, 2015, 04:10:38 am »
Huehue forgot to turn vsync on, that's why general play is jittery.

Zelda Projects / Re: I made a thing.
« on: February 13, 2015, 03:43:58 am »


Zelda Projects / Re: I made a thing.
« on: February 13, 2015, 02:08:07 am »
XD I also posted about the jankiness in the original post >:O

I was just goofin around with this and was like "ya know, there should be a thread about stupid stuff in OoT2d games"

Also :3 glad you like the Deku tree

Zelda Projects / Re: I made a thing.
« on: February 13, 2015, 12:01:10 am »
Only tears on my VM for me (I run a mac with a Windows virtual machine, so it's hard to test smoothness), but on the other machine I was working with I had no tearing.

Only took about 3 days, maybe 2 or 3 hours per day. Mapping was fairly easy. I'd say the longest part is making sure all of Link's states are in. They're not all there so it's still on-going.

Zelda Projects / I made a thing.
« on: February 12, 2015, 06:26:31 am »
Took a couple of days, but I was just goofing around. Enjoy.


Trees by djvenom
Dungeon scrolling is a bit janky. I may or may not fix this later.

Entertainment / Re: Clock Town Metalized
« on: February 12, 2015, 12:38:27 am »
I have that guitar :3

Zelda Projects / Re: ALttP heck (Play as Saria)
« on: February 10, 2015, 12:03:49 pm »
Word filters are lovely :3

Discussion / Re: Things done wrong in every 3d Zelda turned 2d
« on: February 08, 2015, 08:32:42 pm »
@GodsTurf I'm not referring to yours directly :p there have been countless iterations of OoT2d in the past 10 or so years. These are common mistakes/things that feel wrong in each of them.

Entertainment / Re: Netflix Developing Live Action Zelda Series
« on: February 08, 2015, 08:30:45 pm »
I haven't found any actual sources on the matter. Everybody reporting in it vaguely says "Netflix says". Thing is my dad works at Nintendo and he told me they'd never make a Zelda the hedgehog for tv again

Discussion / Re: Things done wrong in every 3d Zelda turned 2d
« on: February 08, 2015, 11:14:04 am »
The Lens of Truth Sucks in 2d
Everyone adds filters over the screen and makes things disappear. Well that really sucks. The lens works great in 3d because you can look around with it. Ya know, like you're looking through a lens. In 2d, it really sucks as an equipped active item. It should be a passive, always-on setup for 2d games. It doesn't even necessarily have to have a completely revealing effect either.

Other Projects / Re: [Released] FlyBug for iOS
« on: February 07, 2015, 07:58:06 pm »
Yeah; newer versions if iOS have kinda killed it XD

I'll work on an update eventually.

Updates / Re: ZFGC Activity
« on: February 07, 2015, 12:38:09 am »
So guys, I was watching our activity last month to see if we would come close to having more posts than December (which was a pretty inactive month.)  We had to break 80 posts.  Not only did we break that, but we also broke the next 2 highest months at 122 posts.  So, I have a challenge for you guys for this month.  Do it again! Only this time, double what December was!  160 posts, can we do it?!

So... Apparently all we need are a few controversial topics to hit that goal.  Only 5 days into february.  I bet we are on track.

#pizzagate and why people who like pineapple on their pizza are terrible and feel terrible.

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